/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "voxelman_library.h" #include "../props/prop_data.h" Ref VoxelmanLibrary::get_material() const { return _material; } void VoxelmanLibrary::set_material(Ref mat) { _material = mat; } Ref VoxelmanLibrary::get_prop_material() const { return _prop_material; } void VoxelmanLibrary::set_prop_material(Ref mat) { _prop_material = mat; } Ref VoxelmanLibrary::get_liquid_material() const { return _liquid_material; } void VoxelmanLibrary::set_liquid_material(Ref mat) { _liquid_material = mat; } Ref VoxelmanLibrary::get_clutter_material() const { return _clutter_material; } void VoxelmanLibrary::set_clutter_material(Ref mat) { _clutter_material = mat; } //Surfaces Ref VoxelmanLibrary::get_voxel_surface(const int index) { return Ref(); } void VoxelmanLibrary::add_voxel_surface(Ref value) { } void VoxelmanLibrary::set_voxel_surface(const int index, Ref value) { } void VoxelmanLibrary::remove_surface(const int index) { } int VoxelmanLibrary::get_num_surfaces() const { return 0; } void VoxelmanLibrary::clear_surfaces() { } //Liquids Ref VoxelmanLibrary::get_liquid_surface(const int index) { return Ref(); } void VoxelmanLibrary::add_liquid_surface(Ref value) { } void VoxelmanLibrary::set_liquid_surface(const int index, Ref value) { } void VoxelmanLibrary::remove_liquid_surface(const int index) { } int VoxelmanLibrary::get_num_liquid_surfaces() const { return 0; } void VoxelmanLibrary::clear_liquid_surfaces() { } Ref VoxelmanLibrary::get_prop(const int id) { return Ref(); } void VoxelmanLibrary::add_prop(Ref value) { } void VoxelmanLibrary::set_prop(const int id, Ref value) { } void VoxelmanLibrary::remove_prop(const int id) { } int VoxelmanLibrary::get_num_props() const { return 0; } void VoxelmanLibrary::clear_props() { } //Rects void VoxelmanLibrary::refresh_rects() { } void VoxelmanLibrary::setup_material_albedo(int material_index, Ref texture) { if (has_method("_setup_material_albedo")) call("_setup_material_albedo", material_index, texture); } VoxelmanLibrary::VoxelmanLibrary() { } VoxelmanLibrary::~VoxelmanLibrary() { _material.unref(); _prop_material.unref(); _liquid_material.unref(); _clutter_material.unref(); } void VoxelmanLibrary::_bind_methods() { BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::INT, "material_index"), PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"))); ClassDB::bind_method(D_METHOD("get_material"), &VoxelmanLibrary::get_material); ClassDB::bind_method(D_METHOD("set_material", "value"), &VoxelmanLibrary::set_material); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material"); ClassDB::bind_method(D_METHOD("get_prop_material"), &VoxelmanLibrary::get_prop_material); ClassDB::bind_method(D_METHOD("set_prop_material", "value"), &VoxelmanLibrary::set_prop_material); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_prop_material", "get_prop_material"); ClassDB::bind_method(D_METHOD("get_liquid_material"), &VoxelmanLibrary::get_liquid_material); ClassDB::bind_method(D_METHOD("set_liquid_material", "value"), &VoxelmanLibrary::set_liquid_material); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "liquid_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_liquid_material", "get_liquid_material"); ClassDB::bind_method(D_METHOD("get_clutter_material"), &VoxelmanLibrary::get_clutter_material); ClassDB::bind_method(D_METHOD("set_clutter_material", "value"), &VoxelmanLibrary::set_clutter_material); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "clutter_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_clutter_material", "get_clutter_material"); ClassDB::bind_method(D_METHOD("get_voxel_surface", "index"), &VoxelmanLibrary::get_voxel_surface); ClassDB::bind_method(D_METHOD("add_voxel_surface", "value"), &VoxelmanLibrary::add_voxel_surface); ClassDB::bind_method(D_METHOD("set_voxel_surface", "index", "surface"), &VoxelmanLibrary::set_voxel_surface); ClassDB::bind_method(D_METHOD("remove_surface", "index"), &VoxelmanLibrary::remove_surface); ClassDB::bind_method(D_METHOD("get_num_surfaces"), &VoxelmanLibrary::get_num_surfaces); ClassDB::bind_method(D_METHOD("clear_surfaces"), &VoxelmanLibrary::clear_surfaces); ClassDB::bind_method(D_METHOD("get_liquid_surface", "index"), &VoxelmanLibrary::get_liquid_surface); ClassDB::bind_method(D_METHOD("add_liquid_surface", "value"), &VoxelmanLibrary::add_liquid_surface); ClassDB::bind_method(D_METHOD("set_liquid_surface", "index", "surface"), &VoxelmanLibrary::set_liquid_surface); ClassDB::bind_method(D_METHOD("remove_liquid_surface", "index"), &VoxelmanLibrary::remove_liquid_surface); ClassDB::bind_method(D_METHOD("get_num_liquid_surfaces"), &VoxelmanLibrary::get_num_liquid_surfaces); ClassDB::bind_method(D_METHOD("clear_liquid_surfaces"), &VoxelmanLibrary::clear_liquid_surfaces); ClassDB::bind_method(D_METHOD("get_prop", "id"), &VoxelmanLibrary::get_prop); ClassDB::bind_method(D_METHOD("add_prop", "value"), &VoxelmanLibrary::add_prop); ClassDB::bind_method(D_METHOD("set_prop", "id", "surface"), &VoxelmanLibrary::set_prop); ClassDB::bind_method(D_METHOD("remove_prop", "id"), &VoxelmanLibrary::remove_prop); ClassDB::bind_method(D_METHOD("get_num_props"), &VoxelmanLibrary::get_num_props); ClassDB::bind_method(D_METHOD("clear_props"), &VoxelmanLibrary::clear_props); ClassDB::bind_method(D_METHOD("refresh_rects"), &VoxelmanLibrary::refresh_rects); ClassDB::bind_method(D_METHOD("setup_material_albedo", "material_index", "texture"), &VoxelmanLibrary::setup_material_albedo); BIND_CONSTANT(MATERIAL_INDEX_VOXELS); BIND_CONSTANT(MATERIAL_INDEX_PROP); BIND_CONSTANT(MATERIAL_INDEX_LIQUID); BIND_CONSTANT(MATERIAL_INDEX_CLUTTER); }