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4a2321b161
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Some settings in world will now get distributed to chunks. is_build_threaded has been moved from coxel chunk default to voxel chunk. ALso fixed a few crashes.
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2020-04-18 02:15:01 +02:00 |
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2d5b9ed029
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Removed build_deferred, and build_prioritized methods from the default chunk.
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2020-04-17 20:24:50 +02:00 |
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dd0fa1d7ea
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Cleaned up the prop spawning api in chunk and world.
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2020-04-15 13:06:45 +02:00 |
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7a3e4ecbe3
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Cleaned up the light baking api.
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2020-04-15 12:41:52 +02:00 |
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acf2d2d701
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Fix 2 multithreading related crashes.
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2020-04-10 15:50:53 +02:00 |
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17dfbb4cab
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Fix voxel index calculations in the world editor.
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2020-04-10 13:40:07 +02:00 |
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073e1aeb97
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Fix build for 4.0.
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2020-04-09 12:34:39 +02:00 |
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4a535207e0
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Now chunks will generate the collider in the spawned thread. Also a few smaller tweaks.
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2020-04-06 20:05:19 +02:00 |
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b4c61ac674
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Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this.
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2020-04-06 13:41:45 +02:00 |
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