#include "prop_data_entity.h" int PropDataEntity::get_entity_data_id() const { return _entity_data_id; } void PropDataEntity::set_entity_data_id(const int value) { _entity_data_id = value; } int PropDataEntity::get_level() const { return _level; } void PropDataEntity::set_level(const int value) { _level = value; } PropDataEntity::PropDataEntity() { _entity_data_id = 0; _level = 1; } PropDataEntity::~PropDataEntity() { } void PropDataEntity::_bind_methods() { ClassDB::bind_method(D_METHOD("get_entity_data_id"), &PropDataEntity::get_entity_data_id); ClassDB::bind_method(D_METHOD("set_entity_data_id", "value"), &PropDataEntity::set_entity_data_id); ADD_PROPERTY(PropertyInfo(Variant::INT, "entity_data_id"), "set_entity_data_id", "get_entity_data_id"); ClassDB::bind_method(D_METHOD("get_level"), &PropDataEntity::get_level); ClassDB::bind_method(D_METHOD("set_level", "value"), &PropDataEntity::set_level); ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level"); }