#include "register_types.h" #include "containers/voxelman_queue.h" #include "containers/voxelman_unbounded_queue.h" #include "library/voxel_surface.h" #include "library/voxel_surface_merger.h" #include "library/voxel_surface_simple.h" #include "library/voxelman_library.h" #include "library/voxelman_library_merger.h" #include "library/voxelman_library_simple.h" #include "data/voxel_light.h" #include "meshers/transvoxel_uv_mesher/transvoxel_cell_data.h" #include "meshers/transvoxel_uv_mesher/voxel_mesher_transvoxel.h" #include "meshers/voxel_mesher.h" #include "meshers/mesh_simplifiers/fast_quadratic_mesh_simplifier.h" #include "meshers/mesh_simplifiers/mesh_simplifier.h" #include "world/environment_data.h" #include "world/voxel_chunk.h" #include "world/voxel_chunk_prop_data.h" #include "world/voxel_structure.h" #include "world/voxel_world.h" #include "meshers/cubic_mesher/voxel_cube_points.h" #include "meshers/cubic_mesher/voxel_mesher_cubic.h" #include "props/prop_data.h" #include "props/prop_data_entity.h" #include "props/prop_data_entry.h" #include "props/prop_data_light.h" #include "props/prop_data_mesh.h" #include "props/prop_data_prop.h" #include "props/prop_data_scene.h" #include "level_generator/voxelman_level_generator.h" #include "areas/world_area.h" #include "clutter/ground_clutter.h" #include "clutter/ground_clutter_foliage.h" void register_voxelman_types() { ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); } void unregister_voxelman_types() { }