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9c036f0706
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Now VoxelChunk uses the VisualServer, and PhysicsServer directly.
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2019-07-18 01:43:58 +02:00 |
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7db42b88a1
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Now the base light value is settable in the Cubic Voxel Mesher.
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2019-07-17 19:51:09 +02:00 |
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469773a9fd
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Fixed the voxel mesher, and converted it to c++. Also small bugfixes, and binding improvements. ALso moved a few export variables from GDscript to bindings.
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2019-07-17 17:01:12 +02:00 |
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e4e38c0bde
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Work on lights, and cleanups.
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2019-07-17 02:28:16 +02:00 |
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71de54d9a0
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Now voxelman can actually make meshes.
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2019-06-08 19:47:17 +02:00 |
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ba05f93aa2
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-Removed Voxel, not needed.
-Huge cleanup.
-Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
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2019-06-07 19:13:07 +02:00 |
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9fb6a4e1c1
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Progress on getting voxelman to work again, also cleanups.
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2019-06-07 01:33:41 +02:00 |
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