/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "voxel_world_marching_cubes.h" #include "voxel_chunk_marching_cubes.h" #include "../../meshers/marching_cubes/voxel_mesher_marching_cubes.h" #include "../jobs/voxel_light_job.h" #include "../jobs/voxel_prop_job.h" #include "../jobs/voxel_terrain_job.h" #ifdef MESH_UTILS_PRESENT #include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h" #endif Ref VoxelWorldMarchingCubes::_create_chunk(int x, int y, int z, Ref chunk) { if (!chunk.is_valid()) { chunk = Ref(memnew(VoxelChunkMarchingCubes)); } if (chunk->job_get_count() == 0) { Ref lj; lj.INSTANCE(); Ref tj; tj.INSTANCE(); Ref s; s.instance(); s->set_job_type(VoxelMesherJobStep::TYPE_NORMAL); tj->add_jobs_step(s); s.instance(); s->set_job_type(VoxelMesherJobStep::TYPE_DROP_UV2); tj->add_jobs_step(s); s.instance(); s->set_job_type(VoxelMesherJobStep::TYPE_MERGE_VERTS); tj->add_jobs_step(s); s.instance(); s->set_job_type(VoxelMesherJobStep::TYPE_BAKE_TEXTURE); tj->add_jobs_step(s); #ifdef MESH_UTILS_PRESENT s.instance(); Ref fqms; fqms.instance(); s->set_fqms(fqms); s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH); s->set_simplification_step_ratio(0.8); s->set_simplification_agressiveness(7); s->set_simplification_steps(1); tj->add_jobs_step(s); #endif Ref m = Ref(memnew(VoxelMesherMarchingCubes())); m->set_channel_index_type(VoxelChunkDefault::DEFAULT_CHANNEL_TYPE); m->set_channel_index_isolevel(VoxelChunkDefault::DEFAULT_CHANNEL_ISOLEVEL); tj->add_mesher(m); //add_liquid_mesher(Ref(memnew(VoxelMesherLiquidMarchingCubes()))); Ref pj; pj.INSTANCE(); pj->set_prop_mesher(Ref(memnew(VoxelMesherMarchingCubes))); s.instance(); s->set_job_type(VoxelMesherJobStep::TYPE_NORMAL); pj->add_jobs_step(s); s.instance(); s->set_job_type(VoxelMesherJobStep::TYPE_MERGE_VERTS); pj->add_jobs_step(s); s.instance(); s->set_job_type(VoxelMesherJobStep::TYPE_BAKE_TEXTURE); pj->add_jobs_step(s); s.instance(); s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH); #ifdef MESH_UTILS_PRESENT fqms.instance(); s->set_fqms(fqms); s->set_simplification_steps(2); #endif pj->add_jobs_step(s); chunk->job_add(lj); chunk->job_add(tj); chunk->job_add(pj); // TODO this should be removed set_num_lods(5); } return VoxelWorld::_create_chunk(x, y, z, chunk); } void VoxelWorldMarchingCubes::_set_voxel_with_tool(const bool mode_add, const Vector3 hit_position, const Vector3 hit_normal, const int selected_voxel, const int isolevel) { Vector3 pos; Vector3 hp = hit_position; if (hp.x >= 0) hp.x = (hp.x) - 0.5 * get_voxel_scale(); //else // hp.x = (hp.x) + 0.5 * get_voxel_scale(); if (hp.x >= 0) hp.y = (hp.y) - 0.5 * get_voxel_scale(); //else // hp.y = (hp.y) + 0.5 * get_voxel_scale(); if (hp.x >= 0) hp.z = (hp.z) - 0.5 * get_voxel_scale(); //else // hp.z = (hp.z) + 0.5 * get_voxel_scale(); hp.x = static_cast(hp.x); hp.y = static_cast(hp.y); hp.z = static_cast(hp.z); if (mode_add) { pos = (hit_position + (Vector3(0.8, 0.8, 0.8) * hit_normal * get_voxel_scale())); } else { pos = (hit_position + (Vector3(0.8, 0.8, 0.8) * -hit_normal * get_voxel_scale())); } int channel_type = get_channel_index_info(VoxelWorld::CHANNEL_TYPE_INFO_TYPE); int channel_isolevel = get_channel_index_info(VoxelWorld::CHANNEL_TYPE_INFO_ISOLEVEL); if (channel_isolevel == -1) { set_voxel_at_world_position(pos, selected_voxel, channel_type); } else { set_voxel_at_world_position(pos, selected_voxel, channel_type, false); set_voxel_at_world_position(pos, isolevel, channel_isolevel); } } VoxelWorldMarchingCubes::VoxelWorldMarchingCubes() { set_data_margin_start(1); set_data_margin_end(2); } VoxelWorldMarchingCubes ::~VoxelWorldMarchingCubes() { } void VoxelWorldMarchingCubes::_bind_methods() { }