/** * * Voxel Tools for Godot Engine * * Copyright(c) 2016 Marc Gilleron * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation * files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software * is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE * WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "voxel_buffer.h" #include #include const char *VoxelBuffer::CHANNEL_ID_HINT_STRING = "Type,Sdf,Data2,Data3,Data4,Data5,Data6,Data7"; VoxelBuffer::VoxelBuffer() { } VoxelBuffer::~VoxelBuffer() { clear(); } void VoxelBuffer::create(int sx, int sy, int sz) { if (sx <= 0 || sy <= 0 || sz <= 0) { return; } Vector3i new_size(sx, sy, sz); if (new_size != _size) { for (unsigned int i = 0; i < MAX_CHANNELS; ++i) { Channel &channel = _channels[i]; if (channel.data) { // Channel already contained data // TODO Optimize with realloc delete_channel(i); create_channel(i, new_size, channel.defval); } } _size = new_size; } } void VoxelBuffer::clear() { for (unsigned int i = 0; i < MAX_CHANNELS; ++i) { Channel &channel = _channels[i]; if (channel.data) { delete_channel(i); } } } void VoxelBuffer::clear_channel(unsigned int channel_index, int clear_value) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); if (_channels[channel_index].data) { delete_channel(channel_index); } _channels[channel_index].defval = clear_value; } void VoxelBuffer::set_default_values(uint8_t values[VoxelBuffer::MAX_CHANNELS]) { for (unsigned int i = 0; i < MAX_CHANNELS; ++i) { _channels[i].defval = values[i]; } } int VoxelBuffer::get_voxel(int x, int y, int z, unsigned int channel_index) const { ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, 0); const Channel &channel = _channels[channel_index]; if (validate_pos(x, y, z) && channel.data) { return channel.data[index(x, y, z)]; } else { return channel.defval; } } void VoxelBuffer::set_voxel(int value, int x, int y, int z, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); ERR_FAIL_COND(!validate_pos(x, y, z)); Channel &channel = _channels[channel_index]; if (channel.data == NULL) { if (channel.defval != value) { // Allocate channel with same initial values as defval create_channel(channel_index, _size, channel.defval); channel.data[index(x, y, z)] = value; } } else { channel.data[index(x, y, z)] = value; } } // This version does not cause errors if out of bounds. Use only if it's okay to be outside. void VoxelBuffer::try_set_voxel(int x, int y, int z, int value, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); if (!validate_pos(x, y, z)) { return; } Channel &channel = _channels[channel_index]; if (channel.data == NULL) { if (channel.defval != value) { create_channel(channel_index, _size, channel.defval); channel.data[index(x, y, z)] = value; } } else { channel.data[index(x, y, z)] = value; } } void VoxelBuffer::set_voxel_v(int value, Vector3 pos, unsigned int channel_index) { set_voxel(value, pos.x, pos.y, pos.z, channel_index); } void VoxelBuffer::fill(int defval, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); Channel &channel = _channels[channel_index]; if (channel.data == NULL) { // Channel is already optimized and uniform if (channel.defval == defval) { // No change return; } else { // Just change default value channel.defval = defval; return; } } else { create_channel_noinit(channel_index, _size); } unsigned int volume = get_volume(); memset(channel.data, defval, volume); } void VoxelBuffer::fill_area(int defval, Vector3i min, Vector3i max, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); Vector3i::sort_min_max(min, max); min.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1)); max.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1)); Vector3i area_size = max - min; if (area_size.x == 0 || area_size.y == 0 || area_size.z == 0) { return; } Channel &channel = _channels[channel_index]; if (channel.data == NULL) { if (channel.defval == defval) { return; } else { create_channel(channel_index, _size, channel.defval); } } Vector3i pos; int volume = get_volume(); for (pos.z = min.z; pos.z < max.z; ++pos.z) { for (pos.x = min.x; pos.x < max.x; ++pos.x) { unsigned int dst_ri = index(pos.x, pos.y + min.y, pos.z); CRASH_COND(dst_ri >= volume); memset(&channel.data[dst_ri], defval, area_size.y * sizeof(uint8_t)); } } } bool VoxelBuffer::is_uniform(unsigned int channel_index) const { ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, true); const Channel &channel = _channels[channel_index]; if (channel.data == NULL) { // Channel has been optimized return true; } // Channel isn't optimized, so must look at each voxel uint8_t voxel = channel.data[0]; unsigned int volume = get_volume(); for (unsigned int i = 1; i < volume; ++i) { if (channel.data[i] != voxel) { return false; } } return true; } void VoxelBuffer::compress_uniform_channels() { for (unsigned int i = 0; i < MAX_CHANNELS; ++i) { if (_channels[i].data && is_uniform(i)) { clear_channel(i, _channels[i].data[0]); } } } void VoxelBuffer::copy_from(const VoxelBuffer &other, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); ERR_FAIL_COND(other._size == _size); Channel &channel = _channels[channel_index]; const Channel &other_channel = other._channels[channel_index]; if (other_channel.data) { if (channel.data == NULL) { create_channel_noinit(channel_index, _size); } memcpy(channel.data, other_channel.data, get_volume() * sizeof(uint8_t)); } else if (channel.data) { delete_channel(channel_index); } channel.defval = other_channel.defval; } void VoxelBuffer::copy_from(const VoxelBuffer &other, Vector3i src_min, Vector3i src_max, Vector3i dst_min, unsigned int channel_index) { ERR_FAIL_INDEX(channel_index, MAX_CHANNELS); Channel &channel = _channels[channel_index]; const Channel &other_channel = other._channels[channel_index]; Vector3i::sort_min_max(src_min, src_max); src_min.clamp_to(Vector3i(0, 0, 0), other._size); src_max.clamp_to(Vector3i(0, 0, 0), other._size + Vector3i(1, 1, 1)); dst_min.clamp_to(Vector3i(0, 0, 0), _size); Vector3i area_size = src_max - src_min; //Vector3i dst_max = dst_min + area_size; if (area_size == _size) { copy_from(other, channel_index); } else { if (other_channel.data) { if (channel.data == NULL) { create_channel(channel_index, _size, channel.defval); } // Copy row by row Vector3i pos; for (pos.z = 0; pos.z < area_size.z; ++pos.z) { for (pos.x = 0; pos.x < area_size.x; ++pos.x) { // Row direction is Y unsigned int src_ri = other.index(pos.x + src_min.x, pos.y + src_min.y, pos.z + src_min.z); unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z); memcpy(&channel.data[dst_ri], &other_channel.data[src_ri], area_size.y * sizeof(uint8_t)); } } } else if (channel.defval != other_channel.defval) { if (channel.data == NULL) { create_channel(channel_index, _size, channel.defval); } // Set row by row Vector3i pos; for (pos.z = 0; pos.z < area_size.z; ++pos.z) { for (pos.x = 0; pos.x < area_size.x; ++pos.x) { unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z); memset(&channel.data[dst_ri], other_channel.defval, area_size.y * sizeof(uint8_t)); } } } } } uint8_t *VoxelBuffer::get_channel_raw(unsigned int channel_index) const { ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, NULL); const Channel &channel = _channels[channel_index]; return channel.data; } void VoxelBuffer::generate_ao() { unsigned int size_x = _size.x; unsigned int size_y = _size.y; unsigned int size_z = _size.z; ERR_FAIL_COND(size_x == 0 || size_y == 0 || size_z == 0); for (unsigned int y = 1; y < size_y - 1; ++y) { for (unsigned int z = 1; z < size_z - 1; ++z) { for (unsigned int x = 1; x < size_x - 1; ++x) { int current = get_voxel(x, y, z, CHANNEL_ISOLEVEL); int sum = get_voxel(x + 1, y, z, CHANNEL_ISOLEVEL); sum += get_voxel(x - 1, y, z, CHANNEL_ISOLEVEL); sum += get_voxel(x, y + 1, z, CHANNEL_ISOLEVEL); sum += get_voxel(x, y - 1, z, CHANNEL_ISOLEVEL); sum += get_voxel(x, y, z + 1, CHANNEL_ISOLEVEL); sum += get_voxel(x, y, z - 1, CHANNEL_ISOLEVEL); sum /= 6; sum -= current; if (sum < 0) sum = 0; set_voxel(sum, x, y, z, CHANNEL_AO); } } } } void VoxelBuffer::add_light(int local_x, int local_y, int local_z, int size, Color color) { ERR_FAIL_COND(size < 0); int size_x = _size.x; int size_y = _size.y; int size_z = _size.z; float sizef = static_cast(size); //float rf = (color.r / sizef); //float gf = (color.g / sizef); //float bf = (color.b / sizef); for (int y = local_y - size; y <= local_y + size; ++y) { if (y < 0 || y > size_y) continue; for (int z = local_z - size; z <= local_z + size; ++z) { if (z < 0 || z > size_z) continue; for (int x = local_x - size; x <= local_x + size; ++x) { if (x < 0 || x > size_x) continue; int lx = x - local_x; int ly = y - local_y; int lz = z - local_z; float str = size - (((float)lx * lx + ly * ly + lz * lz)); str /= size; if (str < 0) continue; int r = color.r * str * 255.0; int g = color.g * str * 255.0; int b = color.b * str * 255.0; r += get_voxel(x, y, z, CHANNEL_LIGHT_COLOR_R); g += get_voxel(x, y, z, CHANNEL_LIGHT_COLOR_G); b += get_voxel(x, y, z, CHANNEL_LIGHT_COLOR_B); if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255; set_voxel(r, x, y, z, CHANNEL_LIGHT_COLOR_R); set_voxel(g, x, y, z, CHANNEL_LIGHT_COLOR_G); set_voxel(b, x, y, z, CHANNEL_LIGHT_COLOR_B); } } } } void VoxelBuffer::clear_lights() { fill(0, CHANNEL_LIGHT_COLOR_R); fill(0, CHANNEL_LIGHT_COLOR_G); fill(0, CHANNEL_LIGHT_COLOR_B); } void VoxelBuffer::create_channel(int i, Vector3i size, uint8_t defval) { create_channel_noinit(i, size); memset(_channels[i].data, defval, get_volume() * sizeof(uint8_t)); } void VoxelBuffer::create_channel_noinit(int i, Vector3i size) { Channel &channel = _channels[i]; unsigned int volume = size.x * size.y * size.z; channel.data = (uint8_t *)memalloc(volume * sizeof(uint8_t)); } void VoxelBuffer::delete_channel(int i) { Channel &channel = _channels[i]; ERR_FAIL_COND(channel.data == NULL); memfree(channel.data); channel.data = NULL; } void VoxelBuffer::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "sx", "sy", "sz"), &VoxelBuffer::create); ClassDB::bind_method(D_METHOD("clear"), &VoxelBuffer::clear); ClassDB::bind_method(D_METHOD("get_size"), &VoxelBuffer::_get_size_binding); ClassDB::bind_method(D_METHOD("get_size_x"), &VoxelBuffer::get_size_x); ClassDB::bind_method(D_METHOD("get_size_y"), &VoxelBuffer::get_size_y); ClassDB::bind_method(D_METHOD("get_size_z"), &VoxelBuffer::get_size_z); ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_voxel_f", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_f_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "channel"), &VoxelBuffer::set_voxel_v, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel"), &VoxelBuffer::_get_voxel_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_voxel_f", "x", "y", "z", "channel"), &VoxelBuffer::get_voxel_f, DEFVAL(0)); ClassDB::bind_method(D_METHOD("fill", "value", "channel"), &VoxelBuffer::fill, DEFVAL(0)); ClassDB::bind_method(D_METHOD("fill_f", "value", "channel"), &VoxelBuffer::fill_f, DEFVAL(0)); ClassDB::bind_method(D_METHOD("fill_area", "value", "min", "max", "channel"), &VoxelBuffer::_fill_area_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("copy_from", "other", "channel"), &VoxelBuffer::_copy_from_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("copy_from_area", "other", "src_min", "src_max", "dst_min", "channel"), &VoxelBuffer::_copy_from_area_binding, DEFVAL(0)); ClassDB::bind_method(D_METHOD("is_uniform", "channel"), &VoxelBuffer::is_uniform); ClassDB::bind_method(D_METHOD("optimize"), &VoxelBuffer::compress_uniform_channels); ClassDB::bind_method(D_METHOD("generate_ao"), &VoxelBuffer::generate_ao); ClassDB::bind_method(D_METHOD("add_light", "local_x", "local_y", "local_z", "size", "color"), &VoxelBuffer::add_light); ClassDB::bind_method(D_METHOD("clear_lights"), &VoxelBuffer::clear_lights); BIND_ENUM_CONSTANT(CHANNEL_TYPE); BIND_ENUM_CONSTANT(CHANNEL_ISOLEVEL); BIND_ENUM_CONSTANT(CHANNEL_LIGHT_COLOR_R); BIND_ENUM_CONSTANT(CHANNEL_LIGHT_COLOR_G); BIND_ENUM_CONSTANT(CHANNEL_LIGHT_COLOR_B); BIND_ENUM_CONSTANT(CHANNEL_AO); BIND_ENUM_CONSTANT(CHANNEL_RANDOM_AO); BIND_ENUM_CONSTANT(CHANNEL_DATA1); BIND_ENUM_CONSTANT(CHANNEL_DATA2); BIND_ENUM_CONSTANT(MAX_CHANNELS); } void VoxelBuffer::_copy_from_binding(Ref other, unsigned int channel) { ERR_FAIL_COND(other.is_null()); copy_from(**other, channel); } void VoxelBuffer::_copy_from_area_binding(Ref other, Vector3 src_min, Vector3 src_max, Vector3 dst_min, unsigned int channel) { ERR_FAIL_COND(other.is_null()); copy_from(**other, Vector3i(src_min), Vector3i(src_max), Vector3i(dst_min), channel); }