//Please note, that these tables were modified to get support for uv-mapping! //================================================================================ // // The MarchingCubes Algorithm look-up tables // // Copyright 2009 by Eric Lengyel // // The following data originates from Eric Lengyel's MarchingCubes Algorithm. // http://transvoxel.org/ // // The data in this file may be freely used in implementations of the MarchingCubes // Algorithm. If you do use this data, or any transformation of it, in your own // projects, commercial or otherwise, please give credit by indicating in your // source code that the data is part of the author's implementation of the // MarchingCubes Algorithm and that it came from the web address given above. // (Simply copying and pasting the two lines of the previous paragraph would be // perfect.) If you distribute a commercial product with source code included, // then the credit in the source code is required. // // If you distribute any kind of product that uses this data, a credit visible to // the end-user would be appreciated, but it is not required. However, you may // not claim that the entire implementation of the MarchingCubes Algorithm is your // own if you use the data in this file or any transformation of it. // // The format of the data in this file is described in the dissertation "Voxel- // Based Terrain for Real-Time Virtual Simulations", available at the web page // given above. References to sections and figures below pertain to that paper. // // The contents of this file are protected by copyright and may not be publicly // reproduced without permission. // //================================================================================ #ifndef MARCHING_CUBES_TABLES_H #define MARCHING_CUBES_TABLES_H #include "core/math/vector3.h" namespace MarchingCubes { // The RegularCellData structure holds information about the triangulation // used for a single equivalence class in the modified Marching Cubes algorithm, // described in Section 3.2. struct RegularCellData { unsigned char geometryCounts; // High nibble is vertex count, low nibble is triangle count. unsigned char vertexIndex[15]; // Groups of 3 indexes giving the triangulation. long GetVertexCount(void) const { return (geometryCounts >> 4); } long GetTriangleCount(void) const { return (geometryCounts & 0x0F); } }; extern const unsigned char regularCellClass[256]; extern const RegularCellData regularCellData[16]; extern const unsigned short regularVertexData[256][15]; extern const Vector3 marching_cube_vertices[8]; } // namespace MarchingCubes #endif