#include "environment_data.h" Ref EnvironmentData::get_environment() { return _environment; } void EnvironmentData::set_environment(Ref value) { _environment = value; } Color EnvironmentData::get_color(int index) { ERR_FAIL_INDEX_V(index, LIGHT_COUNT, Color()); return _colors[index]; } void EnvironmentData::set_color(int index, Color value) { ERR_FAIL_INDEX(index, LIGHT_COUNT); _colors[index] = value; } float EnvironmentData::get_energy(int index) { ERR_FAIL_INDEX_V(index, LIGHT_COUNT, 0); return _energies[index]; } void EnvironmentData::set_energy(int index, float value) { ERR_FAIL_INDEX(index, LIGHT_COUNT); _energies[index] = value; } float EnvironmentData::get_indirect_energy(int index) { ERR_FAIL_INDEX_V(index, LIGHT_COUNT, 0); return _indirect_energies[index]; } void EnvironmentData::set_indirect_energy(int index, float value) { ERR_FAIL_INDEX(index, LIGHT_COUNT); _indirect_energies[index] = value; } void EnvironmentData::setup(WorldEnvironment *world_environment, DirectionalLight *primary_light, DirectionalLight *secondary_light) { if (has_method("_setup")) call("_setup", world_environment, primary_light, secondary_light); } void EnvironmentData::setup_bind(Node *world_environment, Node *primary_light, Node *secondary_light) { setup(Object::cast_to(world_environment), Object::cast_to(primary_light), Object::cast_to(secondary_light)); } EnvironmentData::EnvironmentData() { _colors[0] = Color(1, 1, 1, 1); _colors[1] = Color(1, 1, 1, 1); _energies[0] = 1; _energies[1] = 1; _indirect_energies[0] = 1; _indirect_energies[1] = 1; } EnvironmentData::~EnvironmentData() { _environment.unref(); } void EnvironmentData::_bind_methods() { BIND_VMETHOD(MethodInfo("_setup", PropertyInfo(Variant::OBJECT, "world_environment", PROPERTY_HINT_RESOURCE_TYPE, "WorldEnvironment"), PropertyInfo(Variant::OBJECT, "primary_light", PROPERTY_HINT_RESOURCE_TYPE, "DirectionalLight"), PropertyInfo(Variant::OBJECT, "secondary_light", PROPERTY_HINT_RESOURCE_TYPE, "DirectionalLight"))); ClassDB::bind_method(D_METHOD("get_environment"), &EnvironmentData::get_environment); ClassDB::bind_method(D_METHOD("set_environment", "value"), &EnvironmentData::set_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); ClassDB::bind_method(D_METHOD("get_color", "index"), &EnvironmentData::get_color); ClassDB::bind_method(D_METHOD("set_color", "index", "value"), &EnvironmentData::set_color); ClassDB::bind_method(D_METHOD("get_energy", "index"), &EnvironmentData::get_energy); ClassDB::bind_method(D_METHOD("set_energy", "index", "value"), &EnvironmentData::set_energy); ClassDB::bind_method(D_METHOD("get_indirect_energy", "index"), &EnvironmentData::get_indirect_energy); ClassDB::bind_method(D_METHOD("set_indirect_energy", "index", "value"), &EnvironmentData::set_indirect_energy); ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "primary_light_color"), "set_color", "get_color", 0); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "primary_light_energy"), "set_energy", "get_energy", 0); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "primary_light_indirect_energy"), "set_indirect_energy", "get_indirect_energy", 0); ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "secondary_light_color"), "set_color", "get_color", 1); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "secondary_light_energy"), "set_energy", "get_energy", 1); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "secondary_light_indirect_energy"), "set_indirect_energy", "get_indirect_energy", 1); ClassDB::bind_method(D_METHOD("setup", "world_environment", "primary_light", "secondary_light"), &EnvironmentData::setup_bind); BIND_CONSTANT(LIGHT_COUNT); }