#ifndef VOXELMAN_PROP_DATA_H #define VOXELMAN_PROP_DATA_H #include "core/resource.h" #include "core/math/transform.h" class VoxelmanPropEntry : public Resource { GDCLASS(VoxelmanPropEntry, Resource); public: Transform get_transform() const; void set_transform(const Transform value); VoxelmanPropEntry(); ~VoxelmanPropEntry(); protected: static void _bind_methods(); private: Transform _transform; }; #endif