#ifndef GROUND_CLUTTER_FOLIAGE_H #define GROUND_CLUTTER_FOLIAGE_H #include "ground_clutter.h" #include "core/vector.h" #include "scene/resources/texture.h" class GroundClutterFoliage : public GroundClutter { GDCLASS(GroundClutterFoliage, GroundClutter); public: int get_texture_count() const; Ref get_texture(const int index); void remove_texture(const int index); void add_texture(Ref texture); GroundClutterFoliage(); ~GroundClutterFoliage(); private: static void _bind_methods(); private: Vector > _textures; }; #endif