<?xml version="1.0" encoding="UTF-8" ?>
<class name="VoxelChunkPropData" inherits="Reference" version="3.2">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="light" type="PropDataLight" setter="set_light" getter="get_light">
		</member>
		<member name="mesh" type="MeshDataResource" setter="set_mesh" getter="get_mesh">
		</member>
		<member name="mesh_texture" type="Texture" setter="set_mesh_texture" getter="get_mesh_texture">
		</member>
		<member name="prop" type="PropData" setter="set_prop" getter="get_prop">
		</member>
		<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation" default="Vector3( 0, 0, 0 )">
		</member>
		<member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )">
		</member>
		<member name="scene" type="PackedScene" setter="set_scene" getter="get_scene">
		</member>
		<member name="snap_axis" type="Vector3" setter="set_snap_axis" getter="get_snap_axis" default="Vector3( 0, -1, 0 )">
		</member>
		<member name="snap_to_mesh" type="bool" setter="set_snap_to_mesh" getter="get_snap_to_mesh" default="false">
		</member>
		<member name="x" type="int" setter="set_x" getter="get_x" default="0">
		</member>
		<member name="y" type="int" setter="set_y" getter="get_y" default="0">
		</member>
		<member name="z" type="int" setter="set_z" getter="get_z" default="0">
		</member>
	</members>
	<constants>
	</constants>
</class>