Commit Graph

14 Commits

Author SHA1 Message Date
bf211fd430 Moved everything that is prop related to a new repository (props). It is required for this to compile for a short wile, while I rework things. 2020-04-03 09:25:07 +02:00
601a61619b Added mesher index property to both VoxelMesher, and VoxelSurface. 2020-02-13 14:16:57 +01:00
db77530ec1 Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
2b9f28e573 Added scaled uv calculation to voxel surface. Think of terrarins, when the texture is bigger than one quad. 2020-01-14 22:26:40 +01:00
a67d0393ca Clang format. 2020-01-09 04:29:05 +01:00
e0deb2ea66 Added liquid, and clutter mesh allocations into Chunk, also related modifications. 2019-11-10 13:42:59 +01:00
f82076e9c2 More work on clutter. 2019-11-10 02:42:31 +01:00
f931f3f1bf Separated VoxelmanLibrary into 2 different classes. 2019-11-09 17:26:16 +01:00
63c7c0536c Fixed a memleak. 2019-08-14 00:29:28 +02:00
2ed334dade Now Voxel Surfaces work again. 2019-08-11 22:28:26 +02:00
9ae53b157c Started cleaning up VoxelSurface. 2019-08-11 15:29:32 +02:00
d7b949e8b8 Work on uv mapping. 2019-06-09 20:59:54 +02:00
7b99cff1dd Cleaned up VoxelSurface a bit. 2019-06-01 00:11:59 +02:00
bc9896b695 Added in the classes which I want to salvage from my test voxel engine. Some of the classes contain horrible code because I learned godot engine development with these, the will be cleaned up. The Vector3i is from Zylann's godot_voxel module, I'll properly credit him a bit later. 2019-05-31 22:54:31 +02:00