<?xml version="1.0" encoding="UTF-8" ?> <class name="VoxelChunk" inherits="Resource" version="3.2"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="_bake_light" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="light" type="VoxelLight"> </argument> <description> </description> </method> <method name="_bake_lights" qualifiers="virtual"> <return type="void"> </return> <description> </description> </method> <method name="_clear_baked_lights" qualifiers="virtual"> <return type="void"> </return> <description> </description> </method> <method name="_create_meshers" qualifiers="virtual"> <return type="void"> </return> <description> </description> </method> <method name="_enter_tree" qualifiers="virtual"> <return type="void"> </return> <description> </description> </method> <method name="_exit_tree" qualifiers="virtual"> <return type="void"> </return> <description> </description> </method> <method name="_physics_process" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="delta" type="float"> </argument> <description> </description> </method> <method name="_process" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="delta" type="float"> </argument> <description> </description> </method> <method name="_prop_added" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="prop" type="VoxelChunkPropData"> </argument> <description> </description> </method> <method name="_setup_channels" qualifiers="virtual"> <return type="void"> </return> <description> </description> </method> <method name="_visibility_changed" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="visible" type="bool"> </argument> <description> </description> </method> <method name="_world_light_added" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="light" type="VoxelLight"> </argument> <description> </description> </method> <method name="_world_light_removed" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="light" type="VoxelLight"> </argument> <description> </description> </method> <method name="_world_transform_changed" qualifiers="virtual"> <return type="void"> </return> <description> </description> </method> <method name="add_mesher"> <return type="void"> </return> <argument index="0" name="mesher" type="VoxelMesher"> </argument> <description> </description> </method> <method name="add_prop"> <return type="void"> </return> <argument index="0" name="prop" type="VoxelChunkPropData"> </argument> <description> </description> </method> <method name="allocate_channel"> <return type="void"> </return> <argument index="0" name="channel_index" type="int"> </argument> <argument index="1" name="default_value" type="int"> </argument> <description> </description> </method> <method name="bake_light"> <return type="void"> </return> <argument index="0" name="light" type="VoxelLight"> </argument> <description> </description> </method> <method name="bake_lights"> <return type="void"> </return> <description> </description> </method> <method name="bake_mesh_array_uv" qualifiers="const"> <return type="Array"> </return> <argument index="0" name="arr" type="Array"> </argument> <argument index="1" name="tex" type="Texture"> </argument> <argument index="2" name="mul_color" type="float" default="0.7"> </argument> <description> </description> </method> <method name="clear_baked_lights"> <return type="void"> </return> <description> </description> </method> <method name="clear_props"> <return type="void"> </return> <description> </description> </method> <method name="create_meshers"> <return type="void"> </return> <description> </description> </method> <method name="dealloc_channel"> <return type="void"> </return> <argument index="0" name="channel_index" type="int"> </argument> <description> </description> </method> <method name="enter_tree"> <return type="void"> </return> <description> </description> </method> <method name="exit_tree"> <return type="void"> </return> <description> </description> </method> <method name="fill_channel"> <return type="void"> </return> <argument index="0" name="value" type="int"> </argument> <argument index="1" name="channel_index" type="int"> </argument> <description> </description> </method> <method name="get_channel_array" qualifiers="const"> <return type="PoolByteArray"> </return> <argument index="0" name="channel_index" type="int"> </argument> <description> </description> </method> <method name="get_channel_compressed" qualifiers="const"> <return type="PoolByteArray"> </return> <argument index="0" name="channel_index" type="int"> </argument> <description> </description> </method> <method name="get_data_index" qualifiers="const"> <return type="int"> </return> <argument index="0" name="x" type="int"> </argument> <argument index="1" name="y" type="int"> </argument> <argument index="2" name="z" type="int"> </argument> <description> </description> </method> <method name="get_data_size" qualifiers="const"> <return type="int"> </return> <description> </description> </method> <method name="get_index" qualifiers="const"> <return type="int"> </return> <argument index="0" name="x" type="int"> </argument> <argument index="1" name="y" type="int"> </argument> <argument index="2" name="z" type="int"> </argument> <description> </description> </method> <method name="get_mesher" qualifiers="const"> <return type="VoxelMesher"> </return> <argument index="0" name="index" type="int"> </argument> <description> </description> </method> <method name="get_mesher_count" qualifiers="const"> <return type="int"> </return> <description> </description> </method> <method name="get_physics_process" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> <method name="get_position" qualifiers="const"> <return type="Vector3"> </return> <description> </description> </method> <method name="get_process" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> <method name="get_prop"> <return type="VoxelChunkPropData"> </return> <argument index="0" name="index" type="int"> </argument> <description> </description> </method> <method name="get_prop_count" qualifiers="const"> <return type="int"> </return> <description> </description> </method> <method name="get_voxel" qualifiers="const"> <return type="int"> </return> <argument index="0" name="x" type="int"> </argument> <argument index="1" name="y" type="int"> </argument> <argument index="2" name="z" type="int"> </argument> <argument index="3" name="channel_index" type="int"> </argument> <description> </description> </method> <method name="merge_mesh_array" qualifiers="const"> <return type="Array"> </return> <argument index="0" name="arr" type="Array"> </argument> <description> </description> </method> <method name="physics_process"> <return type="void"> </return> <argument index="0" name="delta" type="float"> </argument> <description> </description> </method> <method name="process"> <return type="void"> </return> <argument index="0" name="delta" type="float"> </argument> <description> </description> </method> <method name="remove_mesher"> <return type="void"> </return> <argument index="0" name="index" type="int"> </argument> <description> </description> </method> <method name="remove_prop"> <return type="void"> </return> <argument index="0" name="index" type="int"> </argument> <description> </description> </method> <method name="set_channel_array"> <return type="void"> </return> <argument index="0" name="channel_index" type="int"> </argument> <argument index="1" name="array" type="PoolByteArray"> </argument> <description> </description> </method> <method name="set_channel_compressed"> <return type="void"> </return> <argument index="0" name="channel_index" type="int"> </argument> <argument index="1" name="array" type="PoolByteArray"> </argument> <description> </description> </method> <method name="set_mesher"> <return type="void"> </return> <argument index="0" name="index" type="int"> </argument> <argument index="1" name="mesher" type="VoxelMesher"> </argument> <description> </description> </method> <method name="set_physics_process"> <return type="void"> </return> <argument index="0" name="value" type="bool"> </argument> <description> </description> </method> <method name="set_position"> <return type="void"> </return> <argument index="0" name="x" type="int"> </argument> <argument index="1" name="y" type="int"> </argument> <argument index="2" name="z" type="int"> </argument> <description> </description> </method> <method name="set_process"> <return type="void"> </return> <argument index="0" name="value" type="bool"> </argument> <description> </description> </method> <method name="set_size"> <return type="void"> </return> <argument index="0" name="size_x" type="int"> </argument> <argument index="1" name="size_y" type="int"> </argument> <argument index="2" name="size_z" type="int"> </argument> <argument index="3" name="margin_start" type="int" default="0"> </argument> <argument index="4" name="margin_end" type="int" default="0"> </argument> <description> </description> </method> <method name="set_voxel"> <return type="void"> </return> <argument index="0" name="value" type="int"> </argument> <argument index="1" name="x" type="int"> </argument> <argument index="2" name="y" type="int"> </argument> <argument index="3" name="z" type="int"> </argument> <argument index="4" name="channel_index" type="int"> </argument> <description> </description> </method> <method name="setup_channels"> <return type="void"> </return> <description> </description> </method> <method name="validate_channel_data_position" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="x" type="int"> </argument> <argument index="1" name="y" type="int"> </argument> <argument index="2" name="z" type="int"> </argument> <description> </description> </method> <method name="visibility_changed"> <return type="void"> </return> <argument index="0" name="visible" type="bool"> </argument> <description> </description> </method> <method name="world_light_added"> <return type="void"> </return> <argument index="0" name="light" type="VoxelLight"> </argument> <description> </description> </method> <method name="world_light_removed"> <return type="void"> </return> <argument index="0" name="light" type="VoxelLight"> </argument> <description> </description> </method> <method name="world_transform_changed"> <return type="void"> </return> <description> </description> </method> </methods> <members> <member name="channel_count" type="int" setter="set_channel_count" getter="get_channel_count" default="0"> </member> <member name="data_size_x" type="int" setter="set_data_size_x" getter="get_data_size_x" default="0"> </member> <member name="data_size_y" type="int" setter="set_data_size_y" getter="get_data_size_y" default="0"> </member> <member name="data_size_z" type="int" setter="set_data_size_z" getter="get_data_size_z" default="0"> </member> <member name="dirty" type="bool" setter="set_dirty" getter="get_dirty" default="false"> </member> <member name="is_build_threaded" type="bool" setter="set_is_build_threaded" getter="get_is_build_threaded" default="false"> </member> <member name="is_generating" type="bool" setter="set_is_generating" getter="get_is_generating" default="false"> </member> <member name="library" type="VoxelmanLibrary" setter="set_library" getter="get_library"> </member> <member name="margin_end" type="int" setter="set_margin_end" getter="get_margin_end" default="0"> </member> <member name="margin_start" type="int" setter="set_margin_start" getter="get_margin_start" default="0"> </member> <member name="position_x" type="int" setter="set_position_x" getter="get_position_x" default="0"> </member> <member name="position_y" type="int" setter="set_position_y" getter="get_position_y" default="0"> </member> <member name="position_z" type="int" setter="set_position_z" getter="get_position_z" default="0"> </member> <member name="size_x" type="int" setter="set_size_x" getter="get_size_x" default="0"> </member> <member name="size_y" type="int" setter="set_size_y" getter="get_size_y" default="0"> </member> <member name="size_z" type="int" setter="set_size_z" getter="get_size_z" default="0"> </member> <member name="state" type="int" setter="set_state" getter="get_state" default="0"> </member> <member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> <member name="visible" type="bool" setter="set_visible" getter="get_visible" default="true"> </member> <member name="voxel_scale" type="float" setter="set_voxel_scale" getter="get_voxel_scale" default="1.0"> </member> <member name="voxel_world" type="VoxelWorld" setter="set_voxel_world" getter="get_voxel_world"> </member> </members> <signals> <signal name="mesh_generation_finished"> <argument index="0" name="chunk" type="VoxelChunk"> </argument> <description> </description> </signal> </signals> <constants> </constants> </class>