/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef VOXEL_MESHER_MARCHING_CUBES_H #define VOXEL_MESHER_MARCHING_CUBES_H #include "../default/voxel_mesher_default.h" #include "core/reference.h" #include "marching_cubes_cell_data.h" #include "marching_cubes_tables.h" using namespace MarchingCubes; class VoxelMesherMarchingCubes : public VoxelMesherDefault { GDCLASS(VoxelMesherMarchingCubes, VoxelMesherDefault) public: static const String BINDING_STRING_VOXEL_ENTRY_INDICES; static const String BINDING_STRING_VOXEL_ENTRY_MASK; enum VoxelEntryIndices { VOXEL_ENTRY_INDEX_000 = 0, VOXEL_ENTRY_INDEX_100 = 1, VOXEL_ENTRY_INDEX_001 = 2, VOXEL_ENTRY_INDEX_101 = 3, VOXEL_ENTRY_INDEX_010 = 4, VOXEL_ENTRY_INDEX_110 = 5, VOXEL_ENTRY_INDEX_011 = 6, VOXEL_ENTRY_INDEX_111 = 7, VOXEL_ENTRIES_SIZE = 8, }; enum VoxelEntryMask { VOXEL_ENTRY_MASK_000 = 1 << 0, VOXEL_ENTRY_MASK_100 = 1 << 1, VOXEL_ENTRY_MASK_001 = 1 << 2, VOXEL_ENTRY_MASK_101 = 1 << 3, VOXEL_ENTRY_MASK_010 = 1 << 4, VOXEL_ENTRY_MASK_110 = 1 << 5, VOXEL_ENTRY_MASK_011 = 1 << 6, VOXEL_ENTRY_MASK_111 = 1 << 7, }; int get_texture_scale() const; void set_texture_scale(const int value); //arr should have a size of 8 void get_voxel_type_array(int *arr, Ref chunk, const int x, const int y, const int z, const int size = 1); int get_case_code_from_arr(const int *data); int get_case_code(Ref chunk, const int x, const int y, const int z, const int size = 1); int get_voxel_type(Ref chunk, const int x, const int y, const int z, const int size = 1); void _add_chunk(Ref p_chunk); Vector3 corner_id_to_vertex(int corner_id) const; int get_regular_cell_class(int index) const; Ref get_regular_cell_data(int index) const; int get_regular_vertex_data(int index10, int index2) const; // void set_regular_vertex_data(int index1, int index2, int value); int get_regular_vertex_data_first_vertex(int index1, int index2) const; int get_regular_vertex_data_second_vertex(int index1, int index2) const; Vector3 get_regular_vertex_first_position(int index1, int index2) const; Vector3 get_regular_vertex_second_position(int index1, int index2) const; Vector3 get_regular_vertex_direction(int index1, int index2) const; VoxelMesherMarchingCubes(); ~VoxelMesherMarchingCubes(); protected: static void _bind_methods(); Ref _regular_cell_datas[16]; int _texture_scale; }; VARIANT_ENUM_CAST(VoxelMesherMarchingCubes::VoxelEntryIndices); VARIANT_ENUM_CAST(VoxelMesherMarchingCubes::VoxelEntryMask); #endif // VOXEL_MESHER_SMOOTH_H