<?xml version="1.0" encoding="UTF-8" ?> <class name="VoxelChunkPropData" inherits="Reference" version="3.2"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="light" type="PropDataLight" setter="set_light" getter="get_light"> </member> <member name="mesh" type="MeshDataResource" setter="set_mesh" getter="get_mesh"> </member> <member name="mesh_texture" type="Texture" setter="set_mesh_texture" getter="get_mesh_texture"> </member> <member name="prop" type="PropData" setter="set_prop" getter="get_prop"> </member> <member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation" default="Vector3( 0, 0, 0 )"> </member> <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )"> </member> <member name="scene" type="PackedScene" setter="set_scene" getter="get_scene"> </member> <member name="snap_axis" type="Vector3" setter="set_snap_axis" getter="get_snap_axis" default="Vector3( 0, -1, 0 )"> </member> <member name="snap_to_mesh" type="bool" setter="set_snap_to_mesh" getter="get_snap_to_mesh" default="false"> </member> <member name="x" type="int" setter="set_x" getter="get_x" default="0"> </member> <member name="y" type="int" setter="set_y" getter="get_y" default="0"> </member> <member name="z" type="int" setter="set_z" getter="get_z" default="0"> </member> </members> <constants> </constants> </class>