/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef VOXELMAN_LIBRARY_SIMPLE_H #define VOXELMAN_LIBRARY_SIMPLE_H #include "voxelman_library.h" #include "core/resource.h" #include "scene/resources/material.h" #include "../data/voxel_light.h" #include "voxel_surface_simple.h" class VoxelSurfaceSimple; class VoxelMesher; class VoxelmanLibrarySimple : public VoxelmanLibrary { GDCLASS(VoxelmanLibrarySimple, VoxelmanLibrary) public: int get_atlas_columns() const; void set_atlas_columns(int s); int get_atlas_rows() const; void set_atlas_rows(int s); Ref get_voxel_surface(const int index); void add_voxel_surface(Ref value); void set_voxel_surface(const int index, Ref value); void remove_surface(const int index); int get_num_surfaces() const; void clear_surfaces(); Vector get_voxel_surfaces(); void set_voxel_surfaces(const Vector &surfaces); Ref get_liquid_surface(const int index); void add_liquid_surface(Ref value); void set_liquid_surface(const int index, Ref value); void remove_liquid_surface(const int index); int get_num_liquid_surfaces() const; void clear_liquid_surfaces(); Vector get_liquid_voxel_surfaces(); void set_liquid_voxel_surfaces(const Vector &surfaces); void refresh_rects(); VoxelmanLibrarySimple(); ~VoxelmanLibrarySimple(); protected: static void _bind_methods(); private: Vector > _voxel_surfaces; Vector > _liquid_surfaces; //atlas int _atlas_columns; int _atlas_rows; }; #endif // VOXEL_LIBRARY_H