|
ba0c1bc820
|
Added a flat level generator.
|
2020-04-17 15:29:36 +02:00 |
|
|
9da5d2e2d0
|
VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder.
|
2020-04-02 21:28:19 +02:00 |
|
|
db77530ec1
|
Updated the license for 2020, and added it to the top of my cpp files.
|
2020-01-31 19:52:37 +01:00 |
|
|
a67d0393ca
|
Clang format.
|
2020-01-09 04:29:05 +01:00 |
|
|
1003a393e6
|
More work.
|
2019-11-19 16:33:06 +01:00 |
|
|
d2566ab82b
|
gdscript->c++ conversions.
|
2019-11-19 14:42:21 +01:00 |
|
|
5eb5249147
|
Level generator skeleton class.
|
2019-09-03 13:52:32 +02:00 |
|