<?xml version="1.0" encoding="UTF-8" ?> <class name="VoxelChunkDefault" inherits="VoxelChunk" version="3.2"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="_build_phase" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="phase" type="int"> </argument> <description> </description> </method> <method name="_build_phase_physics_process" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="phase" type="int"> </argument> <description> </description> </method> <method name="_build_phase_process" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="phase" type="int"> </argument> <description> </description> </method> <method name="_draw_debug_voxel_lights" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="debug_drawer" type="ImmediateGeometry"> </argument> <description> </description> </method> <method name="build_deferred"> <return type="void"> </return> <description> </description> </method> <method name="build_phase"> <return type="void"> </return> <description> </description> </method> <method name="build_phase_physics_process"> <return type="void"> </return> <description> </description> </method> <method name="build_phase_process"> <return type="void"> </return> <description> </description> </method> <method name="build_prioritized"> <return type="void"> </return> <description> </description> </method> <method name="clear_mesh_rids"> <return type="void"> </return> <argument index="0" name="mesh_index" type="int"> </argument> <argument index="1" name="mesh_type_index" type="int"> </argument> <description> </description> </method> <method name="clear_rids"> <return type="void"> </return> <description> </description> </method> <method name="create_colliders"> <return type="void"> </return> <argument index="0" name="mesh_index" type="int"> </argument> <argument index="1" name="layer_mask" type="int" default="1"> </argument> <description> </description> </method> <method name="create_debug_immediate_geometry"> <return type="void"> </return> <description> </description> </method> <method name="create_meshes"> <return type="void"> </return> <argument index="0" name="mesh_index" type="int"> </argument> <argument index="1" name="mesh_count" type="int"> </argument> <description> </description> </method> <method name="draw_cross_voxels"> <return type="void"> </return> <argument index="0" name="max" type="Vector3"> </argument> <description> </description> </method> <method name="draw_cross_voxels_fill"> <return type="void"> </return> <argument index="0" name="max" type="Vector3"> </argument> <argument index="1" name="fill" type="float"> </argument> <description> </description> </method> <method name="draw_debug_voxel_lights"> <return type="void"> </return> <description> </description> </method> <method name="draw_debug_voxels"> <return type="void"> </return> <argument index="0" name="max" type="int"> </argument> <argument index="1" name="color" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> <description> </description> </method> <method name="emit_build_finished"> <return type="void"> </return> <description> </description> </method> <method name="free_chunk"> <return type="void"> </return> <description> </description> </method> <method name="free_colliders"> <return type="void"> </return> <argument index="0" name="mesh_index" type="int"> </argument> <description> </description> </method> <method name="free_debug_immediate_geometry"> <return type="void"> </return> <description> </description> </method> <method name="free_index"> <return type="void"> </return> <argument index="0" name="mesh_index" type="int"> </argument> <description> </description> </method> <method name="free_meshes"> <return type="void"> </return> <argument index="0" name="mesh_index" type="int"> </argument> <description> </description> </method> <method name="free_rids"> <return type="void"> </return> <description> </description> </method> <method name="generate_ao"> <return type="void"> </return> <description> </description> </method> <method name="generate_random_ao"> <return type="void"> </return> <argument index="0" name="seed" type="int"> </argument> <argument index="1" name="octaves" type="int" default="4"> </argument> <argument index="2" name="period" type="int" default="30"> </argument> <argument index="3" name="persistence" type="float" default="0.3"> </argument> <argument index="4" name="scale_factor" type="float" default="0.6"> </argument> <description> </description> </method> <method name="get_mesh_rid"> <return type="RID"> </return> <argument index="0" name="mesh_index" type="int"> </argument> <argument index="1" name="mesh_type_index" type="int"> </argument> <description> </description> </method> <method name="get_mesh_rid_count"> <return type="int"> </return> <argument index="0" name="mesh_index" type="int"> </argument> <argument index="1" name="mesh_type_index" type="int"> </argument> <description> </description> </method> <method name="get_mesh_rid_index"> <return type="RID"> </return> <argument index="0" name="mesh_index" type="int"> </argument> <argument index="1" name="mesh_type_index" type="int"> </argument> <argument index="2" name="index" type="int"> </argument> <description> </description> </method> <method name="get_mesh_rids"> <return type="Dictionary"> </return> <description> </description> </method> <method name="get_meshes"> <return type="Array"> </return> <argument index="0" name="mesh_index" type="int"> </argument> <argument index="1" name="mesh_type_index" type="int"> </argument> <description> </description> </method> <method name="has_meshes"> <return type="bool"> </return> <argument index="0" name="mesh_index" type="int"> </argument> <argument index="1" name="mesh_type_index" type="int"> </argument> <description> </description> </method> <method name="has_next_phase"> <return type="bool"> </return> <description> </description> </method> <method name="next_phase"> <return type="void"> </return> <description> </description> </method> <method name="set_mesh_rid"> <return type="void"> </return> <argument index="0" name="mesh_index" type="int"> </argument> <argument index="1" name="mesh_type_index" type="int"> </argument> <argument index="2" name="value" type="RID"> </argument> <description> </description> </method> <method name="set_mesh_rid_index"> <return type="void"> </return> <argument index="0" name="mesh_index" type="int"> </argument> <argument index="1" name="mesh_type_index" type="int"> </argument> <argument index="2" name="index" type="int"> </argument> <argument index="3" name="value" type="RID"> </argument> <description> </description> </method> <method name="set_mesh_rids"> <return type="void"> </return> <argument index="0" name="rids" type="Dictionary"> </argument> <description> </description> </method> <method name="set_meshes"> <return type="void"> </return> <argument index="0" name="mesh_index" type="int"> </argument> <argument index="1" name="mesh_type_index" type="int"> </argument> <argument index="2" name="meshes" type="Array"> </argument> <description> </description> </method> </methods> <members> <member name="active_build_phase_type" type="int" setter="set_active_build_phase_type" getter="get_active_build_phase_type" enum="VoxelChunkDefault.ActiveBuildPhaseType" default="0"> </member> <member name="build_flags" type="int" setter="set_build_flags" getter="get_build_flags" default="384"> </member> <member name="current_build_phase" type="int" setter="set_current_build_phase" getter="get_current_build_phase" default="0"> </member> <member name="current_lod_level" type="int" setter="set_current_lod_level" getter="get_current_lod_level" default="0"> </member> <member name="is_build_threaded" type="bool" setter="set_is_build_threaded" getter="get_is_build_threaded" default="false"> </member> <member name="lod_num" type="int" setter="set_lod_num" getter="get_lod_num" default="3"> </member> <member name="lod_size" type="int" setter="set_lod_size" getter="get_lod_size" default="1"> </member> <member name="max_build_phase" type="int" setter="set_max_build_phase" getter="get_max_build_phase" default="7"> </member> </members> <constants> <constant name="BUILD_PHASE_DONE" value="0"> </constant> <constant name="BUILD_PHASE_SETUP" value="1"> </constant> <constant name="BUILD_PHASE_TERRARIN_MESH_SETUP" value="2"> </constant> <constant name="BUILD_PHASE_TERRARIN_MESH_COLLIDER" value="3"> </constant> <constant name="BUILD_PHASE_TERRARIN_MESH" value="5"> </constant> <constant name="BUILD_PHASE_LIGHTS" value="4"> </constant> <constant name="BUILD_PHASE_FINALIZE" value="6"> </constant> <constant name="BUILD_PHASE_MAX" value="7"> </constant> <constant name="VOXEL_CHUNK_STATE_GENERATION_QUEUED" value="1"> </constant> <constant name="VOXEL_CHUNK_STATE_GENERATION" value="2"> </constant> <constant name="VOXEL_CHUNK_STATE_MESH_GENERATION_QUEUED" value="3"> </constant> <constant name="VOXEL_CHUNK_STATE_MESH_GENERATION" value="4"> </constant> <constant name="VOXEL_CHUNK_STATE_MAX" value="5"> </constant> <constant name="DEFAULT_CHANNEL_TYPE" value="0" enum="DefaultChannels"> </constant> <constant name="DEFAULT_CHANNEL_ISOLEVEL" value="1" enum="DefaultChannels"> </constant> <constant name="DEFAULT_CHANNEL_LIGHT_COLOR_R" value="2" enum="DefaultChannels"> </constant> <constant name="DEFAULT_CHANNEL_LIGHT_COLOR_G" value="3" enum="DefaultChannels"> </constant> <constant name="DEFAULT_CHANNEL_LIGHT_COLOR_B" value="4" enum="DefaultChannels"> </constant> <constant name="DEFAULT_CHANNEL_AO" value="5" enum="DefaultChannels"> </constant> <constant name="DEFAULT_CHANNEL_RANDOM_AO" value="6" enum="DefaultChannels"> </constant> <constant name="DEFAULT_CHANNEL_LIQUID_TYPES" value="7" enum="DefaultChannels"> </constant> <constant name="DEFAULT_CHANNEL_LIQUID_FILL" value="8" enum="DefaultChannels"> </constant> <constant name="DEFAULT_CHANNEL_LIQUID_FLOW" value="9" enum="DefaultChannels"> </constant> <constant name="MAX_DEFAULT_CHANNELS" value="10" enum="DefaultChannels"> </constant> <constant name="BUILD_PHASE_TYPE_NORMAL" value="0" enum="ActiveBuildPhaseType"> </constant> <constant name="BUILD_PHASE_TYPE_PROCESS" value="1" enum="ActiveBuildPhaseType"> </constant> <constant name="BUILD_PHASE_TYPE_PHYSICS_PROCESS" value="2" enum="ActiveBuildPhaseType"> </constant> <constant name="MESH_INDEX_TERRARIN" value="0"> </constant> <constant name="MESH_INDEX_PROP" value="1"> </constant> <constant name="MESH_INDEX_LIQUID" value="2"> </constant> <constant name="MESH_INDEX_CLUTTER" value="3"> </constant> <constant name="MESH_TYPE_INDEX_MESH" value="0"> </constant> <constant name="MESH_TYPE_INDEX_MESH_INSTANCE" value="1"> </constant> <constant name="MESH_TYPE_INDEX_SHAPE" value="2"> </constant> <constant name="MESH_TYPE_INDEX_BODY" value="3"> </constant> <constant name="BUILD_FLAG_USE_ISOLEVEL" value="1" enum="BuildFlags"> </constant> <constant name="BUILD_FLAG_USE_LIGHTING" value="2" enum="BuildFlags"> </constant> <constant name="BUILD_FLAG_USE_AO" value="4" enum="BuildFlags"> </constant> <constant name="BUILD_FLAG_USE_RAO" value="8" enum="BuildFlags"> </constant> <constant name="BUILD_FLAG_GENERATE_AO" value="16" enum="BuildFlags"> </constant> <constant name="BUILD_FLAG_AUTO_GENERATE_RAO" value="32" enum="BuildFlags"> </constant> <constant name="BUILD_FLAG_BAKE_LIGHTS" value="64" enum="BuildFlags"> </constant> <constant name="BUILD_FLAG_CREATE_COLLIDER" value="128" enum="BuildFlags"> </constant> <constant name="BUILD_FLAG_CREATE_LODS" value="256" enum="BuildFlags"> </constant> </constants> </class>