#include "register_types.h" #include "library/voxel_surface.h" #include "library/voxelman_library.h" #include "data/voxel_light.h" #include "meshers/voxel_mesher.h" #include "meshers/transvoxel_cell_data.h" #include "meshers/voxel_mesher_transvoxel.h" #include "meshers/voxel_mesher_transvoxel_terrarin.h" #include "world/voxel_buffer.h" #include "world/voxel_world.h" #include "world/voxel_chunk.h" #include "world/voxel_structure.h" #include "world/environment_data.h" #include "world/voxel_chunk_prop_data.h" #include "meshers/cubic_mesher/voxel_mesher_cubic.h" #include "meshers/cubic_mesher/voxel_cube_points.h" #include "props/voxelman_prop.h" #include "props/voxelman_prop_entry.h" #include "props/voxelman_prop_scene.h" #include "props/voxelman_prop_mesh.h" #include "props/voxelman_prop_light.h" #include "props/voxelman_prop_prop.h" #include "props/voxelman_prop_entity.h" #include "level_generator/voxelman_level_generator.h" void register_voxelman_types() { ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); } void unregister_voxelman_types() { }