Import('env') env.add_source_files(env.modules_sources,"register_types.cpp") env.add_source_files(env.modules_sources,"library/voxelman_library.cpp") env.add_source_files(env.modules_sources,"library/voxelman_library_simple.cpp") env.add_source_files(env.modules_sources,"library/voxelman_library_merger.cpp") env.add_source_files(env.modules_sources,"library/voxel_surface.cpp") env.add_source_files(env.modules_sources,"library/voxel_surface_simple.cpp") env.add_source_files(env.modules_sources,"library/voxel_surface_merger.cpp") env.add_source_files(env.modules_sources,"data/voxel_light.cpp") env.add_source_files(env.modules_sources,"meshers/voxel_mesher.cpp") env.add_source_files(env.modules_sources,"meshers/transvoxel_cell_data.cpp") env.add_source_files(env.modules_sources,"meshers/voxel_mesher_transvoxel.cpp") env.add_source_files(env.modules_sources,"meshers/transvoxel_tables.cpp") env.add_source_files(env.modules_sources,"world/voxel_world.cpp") env.add_source_files(env.modules_sources,"world/voxel_chunk.cpp") env.add_source_files(env.modules_sources,"world/voxel_structure.cpp") env.add_source_files(env.modules_sources,"world/environment_data.cpp") env.add_source_files(env.modules_sources,"world/voxel_chunk_prop_data.cpp") env.add_source_files(env.modules_sources,"meshers/cubic_mesher/voxel_mesher_cubic.cpp") env.add_source_files(env.modules_sources,"meshers/cubic_mesher/voxel_cube_points.cpp") env.add_source_files(env.modules_sources,"props/prop_data.cpp") env.add_source_files(env.modules_sources,"props/prop_data_entry.cpp") env.add_source_files(env.modules_sources,"props/prop_data_scene.cpp") env.add_source_files(env.modules_sources,"props/prop_data_mesh.cpp") env.add_source_files(env.modules_sources,"props/prop_data_light.cpp") env.add_source_files(env.modules_sources,"props/prop_data_prop.cpp") env.add_source_files(env.modules_sources,"props/prop_data_entity.cpp") env.add_source_files(env.modules_sources,"level_generator/voxelman_level_generator.cpp") env.add_source_files(env.modules_sources,"areas/world_area.cpp") env.add_source_files(env.modules_sources,"clutter/ground_clutter.cpp") env.add_source_files(env.modules_sources,"clutter/ground_clutter_foliage.cpp") env.add_source_files(env.modules_sources,"register_types.cpp")