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9da5d2e2d0
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VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder.
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2020-04-02 21:28:19 +02:00 |
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db77530ec1
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
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010b20ee55
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Fix a few of the issues with the cubic mesher.
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2020-01-12 21:58:14 +01:00 |
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a67d0393ca
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Clang format.
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2020-01-09 04:29:05 +01:00 |
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de103a3fdf
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Fixed compile.
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2019-11-18 22:35:08 +01:00 |
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b60b8a96d6
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More work on the build, and more api breakages.
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2019-11-18 20:16:29 +01:00 |
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f00933bb71
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More work on fixing the build.
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2019-11-18 20:03:40 +01:00 |
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9b842c159a
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-Moved the basic mesh color baking into the base VoxelMesher, as well as the 2 light specific parameters.
-Added a binding from the AO VoxelBuffer enum value.
-Renamed back draw_debug_voxels_colored to draw_debug_voxels.
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2019-07-24 02:14:02 +02:00 |
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029f241005
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Implemented props.
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2019-07-18 18:56:42 +02:00 |
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7db42b88a1
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Now the base light value is settable in the Cubic Voxel Mesher.
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2019-07-17 19:51:09 +02:00 |
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469773a9fd
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Fixed the voxel mesher, and converted it to c++. Also small bugfixes, and binding improvements. ALso moved a few export variables from GDscript to bindings.
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2019-07-17 17:01:12 +02:00 |
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9a84ab8500
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Work on cleaning up up VoxelCubePoints, and Voxel Side Points, and started work on the sub voxel point helper.
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2019-07-14 17:33:46 +02:00 |
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3d550a0772
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Moved the VoxelNeighbours enum from the old voxel, to the new mesher, also bound it.
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2019-07-14 02:18:18 +02:00 |
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ecfcf79f07
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Added in a few of my old classes.
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2019-07-13 22:03:23 +02:00 |
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