#ifndef VOXEL_WORLD_H #define VOXEL_WORLD_H #include "scene/3d/spatial.h" #include "core/hash_map.h" #include "../math/vector3i.h" #include "voxel_buffer.h" class VoxelWorld : public Spatial { GDCLASS(VoxelWorld, Spatial); public: NodePath get_player_path(); void set_player_path(NodePath player_path); VoxelWorld() {} ~VoxelWorld(); protected: static void _bind_methods(); private: HashMap > _chunks; NodePath _player_path; Spatial *_player; }; #endif