#include "voxel_world.h" int VoxelWorld::get_chunk_size_x() const { return _chunk_size.x; } void VoxelWorld::set_chunk_size_x(const int value) { _chunk_size.x = value; } int VoxelWorld::get_chunk_size_y() const { return _chunk_size.y; } void VoxelWorld::set_chunk_size_y(const int value) { _chunk_size.y = value; } int VoxelWorld::get_chunk_size_z() const { return _chunk_size.z; } void VoxelWorld::set_chunk_size_z(const int value) { _chunk_size.z = value; } Ref VoxelWorld::get_library() const { return _library; } void VoxelWorld::set_library(const ref library) { _library = library; } NodePath VoxelWorld::get_player_path() { return _player_path; } void VoxelWorld::set_player_path(NodePath player_path) { _player_path = player_path; } VoxelWorld::VoxelWorld() { _chunk_size = Vector3i(16, 16, 16); } VoxelWorld ::~VoxelWorld() { _chunks.clear(); _library.unref(); } void VoxelWorld::_bind_methods() { ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &VoxelWorld::get_chunk_size_x); ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &VoxelWorld::set_chunk_size_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x"); ClassDB::bind_method(D_METHOD("get_chunk_size_y"), &VoxelWorld::get_chunk_size_y); ClassDB::bind_method(D_METHOD("set_chunk_size_y", "value"), &VoxelWorld::set_chunk_size_y); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_y"), "set_chunk_size_y", "get_chunk_size_y"); ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &VoxelWorld::get_chunk_size_z); ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelWorld::set_chunk_size_z); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z"); ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library); ClassDB::bind_method(D_METHOD("set_library", "value"), &VoxelWorld::set_library); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE), "set_library", "get_library"); ClassDB::bind_method(D_METHOD("get_player_path"), &VoxelWorld::get_player_path); ClassDB::bind_method(D_METHOD("set_player_path", "value"), &VoxelWorld::set_player_path); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "player_path"), "set_player_path", "get_player_path"); }