#ifndef VOXEL_LIGHT_H #define VOXEL_LIGHT_H #include "core/color.h" #include "core/reference.h" #include "core/vector.h" #include "../math/vector3i.h" class VoxelLight : public Reference { GDCLASS(VoxelLight, Reference); public: int get_world_position_x() const; int get_world_position_y() const; int get_world_position_z() const; Vector3i get_world_position(); void set_world_position(const int x, const int y, const int z); Color get_color() const; void set_color(const Color color); float get_size() const; void set_size(const float strength); VoxelLight(); ~VoxelLight(); private: static void _bind_methods(); private: Vector3i _chunk_position; Vector3i _world_position; Color _color; int _size; }; #endif