/* Copyright (c) 2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef PROP_TOOL_H #define PROP_TOOL_H class EditorNode; class EditorPlugin; class PropData; #include "core/math/vector3.h" #include "core/reference.h" #include "scene/3d/spatial.h" class propData; class PropTool : public Spatial { GDCLASS(PropTool, Spatial); public: void edit(const Ref &prop); void save(); void save_node(Node *node, Transform parent_transform); void rebuild_hierarchy(); void refresh_set(bool value); void set_target_prop(const Ref &prop); void get_plugin(); void target_prop_set(const Ref &prop); void load_scene_for(PropTool *t, const Ref &prop); PropTool(); PropTool(EditorNode *p_editor); ~PropTool(); protected: static void _bind_methods(); private: bool _refresh; Ref _target_prop; bool _snap_to_mesh; Vector3 _snap_axis; EditorPlugin *_plugin; }; #endif