#ifndef VOXEL_SURFACE_DEFINITION_H #define VOXEL_SURFACE_DEFINITION_H #include "core/color.h" #include "core/resource.h" #include "core/vector.h" #include "scene/resources/material.h" #include "voxelman_library.h" class VoxelmanLibrary; class VoxelSurface : public Resource { GDCLASS(VoxelSurface, Resource) public: /* _____ /_____/I I I I <- BACK I F I I I_____I/ I y I I O----- x I B / I F I / / z+ I ---I/ */ enum VoxelSurfaceSides { VOXEL_SIDE_TOP = 0, VOXEL_SIDE_BOTTOM = 1, VOXEL_SIDE_SIDE = 2, VOXEL_SIDES_COUNT = 3, VOXEL_SIDES_ARRAY_SIZE = VOXEL_SIDES_COUNT * 2, }; int get_id() const; void set_id(int value); int get_atlas_x(const int side) const; void set_atlas_x(const int side, int value); int get_atlas_y(const int side) const; void set_atlas_y(const int side, int value); bool is_transparent() const; void set_transparent(bool transparent); String get_voxel_name() const; void set_voxel_name(String name); Ref get_library() const; void set_library(Ref library); Vector2 transform_uv(const int side, const Vector2 uv) const; VoxelSurface(); VoxelSurface(int id); ~VoxelSurface(); protected: static void _bind_methods(); private: VoxelmanLibrary *_library; int _id; String _name; int _atlas_positions[VOXEL_SIDES_ARRAY_SIZE]; bool _is_transparent; }; VARIANT_ENUM_CAST(VoxelSurface::VoxelSurfaceSides); #endif