#include "sub_voxel_face_points_helper.h" #include "voxel_cube_points.h" Vector2i SubVoxelFacePointsHelper::gettlv2() { return SubVoxelFacePointsHelper::transform_to_vector2i(_face, _tl); } Vector2i SubVoxelFacePointsHelper::gettrv2() { return SubVoxelFacePointsHelper::transform_to_vector2i(_face, _tr); } Vector2i SubVoxelFacePointsHelper::getblv2() { return SubVoxelFacePointsHelper::transform_to_vector2i(_face, _bl); } Vector2i SubVoxelFacePointsHelper::getbrv2() { return SubVoxelFacePointsHelper::transform_to_vector2i(_face, _br); } Vector2 SubVoxelFacePointsHelper::gettlv2_bind() { return SubVoxelFacePointsHelper::transform_to_vector2(_face, _tl.to_vec3()); } Vector2 SubVoxelFacePointsHelper::gettrv2_bind() { return SubVoxelFacePointsHelper::transform_to_vector2(_face, _tr.to_vec3()); } Vector2 SubVoxelFacePointsHelper::getblv2_bind() { return SubVoxelFacePointsHelper::transform_to_vector2(_face, _bl.to_vec3()); } Vector2 SubVoxelFacePointsHelper::getbrv2_bind() { return SubVoxelFacePointsHelper::transform_to_vector2(_face, _br.to_vec3()); } int SubVoxelFacePointsHelper::gettl_depth() { return SubVoxelFacePointsHelper::get_depth(_face, _tl); } int SubVoxelFacePointsHelper::gettr_depth() { return SubVoxelFacePointsHelper::get_depth(_face, _tr); } int SubVoxelFacePointsHelper::getbl_depth() { return SubVoxelFacePointsHelper::get_depth(_face, _bl); } int SubVoxelFacePointsHelper::getbr_depth() { return SubVoxelFacePointsHelper::get_depth(_face, _br); } SubVoxelFacePointsHelper::SubVoxelFacePointsHelper() { } SubVoxelFacePointsHelper::~SubVoxelFacePointsHelper() { } void SubVoxelFacePointsHelper::set_sub_voxel_points(int face, Ref points) { _face = face; _tl = Vector3i(points->get_top_left_point(face)); _tr = Vector3i(points->get_top_right_point(face)); _bl = Vector3i(points->get_bottom_left_point(face)); _br = Vector3i(points->get_bottom_right_point(face)); } bool SubVoxelFacePointsHelper::is_face_fully_covered() { if (!is_face_near_the_edges()) { return false; } Vector2i tlv = gettlv2(); if ((tlv.x != 0) || (tlv.y != 255)) { return false; } Vector2i trv = gettrv2(); if ((trv.x != 255) || (trv.y != 255)) { return false; } Vector2i blv = getblv2(); if ((blv.x != 0) || (blv.y != 0)) { return false; } Vector2i brv = getbrv2(); return (brv.x == 255) && (brv.y == 0); } bool SubVoxelFacePointsHelper::is_face_near_the_edges() { if (_face == VoxelCubePoints::VOXEL_FACE_FRONT) { if (gettl_depth() == 0 && gettr_depth() == 0 && getbl_depth() == 0 && getbr_depth() == 0) { return true; } } else if (_face == VoxelCubePoints::VOXEL_FACE_BACK) { if (gettl_depth() == 255 && gettr_depth() == 255 && getbl_depth() == 255 && getbr_depth() == 255) { return true; } } else if (_face == VoxelCubePoints::VOXEL_FACE_RIGHT) { if (gettl_depth() == 255 && gettr_depth() == 255 && getbl_depth() == 255 && getbr_depth() == 255) { return true; } } else if (_face == VoxelCubePoints::VOXEL_FACE_LEFT) { if (gettl_depth() == 0 && gettr_depth() == 0 && getbl_depth() == 0 && getbr_depth() == 0) { return true; } } else if (_face == VoxelCubePoints::VOXEL_FACE_TOP) { if (gettl_depth() == 255 && gettr_depth() == 255 && getbl_depth() == 255 && getbr_depth() == 255) { return true; } } else if (_face == VoxelCubePoints::VOXEL_FACE_BOTTOM) { if (gettl_depth() == 0 && gettr_depth() == 0 && getbl_depth() == 0 && getbr_depth() == 0) { return true; } } return false; } bool SubVoxelFacePointsHelper::is_face_visible_against(Ref other) { if (!is_face_near_the_edges() || !other->is_face_near_the_edges()) { return true; } Vector2i tlv = gettlv2(); Vector2i tlv2 = other->gettlv2(); if ((tlv.x < tlv2.x) || (tlv.y > tlv2.y)) { return true; } Vector2i trv = gettrv2(); Vector2i trv2 = other->gettrv2(); if ((trv.x > trv2.x) || (trv.y > trv2.y)) { return true; } Vector2i blv = getblv2(); Vector2i blv2 = other->getblv2(); if ((blv.x < blv2.x) || (blv.y < blv2.y)) { return true; } Vector2i brv = getbrv2(); Vector2i brv2 = other->getbrv2(); return (brv.x > brv2.x) || (brv.y < brv2.y); } /* bool SubVoxelFacePointsHelper::is_face_visible_against(Ref other) { if (!is_face_near_the_edges() || !other.is_face_near_the_edges()) { return true; } Vector2i tlv = gettlv2(); Vector2i tlv2 = other.gettlv2(); if ((tlv.x < tlv2.x) || (tlv.y > tlv2.y)) { return true; } Vector2i trv = gettrv2(); Vector2i trv2 = other.gettrv2(); if ((trv.x > trv2.x) || (trv.y > trv2.y)) { return true; } Vector2i blv = getblv2(); Vector2i blv2 = other.getblv2(); if ((blv.x < blv2.x) || (blv.y < blv2.y)) { return true; } Vector2i brv = getbrv2(); Vector2i brv2 = other.getbrv2(); return (brv.x > brv2.x) || (brv.y < brv2.y); } */ int SubVoxelFacePointsHelper::get_depth(int face, Vector3i v3) { if (face == VoxelCubePoints::VOXEL_FACE_BACK) { return v3.z; } if (face == VoxelCubePoints::VOXEL_FACE_FRONT) { return v3.z; } if (face == VoxelCubePoints::VOXEL_FACE_RIGHT) { return v3.x; } if (face == VoxelCubePoints::VOXEL_FACE_LEFT) { return v3.x; } if (face == VoxelCubePoints::VOXEL_FACE_TOP) { return v3.y; } if (face == VoxelCubePoints::VOXEL_FACE_BOTTOM) { return v3.y; } return 0; } int SubVoxelFacePointsHelper::get_depth_bind(int face, Vector3 v3) { if (face == VoxelCubePoints::VOXEL_FACE_BACK) { return v3.z; } if (face == VoxelCubePoints::VOXEL_FACE_FRONT) { return v3.z; } if (face == VoxelCubePoints::VOXEL_FACE_RIGHT) { return v3.x; } if (face == VoxelCubePoints::VOXEL_FACE_LEFT) { return v3.x; } if (face == VoxelCubePoints::VOXEL_FACE_TOP) { return v3.y; } if (face == VoxelCubePoints::VOXEL_FACE_BOTTOM) { return v3.y; } return 0; } Vector2i SubVoxelFacePointsHelper::transform_to_vector2i(int face, Vector3i v3) { Vector2i result; if (face == VoxelCubePoints::VOXEL_FACE_BACK) { result = Vector2i(v3.x, v3.y); } else if (face == VoxelCubePoints::VOXEL_FACE_FRONT) { result = Vector2i(v3.x, v3.y); } else if (face == VoxelCubePoints::VOXEL_FACE_RIGHT) { result = Vector2i(v3.y, v3.z); } else if (face == VoxelCubePoints::VOXEL_FACE_LEFT) { result = Vector2i(v3.y, v3.z); } else if (face == VoxelCubePoints::VOXEL_FACE_TOP) { result = Vector2i(v3.x, v3.z); } else if (face == VoxelCubePoints::VOXEL_FACE_BOTTOM) { result = Vector2i(v3.x, v3.z); } return result; } Vector2 SubVoxelFacePointsHelper::transform_to_vector2(int face, Vector3 v3) { Vector2 result; if (face == VoxelCubePoints::VOXEL_FACE_BACK) { result = Vector2(v3.x, v3.y); } else if (face == VoxelCubePoints::VOXEL_FACE_FRONT) { result = Vector2(v3.x, v3.y); } else if (face == VoxelCubePoints::VOXEL_FACE_RIGHT) { result = Vector2(v3.y, v3.z); } else if (face == VoxelCubePoints::VOXEL_FACE_LEFT) { result = Vector2(v3.y, v3.z); } else if (face == VoxelCubePoints::VOXEL_FACE_TOP) { result = Vector2(v3.x, v3.z); } else if (face == VoxelCubePoints::VOXEL_FACE_BOTTOM) { result = Vector2(v3.x, v3.z); } return result; } bool SubVoxelFacePointsHelper::equals(Ref other) { return ((((_tl == other->_tl) && (_tr == other->_tr)) && (_bl == other->_bl)) && (_br == other->_br)) && (_face == other->_face); } int SubVoxelFacePointsHelper::get_hash_code() { //return ((((_tl->get_hash_code() / 100000) + (_tr->get_hash_code() / 100000)) + (_bl->get_hash_code() / 100000)) + (_br->get_hash_code() / 100000)) + _face; return 123; } void SubVoxelFacePointsHelper::_bind_methods() { ClassDB::bind_method(D_METHOD("gettlv2"), &SubVoxelFacePointsHelper::gettlv2_bind); ClassDB::bind_method(D_METHOD("gettrv2"), &SubVoxelFacePointsHelper::gettrv2_bind); ClassDB::bind_method(D_METHOD("getblv2"), &SubVoxelFacePointsHelper::getblv2_bind); ClassDB::bind_method(D_METHOD("getbrv2"), &SubVoxelFacePointsHelper::getbrv2_bind); ClassDB::bind_method(D_METHOD("gettl_depth"), &SubVoxelFacePointsHelper::gettl_depth); ClassDB::bind_method(D_METHOD("gettr_depth"), &SubVoxelFacePointsHelper::gettr_depth); ClassDB::bind_method(D_METHOD("getbl_depth"), &SubVoxelFacePointsHelper::getbl_depth); ClassDB::bind_method(D_METHOD("getbr_depth"), &SubVoxelFacePointsHelper::getbr_depth); ClassDB::bind_method(D_METHOD("set_sub_voxel_points", "face", "points"), &SubVoxelFacePointsHelper::set_sub_voxel_points); ClassDB::bind_method(D_METHOD("is_face_fully_covered"), &SubVoxelFacePointsHelper::is_face_fully_covered); ClassDB::bind_method(D_METHOD("is_face_near_the_edges"), &SubVoxelFacePointsHelper::is_face_near_the_edges); ClassDB::bind_method(D_METHOD("is_face_visible_against", "other"), &SubVoxelFacePointsHelper::is_face_visible_against); ClassDB::bind_method(D_METHOD("get_depth", "face", "v3"), &SubVoxelFacePointsHelper::get_depth_bind); ClassDB::bind_method(D_METHOD("transform_to_vector2"), &SubVoxelFacePointsHelper::transform_to_vector2); }