#include "voxel_surface.h" int VoxelSurface::get_id() const { return _id; } void VoxelSurface::set_id(const int value) { _id = value; } bool VoxelSurface::is_transparent() const { return _is_transparent; } void VoxelSurface::set_transparent(const bool transparent) { _is_transparent = transparent; } Rect2 VoxelSurface::get_rect(const VoxelSurfaceSides side) const { return _rects[side]; } void VoxelSurface::set_rect(const VoxelSurfaceSides side, const Rect2 rect) { _rects[side] = rect; } Ref VoxelSurface::get_clutter() { return _clutter; } void VoxelSurface::set_clutter(Ref clutter) { _clutter = clutter; } Ref VoxelSurface::get_library() const { return Ref(_library); } void VoxelSurface::set_library(Ref library) { _library = (*library); } Vector2 VoxelSurface::transform_uv(const VoxelSurfaceSides p_side, const Vector2 p_uv) const { Vector2 uv = p_uv; Rect2 r = _rects[p_side]; uv.x *= r.size.x; uv.y *= r.size.y; uv.x += r.position.x; uv.y += r.position.y; return uv; } void VoxelSurface::refresh_rects() { } VoxelSurface::VoxelSurface() { _id = 0; _is_transparent = false; _library = NULL; } VoxelSurface::~VoxelSurface() { _library = NULL; } void VoxelSurface::_bind_methods() { ClassDB::bind_method(D_METHOD("get_id"), &VoxelSurface::get_id); ClassDB::bind_method(D_METHOD("set_id", "value"), &VoxelSurface::set_id); ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "voxel_name"), "set_name", "get_name"); ClassDB::bind_method(D_METHOD("set_transparent", "transparent"), &VoxelSurface::set_transparent); ClassDB::bind_method(D_METHOD("is_transparent"), &VoxelSurface::is_transparent); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent"), "set_transparent", "is_transparent"); ClassDB::bind_method(D_METHOD("get_clutter"), &VoxelSurface::get_clutter); ClassDB::bind_method(D_METHOD("set_clutter"), &VoxelSurface::set_clutter); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "clutter", PROPERTY_HINT_RESOURCE_TYPE, "GroundClutter"), "set_clutter", "get_clutter"); ClassDB::bind_method(D_METHOD("get_rect", "side"), &VoxelSurface::get_rect); ClassDB::bind_method(D_METHOD("set_rect", "side", "rect"), &VoxelSurface::set_rect); ClassDB::bind_method(D_METHOD("transform_uv", "side", "uv"), &VoxelSurface::transform_uv); ClassDB::bind_method(D_METHOD("refresh_rects"), &VoxelSurface::refresh_rects); BIND_ENUM_CONSTANT(VOXEL_SIDE_TOP); BIND_ENUM_CONSTANT(VOXEL_SIDE_BOTTOM); BIND_ENUM_CONSTANT(VOXEL_SIDE_SIDE); BIND_CONSTANT(VOXEL_SIDES_COUNT); }