|
b6afad3024
|
Fix 2 typos.
|
2019-11-06 17:56:45 +01:00 |
|
|
033fe750c0
|
Updated the color baking algorithm, and restructured build phases.
|
2019-11-06 17:43:51 +01:00 |
|
|
588ed550c8
|
Added texture to VoxelmanPropMesh, and added material, and uv_margin properties to VoxelMesher.
|
2019-11-05 21:22:39 +01:00 |
|
|
2ed334dade
|
Now Voxel Surfaces work again.
|
2019-08-11 22:28:26 +02:00 |
|
|
9b842c159a
|
-Moved the basic mesh color baking into the base VoxelMesher, as well as the 2 light specific parameters.
-Added a binding from the AO VoxelBuffer enum value.
-Renamed back draw_debug_voxels_colored to draw_debug_voxels.
|
2019-07-24 02:14:02 +02:00 |
|
|
47f3fa2a7f
|
Now the props use transforms internally, instead of vectors. And improved the design a bit.
|
2019-07-20 14:48:56 +02:00 |
|
|
4ad2faca86
|
Started reworking the mesher, and the cunk's interface.
|
2019-07-19 20:54:09 +02:00 |
|
|
029f241005
|
Implemented props.
|
2019-07-18 18:56:42 +02:00 |
|
|
9c036f0706
|
Now VoxelChunk uses the VisualServer, and PhysicsServer directly.
|
2019-07-18 01:43:58 +02:00 |
|
|
469773a9fd
|
Fixed the voxel mesher, and converted it to c++. Also small bugfixes, and binding improvements. ALso moved a few export variables from GDscript to bindings.
|
2019-07-17 17:01:12 +02:00 |
|
|
e4e38c0bde
|
Work on lights, and cleanups.
|
2019-07-17 02:28:16 +02:00 |
|
|
ba05f93aa2
|
-Removed Voxel, not needed.
-Huge cleanup.
-Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
|
2019-06-07 19:13:07 +02:00 |
|
|
9fb6a4e1c1
|
Progress on getting voxelman to work again, also cleanups.
|
2019-06-07 01:33:41 +02:00 |
|
|
bc9896b695
|
Added in the classes which I want to salvage from my test voxel engine. Some of the classes contain horrible code because I learned godot engine development with these, the will be cleaned up. The Vector3i is from Zylann's godot_voxel module, I'll properly credit him a bit later.
|
2019-05-31 22:54:31 +02:00 |
|