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78be4a6666
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A bit more work on props.
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2020-06-23 19:32:37 +02:00 |
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7aa0edf98e
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Work on updating the prop meshing implementation (does not work yet).
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2020-06-23 14:30:49 +02:00 |
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88ab910eb8
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Brought back the old Prop implementation, and PropTool, because not only this implementation was already done, it will work better than spawning possibly thousands of nodes with the props module, but I also found a way to eventually make it more user friendly.
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2020-06-22 21:49:58 +02:00 |
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1d51be2f0b
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
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edce32b190
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Fix compile for 4.0.
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2020-05-16 21:32:02 +02:00 |
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9475986ee0
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Added is_inside_tree() property to VoxelChunk.
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2020-04-22 12:33:14 +02:00 |
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b970c86264
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Hide a few properties from the editor, and also from serialization.
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2020-04-22 12:26:53 +02:00 |
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49af0c9f30
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Fix potential crash.
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2020-04-22 12:23:49 +02:00 |
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a306f8cf91
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Add queued generation the VoxelChunkDefault.
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2020-04-22 12:16:31 +02:00 |
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5235641122
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Only build liquid colliders inside the editor.
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2020-04-20 17:41:37 +02:00 |
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61c246c069
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Disabled area generation for now.
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2020-04-20 17:33:04 +02:00 |
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9635ef064c
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A bit more work on areas. They don't work properly yet, they might need to have a closed mesh.
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2020-04-20 17:30:22 +02:00 |
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ed990caa32
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Fix threaded ingame area generation.
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2020-04-20 13:59:37 +02:00 |
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70c884d273
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Fix a few in-editor crashes.
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2020-04-20 13:54:24 +02:00 |
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5748179d66
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The temp collider arrays are now properly cleared.
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2020-04-20 13:40:27 +02:00 |
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289c456428
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Now VoxelChunkDefault can create area colliders aswell, liquids are created using these in the running game. (Only there because the editor needs raycasting.) Also fixed setting liquid visibility.
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2020-04-20 01:01:24 +02:00 |
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6e9a952a2a
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Implemented liquid meshing.
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2020-04-20 00:31:46 +02:00 |
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21ad01ca80
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Removed separate liquid surfaces. They will be contained inside the normal voxel arrays.
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2020-04-19 23:35:47 +02:00 |
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4a2321b161
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Some settings in world will now get distributed to chunks. is_build_threaded has been moved from coxel chunk default to voxel chunk. ALso fixed a few crashes.
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2020-04-18 02:15:01 +02:00 |
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2d5b9ed029
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Removed build_deferred, and build_prioritized methods from the default chunk.
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2020-04-17 20:24:50 +02:00 |
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dd0fa1d7ea
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Cleaned up the prop spawning api in chunk and world.
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2020-04-15 13:06:45 +02:00 |
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7a3e4ecbe3
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Cleaned up the light baking api.
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2020-04-15 12:41:52 +02:00 |
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acf2d2d701
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Fix 2 multithreading related crashes.
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2020-04-10 15:50:53 +02:00 |
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17dfbb4cab
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Fix voxel index calculations in the world editor.
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2020-04-10 13:40:07 +02:00 |
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073e1aeb97
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Fix build for 4.0.
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2020-04-09 12:34:39 +02:00 |
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4a535207e0
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Now chunks will generate the collider in the spawned thread. Also a few smaller tweaks.
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2020-04-06 20:05:19 +02:00 |
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b4c61ac674
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Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this.
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2020-04-06 13:41:45 +02:00 |
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