#include "voxel_world.h" #include "voxel_chunk.h" int VoxelWorld::get_chunk_size_x() const { return _chunk_size_x; } void VoxelWorld::set_chunk_size_x(const int value) { _chunk_size_x = value; } int VoxelWorld::get_chunk_size_y() const { return _chunk_size_y; } void VoxelWorld::set_chunk_size_y(const int value) { _chunk_size_y = value; } int VoxelWorld::get_chunk_size_z() const { return _chunk_size_z; } void VoxelWorld::set_chunk_size_z(const int value) { _chunk_size_z = value; } int VoxelWorld::get_current_seed() const { return _current_seed; } void VoxelWorld::set_current_seed(const int value) { _current_seed = value; } bool VoxelWorld::get_use_threads() { return _use_threads; } void VoxelWorld::set_use_threads(bool value) { _use_threads = OS::get_singleton()->can_use_threads() ? value : false; } uint32_t VoxelWorld::get_max_concurrent_generations() { return _max_concurrent_generations; } void VoxelWorld::set_max_concurrent_generations(uint32_t value) { _max_concurrent_generations = OS::get_singleton()->can_use_threads() ? value : 1; } Ref VoxelWorld::get_library() const { return _library; } void VoxelWorld::set_library(const Ref library) { _library = library; } Ref VoxelWorld::get_level_generator() const { return _level_generator; } void VoxelWorld::set_level_generator(const Ref level_generator) { _level_generator = level_generator; } float VoxelWorld::get_voxel_scale() const { return _voxel_scale; } void VoxelWorld::set_voxel_scale(const float value) { _voxel_scale = value; } int VoxelWorld::get_chunk_spawn_range() const { return _chunk_spawn_range; } void VoxelWorld::set_chunk_spawn_range(const int value) { _chunk_spawn_range = value; } NodePath VoxelWorld::get_player_path() { return _player_path; } void VoxelWorld::set_player_path(NodePath player_path) { _player_path = player_path; } Spatial *VoxelWorld::get_player() const { return _player; } void VoxelWorld::set_player(Spatial *player) { _player = player; } void VoxelWorld::set_player_bind(Node *player) { set_player(Object::cast_to(player)); } Ref VoxelWorld::get_world_area(const int index) const { ERR_FAIL_INDEX_V(index, _world_areas.size(), Ref()); return _world_areas.get(index); } void VoxelWorld::add_world_area(Ref area) { _world_areas.push_back(area); } void VoxelWorld::remove_world_area(const int index) { ERR_FAIL_INDEX(index, _world_areas.size()); _world_areas.remove(index); } void VoxelWorld::clear_world_areas() { _world_areas.clear(); } int VoxelWorld::get_world_area_count() const { return _world_areas.size(); } void VoxelWorld::add_chunk(VoxelChunk *chunk, const int x, const int y, const int z) { chunk->set_position(x, y, z); _chunks.set(IntPos(x, y, z), chunk); _chunks_vector.push_back(chunk); } void VoxelWorld::add_chunk_bind(Node *chunk, const int x, const int y, const int z) { VoxelChunk *v = Object::cast_to(chunk); ERR_FAIL_COND(!ObjectDB::instance_validate(v)); add_chunk(v, x, y, z); } VoxelChunk *VoxelWorld::get_chunk(const int x, const int y, const int z) const { if (_chunks.has(IntPos(x, y, z))) return _chunks.get(IntPos(x, y, z)); return NULL; } VoxelChunk *VoxelWorld::remove_chunk(const int x, const int y, const int z) { ERR_FAIL_COND_V(!_chunks.has(IntPos(x, y, z)), NULL); VoxelChunk *chunk = _chunks.get(IntPos(x, y, z)); for (int i = 0; i < _chunks_vector.size(); ++i) { if (_chunks_vector.get(i) == chunk) { _chunks_vector.remove(i); break; } } return chunk; } VoxelChunk *VoxelWorld::get_chunk_index(const int index) { ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL); return _chunks_vector.get(index); } int VoxelWorld::get_chunk_count() const { return _chunks_vector.size(); } void VoxelWorld::add_to_generation_queue_bind(Node *chunk) { add_to_generation_queue(Object::cast_to(chunk)); } void VoxelWorld::add_to_generation_queue(VoxelChunk *chunk) { ERR_FAIL_COND(!ObjectDB::instance_validate(chunk)); set_process_internal(true); _generation_queue.push_back(chunk); } VoxelChunk *VoxelWorld::get_generation_queue_index(int index) { ERR_FAIL_INDEX_V(index, _generation_queue.size(), NULL); return _generation_queue.get(index); } void VoxelWorld::remove_generation_queue_index(int index) { ERR_FAIL_INDEX(index, _generation_queue.size()); _generation_queue.remove(index); } int VoxelWorld::get_generation_queue_size() { return _generation_queue.size(); } void VoxelWorld::add_to_generation_bind(Node *chunk) { add_to_generation(Object::cast_to(chunk)); } void VoxelWorld::add_to_generation(VoxelChunk *chunk) { ERR_FAIL_COND(!ObjectDB::instance_validate(chunk)); _generating.push_back(chunk); } VoxelChunk *VoxelWorld::get_generation_index(int index) { ERR_FAIL_INDEX_V(index, _generating.size(), NULL); return _generating.get(index); } void VoxelWorld::remove_generation_index(int index) { ERR_FAIL_INDEX(index, _generating.size()); _generating.remove(index); } int VoxelWorld::get_generation_size() { return _generating.size(); } void VoxelWorld::clear() { for (int i = 0; i < _chunks_vector.size(); ++i) { _chunks_vector.get(i)->queue_delete(); } _chunks_vector.clear(); _chunks.clear(); _generation_queue.clear(); _generating.clear(); } VoxelChunk *VoxelWorld::create_chunk(int x, int y, int z) { Node *np = NULL; Node *n = call("_create_chunk", x, y, z, np); return (Object::cast_to(n)); } VoxelChunk *VoxelWorld::_create_chunk(int x, int y, int z, Node *p_chunk) { VoxelChunk *chunk; if (p_chunk != NULL) { chunk = Object::cast_to(p_chunk); } else { chunk = memnew(VoxelChunk); } ERR_FAIL_COND_V(!ObjectDB::instance_validate(chunk), NULL); chunk->set_name("Chunk[" + String::num(x) + "," + String::num(y) + "," + String::num(z) + "]"); add_child(chunk); if (Engine::get_singleton()->is_editor_hint()) chunk->set_owner(get_tree()->get_edited_scene_root()); chunk->set_voxel_world(this); chunk->set_is_build_threaded(_use_threads); chunk->set_position(x, y, z); chunk->set_library(_library); chunk->set_voxel_scale(_voxel_scale); chunk->set_size(_chunk_size_x, _chunk_size_y, _chunk_size_z); chunk->set_translation(Vector3(x * _chunk_size_x * _voxel_scale, y * _chunk_size_y * _voxel_scale, z * _chunk_size_z * _voxel_scale)); add_chunk(chunk, x, y, z); add_to_generation_queue(chunk); return chunk; } void VoxelWorld::generate_chunk_bind(Node *p_chunk) { generate_chunk(Object::cast_to(p_chunk)); } void VoxelWorld::generate_chunk(VoxelChunk *p_chunk) { ERR_FAIL_COND(!ObjectDB::instance_validate(p_chunk)); p_chunk->set_is_generating(true); if (has_method("_prepare_chunk_for_generation")) call("_prepare_chunk_for_generation", p_chunk); call("_generate_chunk", p_chunk); p_chunk->build(); } void VoxelWorld::_generate_chunk(Node *p_chunk) { VoxelChunk *chunk = Object::cast_to(p_chunk); ERR_FAIL_COND(!ObjectDB::instance_validate(chunk)); ERR_FAIL_COND(!_level_generator.is_valid()); _level_generator->generate_chunk(chunk); } VoxelWorld::VoxelWorld() { _chunk_size_x = 16; _chunk_size_y = 16; _chunk_size_z = 16; _current_seed = 0; set_use_threads(true); set_max_concurrent_generations(3); _voxel_scale = 1; _chunk_spawn_range = 4; _player = NULL; } VoxelWorld ::~VoxelWorld() { _chunks.clear(); _chunks_vector.clear(); _world_areas.clear(); _library.unref(); _level_generator.unref(); _player = NULL; _generation_queue.clear(); _generating.clear(); } void VoxelWorld::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { set_process_internal(false); if (!Engine::get_singleton()->is_editor_hint() && _library.is_valid()) _library->refresh_rects(); } case NOTIFICATION_INTERNAL_PROCESS: { if (_generation_queue.empty() && _generating.empty()) { call("_generation_finished"); emit_signal("generation_finished"); set_process_internal(false); return; } for (int i = 0; i < _generating.size(); ++i) { VoxelChunk *chunk = _generating.get(i); if (!ObjectDB::instance_validate(chunk) || !chunk->get_is_generating()) { _generating.remove(i); --i; continue; } } if (_generating.size() >= _max_concurrent_generations) return; if (_generation_queue.size() == 0) return; while (_generating.size() < _max_concurrent_generations && _generation_queue.size() != 0) { VoxelChunk *chunk = _generation_queue.get(0); _generation_queue.remove(0); ERR_FAIL_COND(!ObjectDB::instance_validate(chunk)); _generating.push_back(chunk); generate_chunk(chunk); } } case NOTIFICATION_EXIT_TREE: { } } } void VoxelWorld::_bind_methods() { ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &VoxelWorld::get_chunk_size_x); ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &VoxelWorld::set_chunk_size_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x"); ClassDB::bind_method(D_METHOD("get_chunk_size_y"), &VoxelWorld::get_chunk_size_y); ClassDB::bind_method(D_METHOD("set_chunk_size_y", "value"), &VoxelWorld::set_chunk_size_y); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_y"), "set_chunk_size_y", "get_chunk_size_y"); ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &VoxelWorld::get_chunk_size_z); ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelWorld::set_chunk_size_z); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z"); ClassDB::bind_method(D_METHOD("get_current_seed"), &VoxelWorld::get_current_seed); ClassDB::bind_method(D_METHOD("set_current_seed", "value"), &VoxelWorld::set_current_seed); ADD_PROPERTY(PropertyInfo(Variant::INT, "current_seed"), "set_current_seed", "get_current_seed"); ClassDB::bind_method(D_METHOD("get_use_threads"), &VoxelWorld::get_use_threads); ClassDB::bind_method(D_METHOD("set_use_threads", "value"), &VoxelWorld::set_use_threads); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "get_use_threads"); ClassDB::bind_method(D_METHOD("get_max_concurrent_generations"), &VoxelWorld::get_max_concurrent_generations); ClassDB::bind_method(D_METHOD("set_max_concurrent_generations", "value"), &VoxelWorld::set_max_concurrent_generations); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_concurrent_generations"), "set_max_concurrent_generations", "get_max_concurrent_generations"); ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library); ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library"); ClassDB::bind_method(D_METHOD("get_level_generator"), &VoxelWorld::get_level_generator); ClassDB::bind_method(D_METHOD("set_level_generator", "level_generator"), &VoxelWorld::set_level_generator); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_generator", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLevelGenerator"), "set_level_generator", "get_level_generator"); ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale); ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale); ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale"); ClassDB::bind_method(D_METHOD("get_chunk_spawn_range"), &VoxelWorld::get_chunk_spawn_range); ClassDB::bind_method(D_METHOD("set_chunk_spawn_range", "value"), &VoxelWorld::set_chunk_spawn_range); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_spawn_range"), "set_chunk_spawn_range", "get_chunk_spawn_range"); ClassDB::bind_method(D_METHOD("get_player_path"), &VoxelWorld::get_player_path); ClassDB::bind_method(D_METHOD("set_player_path", "value"), &VoxelWorld::set_player_path); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "player_path"), "set_player_path", "get_player_path"); ClassDB::bind_method(D_METHOD("get_player"), &VoxelWorld::get_player); ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"), "set_player", "get_player"); ClassDB::bind_method(D_METHOD("get_world_area", "index"), &VoxelWorld::get_world_area); ClassDB::bind_method(D_METHOD("add_world_area", "area"), &VoxelWorld::add_world_area); ClassDB::bind_method(D_METHOD("remove_world_area", "index"), &VoxelWorld::remove_world_area); ClassDB::bind_method(D_METHOD("clear_world_areas"), &VoxelWorld::clear_world_areas); ClassDB::bind_method(D_METHOD("get_world_area_count"), &VoxelWorld::get_world_area_count); ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk_bind); ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelWorld::get_chunk); ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelWorld::remove_chunk); ClassDB::bind_method(D_METHOD("get_chunk_index", "index"), &VoxelWorld::get_chunk_index); ClassDB::bind_method(D_METHOD("get_chunk_count"), &VoxelWorld::get_chunk_count); ClassDB::bind_method(D_METHOD("add_to_generation_queue", "chunk"), &VoxelWorld::add_to_generation_queue_bind); ClassDB::bind_method(D_METHOD("get_generation_queue_index", "index"), &VoxelWorld::get_generation_queue_index); ClassDB::bind_method(D_METHOD("remove_generation_queue_index", "index"), &VoxelWorld::remove_generation_queue_index); ClassDB::bind_method(D_METHOD("get_generation_queue_size"), &VoxelWorld::get_generation_queue_size); ClassDB::bind_method(D_METHOD("add_to_generation", "chunk"), &VoxelWorld::add_to_generation_bind); ClassDB::bind_method(D_METHOD("get_generation_index", "index"), &VoxelWorld::get_generation_index); ClassDB::bind_method(D_METHOD("remove_generation_index", "index"), &VoxelWorld::remove_generation_index); ClassDB::bind_method(D_METHOD("get_generation_size"), &VoxelWorld::get_generation_size); ClassDB::bind_method(D_METHOD("clear"), &VoxelWorld::clear); ADD_SIGNAL(MethodInfo("generation_finished")); BIND_VMETHOD(MethodInfo("_generation_finished")); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), "_create_chunk", PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"))); BIND_VMETHOD(MethodInfo("_prepare_chunk_for_generation", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"))); BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"))); ClassDB::bind_method(D_METHOD("create_chunk", "x", "y", "z"), &VoxelWorld::create_chunk); ClassDB::bind_method(D_METHOD("_create_chunk", "x", "y", "z", "chunk"), &VoxelWorld::_create_chunk); ClassDB::bind_method(D_METHOD("_generate_chunk", "chunk"), &VoxelWorld::_generate_chunk); }