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9154009250
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Added remove_doubles, and remove_doubles_hashed methods to VoxelMesher, the hashed version is actually about 40-ish percent faster usually, but if hash might occur with it. The TransvoxelMesher now automatically simplifies it's meshes after a buffer is added, using the hashed version (to see in practice how common hash collisions are).
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2020-03-09 00:17:50 +01:00 |
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a22be7208c
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The transvoxel mesher now won't allocate small arrays constantly during generation.
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2020-03-08 23:40:22 +01:00 |
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45976ca387
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Reworked VoxelMesher's api a bit, now it works like SurfaceTool. Also it now stores data the same way i.e. 1 container, with a Vertex struct (I took the Vertex struct, and it's hasher from Surface Tool (because the hasher was private)). This will make mesh post processing a lot easier.
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2020-03-08 22:36:58 +01:00 |
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8b08a9b14f
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Ported the TransvoxelMesher from BrokenSeals.
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2020-02-13 13:21:30 +01:00 |
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db77530ec1
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
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4a8ed25544
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Moved the transvoxel mesher into a folder.
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2020-01-14 02:57:32 +01:00 |
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