#ifndef VOXELMAN_PROP_SCENE_H #define VOXELMAN_PROP_SCENE_H #include "voxelman_prop_entry.h" #include "core/math/vector3.h" #include "scene/resources/packed_scene.h" class VoxelmanPropScene : public VoxelmanPropEntry { GDCLASS(VoxelmanPropScene, VoxelmanPropEntry); public: Ref get_scene() const; void set_scene(const Ref value); bool get_snap_to_mesh(); void set_snap_to_mesh(bool value); Vector3 get_snap_axis(); void set_snap_axis(Vector3 value); VoxelmanPropScene(); ~VoxelmanPropScene(); protected: static void _bind_methods(); private: bool _snap_to_mesh; Vector3 _snap_axis; Ref _scene; }; #endif