/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "voxel_terrarin_job.h" #include "../../defines.h" #include "../../library/voxel_surface.h" #include "../../library/voxelman_library.h" #include "../../meshers/voxel_mesher.h" #include "../default/voxel_chunk_default.h" Ref VoxelTerrarinJob::get_mesher(int index) const { ERR_FAIL_INDEX_V(index, _meshers.size(), Ref()); return _meshers.get(index); } void VoxelTerrarinJob::set_mesher(int index, const Ref &mesher) { ERR_FAIL_INDEX(index, _meshers.size()); _meshers.set(index, mesher); } void VoxelTerrarinJob::remove_mesher(const int index) { ERR_FAIL_INDEX(index, _meshers.size()); _meshers.remove(index); } void VoxelTerrarinJob::add_mesher(const Ref &mesher) { _meshers.push_back(mesher); } int VoxelTerrarinJob::get_mesher_count() const { return _meshers.size(); } Ref VoxelTerrarinJob::get_liquid_mesher(int index) const { ERR_FAIL_INDEX_V(index, _liquid_meshers.size(), Ref()); return _liquid_meshers.get(index); } void VoxelTerrarinJob::set_liquid_mesher(int index, const Ref &mesher) { ERR_FAIL_INDEX(index, _liquid_meshers.size()); _liquid_meshers.set(index, mesher); } void VoxelTerrarinJob::remove_liquid_mesher(const int index) { ERR_FAIL_INDEX(index, _liquid_meshers.size()); _liquid_meshers.remove(index); } void VoxelTerrarinJob::add_liquid_mesher(const Ref &mesher) { _liquid_meshers.push_back(mesher); } int VoxelTerrarinJob::get_liquid_mesher_count() const { return _liquid_meshers.size(); } void VoxelTerrarinJob::_execute() { ERR_FAIL_COND(!_chunk.is_valid()); Ref library = _chunk->get_library(); ERR_FAIL_COND(!library.is_valid()); /* int phase = 0; switch (phase) { case BUILD_PHASE_SETUP: { for (int i = 0; i < _meshers.size(); ++i) { Ref mesher = _meshers.get(i); ERR_CONTINUE(!mesher.is_valid()); mesher->set_library(_library); mesher->reset(); } for (int i = 0; i < _liquid_meshers.size(); ++i) { Ref mesher = _liquid_meshers.get(i); ERR_CONTINUE(!mesher.is_valid()); mesher->set_library(_library); mesher->reset(); } if (get_prop_mesher().is_valid()) { get_prop_mesher()->reset(); get_prop_mesher()->set_library(_library); } next_phase(); return; } case BUILD_PHASE_TERRARIN_MESH_SETUP: { int starti = 0; if (_job->has_meta("tms_m")) { starti = _job->get_meta("tms_m"); } for (int i = starti; i < _meshers.size(); ++i) { if (_job->should_return()) { _job->set_meta("tms_m", i); return; } Ref mesher = _meshers.get(i); ERR_CONTINUE(!mesher.is_valid()); mesher->add_chunk(this); } starti = 0; if (_job->has_meta("tms_lm")) { starti = _job->get_meta("tms_lm"); } for (int i = starti; i < _liquid_meshers.size(); ++i) { if (_job->should_return()) { _job->set_meta("tms_lm", i); return; } Ref mesher = _liquid_meshers.get(i); ERR_CONTINUE(!mesher.is_valid()); mesher->add_chunk(this); } next_phase(); if (_job->has_meta("tms_m")) { _job->remove_meta("tms_m"); } if (_job->has_meta("tms_lm")) { _job->remove_meta("tms_lm"); } return; } case BUILD_PHASE_COLLIDER: { if ((_build_flags & BUILD_FLAG_CREATE_COLLIDER) == 0) { next_phase(); return; } int starti = 0; if (_job->has_meta("bpc_aa")) { starti = _job->get_meta("bpc_aa"); } for (int i = starti; i < _meshers.size(); ++i) { if (_job->should_return()) { _job->set_meta("bpc_aa", i); return; } Ref mesher = _meshers.get(i); ERR_CONTINUE(!mesher.is_valid()); temp_arr_collider.append_array(mesher->build_collider()); } if (Engine::get_singleton()->is_editor_hint()) { starti = 0; if (_job->has_meta("bpc_laa")) { starti = _job->get_meta("bpc_laa"); } for (int i = 0; i < _liquid_meshers.size(); ++i) { if (_job->should_return()) { _job->set_meta("bpc_laa", i); return; } Ref mesher = _liquid_meshers.get(i); ERR_CONTINUE(!mesher.is_valid()); temp_arr_collider_liquid.append_array(mesher->build_collider()); } } if (_job->has_meta("bpc_aa")) { _job->remove_meta("bpc_aa"); } if (_job->has_meta("bpc_laa")) { _job->remove_meta("bpc_laa"); } if (temp_arr_collider.size() == 0 && temp_arr_collider_liquid.size() == 0 #ifdef MESH_DATA_RESOURCE_PRESENT && get_mesh_data_resource_count() == 0 #endif ) { next_phase(); return; } set_active_build_phase_type(BUILD_PHASE_TYPE_PHYSICS_PROCESS); return; } case BUILD_PHASE_LIGHTS: { bool gr = (_build_flags & BUILD_FLAG_AUTO_GENERATE_RAO) != 0; if (!gr && (_build_flags & BUILD_FLAG_USE_LIGHTING) == 0) { next_phase(); return; } bool bl = (_build_flags & BUILD_FLAG_BAKE_LIGHTS) != 0; if (bl && _job->should_do()) { clear_baked_lights(); if (_job->should_return()) return; } if (gr && _job->should_do()) { generate_random_ao(_voxel_world->get_current_seed()); if (_job->should_return()) return; } if (bl && _job->should_do()) { bake_lights(); if (_job->should_return()) return; } _job->reset_stages(); next_phase(); return; } case BUILD_PHASE_TERRARIN_MESH: { if (_job->should_do()) { for (int i = 0; i < _meshers.size(); ++i) { Ref mesher = _meshers.get(i); ERR_CONTINUE(!mesher.is_valid()); mesher->set_library(_library); } for (int i = 0; i < _liquid_meshers.size(); ++i) { Ref mesher = _liquid_meshers.get(i); ERR_CONTINUE(!mesher.is_valid()); mesher->set_library(_library); } if (_job->should_return()) return; } if ((_build_flags & VoxelTerrarinJob::BUILD_FLAG_USE_LIGHTING) != 0) { int starti = 0; if (_job->has_meta("bptm_ulm")) { starti = _job->get_meta("bptm_ulm"); } for (int i = starti; i < _meshers.size(); ++i) { if (_job->should_return()) { _job->set_meta("bptm_ulm", i); } Ref mesher = _meshers.get(i); ERR_CONTINUE(!mesher.is_valid()); mesher->bake_colors(this); } starti = 0; if (_job->has_meta("bptm_ullm")) { starti = _job->get_meta("bptm_ullm"); } for (int i = starti; i < _liquid_meshers.size(); ++i) { if (_job->should_return()) { _job->set_meta("bptm_ullm", i); } Ref mesher = _liquid_meshers.get(i); ERR_CONTINUE(!mesher.is_valid()); mesher->bake_colors(this); } } int starti = 0; if (_job->has_meta("bptm_mm")) { starti = _job->get_meta("bptm_mm"); } Ref mesher; for (int i = starti; i < _meshers.size(); ++i) { if (_job->should_return()) { _job->set_meta("bptm_mm", i); } Ref m = _meshers.get(i); ERR_CONTINUE(!m.is_valid()); if (!mesher.is_valid()) { mesher = m; mesher->set_material(get_library()->get_material(0)); continue; } mesher->set_material(get_library()->get_material(0)); mesher->add_mesher(m); } ERR_FAIL_COND(!mesher.is_valid()); starti = 0; if (_job->has_meta("bptm_lmm")) { starti = _job->get_meta("bptm_lmm"); } Ref liquid_mesher; for (int i = starti; i < _liquid_meshers.size(); ++i) { if (_job->should_return()) { _job->set_meta("bptm_lmm", i); } Ref m = _liquid_meshers.get(i); ERR_CONTINUE(!m.is_valid()); if (!liquid_mesher.is_valid()) { liquid_mesher = m; liquid_mesher->set_material(get_library()->get_material(0)); continue; } liquid_mesher->set_material(get_library()->get_material(0)); liquid_mesher->add_mesher(m); } if (mesher->get_vertex_count() == 0 && liquid_mesher.is_valid() && liquid_mesher->get_vertex_count() == 0) { if (_job->has_meta("bptm_ulm")) { _job->remove_meta("bptm_ulm"); } if (_job->has_meta("bptm_ullm")) { _job->remove_meta("bptm_ullm"); } if (_job->has_meta("bptm_mm")) { _job->remove_meta("bptm_mm"); } if (_job->has_meta("bptm_lmm")) { _job->remove_meta("bptm_lmm"); } _job->reset_stages(); next_phase(); return; } if (mesher->get_vertex_count() != 0) { if (_job->should_do()) { temp_mesh_arr = mesher->build_mesh(); if (_job->should_return()) { return; } } RID mesh_rid = get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 0); if (_job->should_do()) { if (mesh_rid == RID()) { if ((_build_flags & BUILD_FLAG_CREATE_LODS) != 0) create_meshes(MESH_INDEX_TERRARIN, _lod_num + 1); else create_meshes(MESH_INDEX_TERRARIN, 1); mesh_rid = get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 0); } if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0) #if !GODOT4 VS::get_singleton()->mesh_remove_surface(mesh_rid, 0); #else VS::get_singleton()->mesh_clear(mesh_rid); #endif if (_job->should_return()) { return; } } if (_job->should_do()) { VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr); if (_library->get_material(0).is_valid()) VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, _library->get_material(0)->get_rid()); if (_job->should_return()) { return; } } if ((_build_flags & BUILD_FLAG_CREATE_LODS) != 0) { if (_job->should_do()) { if (_lod_num >= 1) { //for lod 1 just remove uv2 temp_mesh_arr[VisualServer::ARRAY_TEX_UV2] = Variant(); VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 1), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr); if (get_library()->get_material(1).is_valid()) VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 1), 0, get_library()->get_material(1)->get_rid()); } if (_job->should_return()) { return; } } if (_job->should_do()) { if (_lod_num >= 2) { Array temp_mesh_arr2 = merge_mesh_array(temp_mesh_arr); temp_mesh_arr = temp_mesh_arr2; VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 2), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr2); if (get_library()->get_material(2).is_valid()) VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 2), 0, get_library()->get_material(2)->get_rid()); } if (_job->should_return()) { return; } } if (_job->should_do()) { if (_lod_num >= 3) { Ref mat = get_library()->get_material(0); Ref spmat = get_library()->get_material(0); Ref tex; if (mat.is_valid()) { tex = mat->get_shader_param("texture_albedo"); } else if (spmat.is_valid()) { tex = spmat->get_texture(SpatialMaterial::TEXTURE_ALBEDO); } if (tex.is_valid()) { temp_mesh_arr = bake_mesh_array_uv(temp_mesh_arr, tex); temp_mesh_arr[VisualServer::ARRAY_TEX_UV] = Variant(); VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 3), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr); if (get_library()->get_material(3).is_valid()) VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, 3), 0, get_library()->get_material(3)->get_rid()); } } if (_job->should_return()) { return; } } //---- if (_job->should_do()) { if (_lod_num > 4) { Ref fqms; fqms.instance(); fqms->initialize(temp_mesh_arr); Array arr_merged_simplified; for (int i = 4; i < _lod_num; ++i) { fqms->simplify_mesh(arr_merged_simplified[0].size() * 0.8, 7); arr_merged_simplified = fqms->get_arrays(); if (arr_merged_simplified[0].size() == 0) break; VisualServer::get_singleton()->mesh_add_surface_from_arrays(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, i), VisualServer::PRIMITIVE_TRIANGLES, arr_merged_simplified); if (get_library()->get_material(i).is_valid()) VisualServer::get_singleton()->mesh_surface_set_material(get_mesh_rid_index(MESH_INDEX_TERRARIN, MESH_TYPE_INDEX_MESH, i), 0, get_library()->get_material(i)->get_rid()); } } if (_job->should_return()) { return; } } //---- } } if (liquid_mesher.is_valid() && liquid_mesher->get_vertex_count() != 0) { if (_job->should_do()) { temp_mesh_arr = liquid_mesher->build_mesh(); if (_job->should_return()) { return; } } RID mesh_rid = get_mesh_rid_index(MESH_INDEX_LIQUID, MESH_TYPE_INDEX_MESH, 0); if (_job->should_do()) { if (mesh_rid == RID()) { create_meshes(MESH_INDEX_LIQUID, 1); mesh_rid = get_mesh_rid_index(MESH_INDEX_LIQUID, MESH_TYPE_INDEX_MESH, 0); } if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0) #if !GODOT4 VS::get_singleton()->mesh_remove_surface(mesh_rid, 0); #else VS::get_singleton()->mesh_clear(mesh_rid); #endif if (_job->should_return()) { return; } } // if (_job->should_do()) { VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr); if (_library->get_liquid_material(0).is_valid()) VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, _library->get_liquid_material(0)->get_rid()); // if (_job->should_return()) { // return; // } //} } if (_job->has_meta("bptm_ulm")) { _job->remove_meta("bptm_ulm"); } if (_job->has_meta("bptm_ullm")) { _job->remove_meta("bptm_ullm"); } if (_job->has_meta("bptm_mm")) { _job->remove_meta("bptm_mm"); } if (_job->has_meta("bptm_lmm")) { _job->remove_meta("bptm_lmm"); } _job->reset_stages(); next_phase(); return; } case BUILD_PHASE_FINALIZE: { #if TOOLS_ENABLED if (_debug_mesh_array.size() > 0) { debug_mesh_send(); } #endif set_current_lod_level(get_current_lod_level()); call_deferred("update_transforms"); next_phase(); return; } } next_phase(); */ } VoxelTerrarinJob::VoxelTerrarinJob() { } VoxelTerrarinJob::~VoxelTerrarinJob() { } void VoxelTerrarinJob::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesher", "index"), &VoxelTerrarinJob::get_mesher); ClassDB::bind_method(D_METHOD("set_mesher", "index", "mesher"), &VoxelTerrarinJob::set_mesher); ClassDB::bind_method(D_METHOD("remove_mesher", "index"), &VoxelTerrarinJob::remove_mesher); ClassDB::bind_method(D_METHOD("add_mesher", "mesher"), &VoxelTerrarinJob::add_mesher); ClassDB::bind_method(D_METHOD("get_mesher_count"), &VoxelTerrarinJob::get_mesher_count); ClassDB::bind_method(D_METHOD("get_liquid_mesher", "index"), &VoxelTerrarinJob::get_liquid_mesher); ClassDB::bind_method(D_METHOD("set_liquid_mesher", "index", "mesher"), &VoxelTerrarinJob::set_liquid_mesher); ClassDB::bind_method(D_METHOD("remove_liquid_mesher", "index"), &VoxelTerrarinJob::remove_liquid_mesher); ClassDB::bind_method(D_METHOD("add_liquid_mesher", "mesher"), &VoxelTerrarinJob::add_liquid_mesher); ClassDB::bind_method(D_METHOD("get_liquid_mesher_count"), &VoxelTerrarinJob::get_liquid_mesher_count); }