#ifndef GROUND_CLUTTER_H #define GROUND_CLUTTER_H #include "core/resource.h" #include "../../texture_packer/texture_packer.h" #include "../meshers/voxel_mesher.h" class VoxelChunk; class VoxelMesher; class GroundClutter : public Resource { GDCLASS(GroundClutter, Resource); public: bool should_spawn(VoxelChunk *chunk, int x, int y, int z); bool should_spawn_bind(Node *chunk, int x, int y, int z); void add_meshes_to(Ref mesher, VoxelChunk *chunk, int x, int y, int z); void add_meshes_to_bind(Ref mesher, Node *chunk, int x, int y, int z); void add_textures_to(Ref packer); GroundClutter(); ~GroundClutter(); private: static void _bind_methods(); private: }; #endif