#include "voxel_world.h" #include "voxel_chunk.h" int VoxelWorld::get_chunk_size_x() const { return _chunk_size.x; } void VoxelWorld::set_chunk_size_x(const int value) { _chunk_size.x = value; } int VoxelWorld::get_chunk_size_y() const { return _chunk_size.y; } void VoxelWorld::set_chunk_size_y(const int value) { _chunk_size.y = value; } int VoxelWorld::get_chunk_size_z() const { return _chunk_size.z; } void VoxelWorld::set_chunk_size_z(const int value) { _chunk_size.z = value; } Ref VoxelWorld::get_library() const { return _library; } void VoxelWorld::set_library(const Ref library) { _library = library; } float VoxelWorld::get_voxel_scale() const { return _voxel_scale; } void VoxelWorld::set_voxel_scale(const float value) { _voxel_scale = value; } int VoxelWorld::get_chunk_spawn_range() const { return _chunk_spawn_range; } void VoxelWorld::set_chunk_spawn_range(const int value) { _chunk_spawn_range = value; } NodePath VoxelWorld::get_player_path() { return _player_path; } void VoxelWorld::set_player_path(NodePath player_path) { _player_path = player_path; } Spatial *VoxelWorld::get_player() const { return _player; } void VoxelWorld::set_player(Spatial *player) { _player = player; } void VoxelWorld::set_player_bind(Node *player) { set_player(Object::cast_to(player)); } void VoxelWorld::add_chunk(Ref chunk, const int x, const int y, const int z) { chunk->set_chunk_position(x, y, z); _chunks.set(Vector3i(x, y, z), chunk); _chunks_vector.push_back(chunk); } Ref VoxelWorld::get_chunk(const int x, const int y, const int z) const { const Ref *chunk = _chunks.getptr(Vector3i(x, y, z)); return Ref(chunk); } Ref VoxelWorld::remove_chunk(const int x, const int y, const int z) { Ref *chunk = _chunks.getptr(Vector3i(x, y, z)); Ref c(chunk); if (c.is_valid()) { for (int i = 0; i < _chunks_vector.size(); ++i) { if (_chunks_vector.get(i) == c) { _chunks_vector.remove(i); break; } } } return c; } Ref VoxelWorld::get_chunk_index(const int index) { return _chunks_vector.get(index); } int VoxelWorld::get_chunk_count() const { return _chunks_vector.size(); } void VoxelWorld::clear_chunks() { for (int i = 0; i < _chunks_vector.size(); ++i) { _chunks_vector.get(i)->free_chunk(); } _chunks_vector.clear(); _chunks.clear(); } VoxelWorld::VoxelWorld() { _chunk_size = Vector3i(16, 16, 16); _voxel_scale = 1; _chunk_spawn_range = 4; _player_path; _player = NULL; } VoxelWorld ::~VoxelWorld() { _chunks.clear(); _chunks_vector.clear(); _library.unref(); } void VoxelWorld::_bind_methods() { ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &VoxelWorld::get_chunk_size_x); ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &VoxelWorld::set_chunk_size_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x"); ClassDB::bind_method(D_METHOD("get_chunk_size_y"), &VoxelWorld::get_chunk_size_y); ClassDB::bind_method(D_METHOD("set_chunk_size_y", "value"), &VoxelWorld::set_chunk_size_y); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_y"), "set_chunk_size_y", "get_chunk_size_y"); ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &VoxelWorld::get_chunk_size_z); ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelWorld::set_chunk_size_z); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z"); ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library); ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library"); ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale); ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale); ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale"); ClassDB::bind_method(D_METHOD("get_chunk_spawn_range"), &VoxelWorld::get_chunk_spawn_range); ClassDB::bind_method(D_METHOD("set_chunk_spawn_range", "value"), &VoxelWorld::set_chunk_spawn_range); ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_spawn_range"), "set_chunk_spawn_range", "get_chunk_spawn_range"); ClassDB::bind_method(D_METHOD("get_player_path"), &VoxelWorld::get_player_path); ClassDB::bind_method(D_METHOD("set_player_path", "value"), &VoxelWorld::set_player_path); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "player_path"), "set_player_path", "get_player_path"); ClassDB::bind_method(D_METHOD("get_player"), &VoxelWorld::get_player); ClassDB::bind_method(D_METHOD("set_player", "player"), &VoxelWorld::set_player_bind); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "player", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"), "set_player", "get_player"); ClassDB::bind_method(D_METHOD("add_chunk", "chunk", "x", "y", "z"), &VoxelWorld::add_chunk); ClassDB::bind_method(D_METHOD("get_chunk", "x", "y", "z"), &VoxelWorld::get_chunk); ClassDB::bind_method(D_METHOD("remove_chunk", "x", "y", "z"), &VoxelWorld::remove_chunk); ClassDB::bind_method(D_METHOD("get_chunk_index", "index"), &VoxelWorld::get_chunk_index); ClassDB::bind_method(D_METHOD("get_chunk_count"), &VoxelWorld::get_chunk_count); ClassDB::bind_method(D_METHOD("clear_chunks"), &VoxelWorld::clear_chunks); }