Work on BlockVoxelStructure.

This commit is contained in:
Relintai 2020-10-30 02:36:34 +01:00
parent 9a151ffc6c
commit fd464c042c
2 changed files with 68 additions and 81 deletions

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@ -22,79 +22,69 @@ SOFTWARE.
#include "block_voxel_structure.h" #include "block_voxel_structure.h"
int BlockVoxelStructure::get_channel_count() const { int BlockVoxelStructure::get_channel_type() const {
return _channel_count; return _channel_type;
} }
void BlockVoxelStructure::set_channel_count(const int value) { void BlockVoxelStructure::set_channel_type(const int value) {
_channel_count = value; _channel_type = value;
} }
uint8_t BlockVoxelStructure::get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const { int BlockVoxelStructure::get_channel_isolevel() const {
VSIntPos p; return _channel_isolevel;
p.x = p_x; }
p.y = p_y; void BlockVoxelStructure::set_channel_isolevel(const int value) {
p.z = p_z; _channel_isolevel = value;
if (!_data.has(p))
return 0;
PoolByteArray arr = _data[p];
ERR_FAIL_INDEX_V(arr.size(), p_channel_index, 0);
return arr[p_channel_index];
} }
void BlockVoxelStructure::set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index) {
VSIntPos p;
p.x = p_x;
p.y = p_y;
p.z = p_z;
PoolByteArray arr; int BlockVoxelStructure::get_voxel_type(int p_x, int p_y, int p_z) const {
DataEntry p;
if (!_data.has(p)) { for (int i = 0; i < _data.size(); ++i) {
arr.resize(_channel_count); p = _data[i];
for (int i = 0; i < _channel_count; ++i) { if (p.x == p_x && p.y == p_y && p.z == p_z) {
arr.set(i, p_value); return p.data_type;
} }
} else {
arr = _data[p];
} }
_data[p] = arr; return 0;
}
int BlockVoxelStructure::get_voxel_isolevel(int p_x, int p_y, int p_z) const {
DataEntry p;
for (int i = 0; i < _data.size(); ++i) {
p = _data[i];
if (p.x == p_x && p.y == p_y && p.z == p_z) {
return p.data_isolevel;
}
}
return 0;
} }
PoolByteArray BlockVoxelStructure::get_voxel_data(int p_x, int p_y, int p_z) const { void BlockVoxelStructure::set_voxel(int p_x, int p_y, int p_z, int p_type, int p_isolevel) {
VSIntPos p; DataEntry p;
p.x = p_x; p.x = p_x;
p.y = p_y; p.y = p_y;
p.z = p_z; p.z = p_z;
p.data_type = p_type;
p.data_isolevel = p_isolevel;
if (!_data.has(p)) _data.push_back(p);
return PoolByteArray();
return _data[p];
}
void BlockVoxelStructure::set_voxel_data(PoolByteArray p_arr, int p_x, int p_y, int p_z) {
VSIntPos p;
p.x = p_x;
p.y = p_y;
p.z = p_z;
_data[p] = p_arr;
} }
//void BlockVoxelStructure::_write_to_chunk(Node *chunk) { void BlockVoxelStructure::_write_to_chunk(Ref<VoxelChunk> chunk) {
//Ref<VoxelChunk> c = Object::cast_to<VoxelChunk>(chunk); //Ref<VoxelChunk> c = Object::cast_to<VoxelChunk>(chunk);
//} }
void BlockVoxelStructure::clear() { void BlockVoxelStructure::clear() {
_data.clear(); _data.clear();
} }
BlockVoxelStructure::BlockVoxelStructure() { BlockVoxelStructure::BlockVoxelStructure() {
_channel_count = 0; _channel_type = 0;
_channel_isolevel = 0;
} }
BlockVoxelStructure::~BlockVoxelStructure() { BlockVoxelStructure::~BlockVoxelStructure() {
@ -102,15 +92,18 @@ BlockVoxelStructure::~BlockVoxelStructure() {
} }
void BlockVoxelStructure::_bind_methods() { void BlockVoxelStructure::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_channel_count"), &BlockVoxelStructure::get_channel_count); ClassDB::bind_method(D_METHOD("get_channel_type"), &BlockVoxelStructure::get_channel_type);
ClassDB::bind_method(D_METHOD("set_channel_count", "value"), &BlockVoxelStructure::set_channel_count); ClassDB::bind_method(D_METHOD("set_channel_type", "value"), &BlockVoxelStructure::set_channel_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count"); ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_type"), "set_channel_type", "get_channel_type");
ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel_index"), &BlockVoxelStructure::get_voxel, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_channel_isolevel"), &BlockVoxelStructure::get_channel_isolevel);
ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel_index"), &BlockVoxelStructure::set_voxel, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_channel_isolevel", "value"), &BlockVoxelStructure::set_channel_isolevel);
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_isolevel"), "set_channel_isolevel", "get_channel_isolevel");
ClassDB::bind_method(D_METHOD("get_voxel_data", "x", "y", "z"), &BlockVoxelStructure::get_voxel_data); ClassDB::bind_method(D_METHOD("get_voxel_type", "x", "y", "z"), &BlockVoxelStructure::get_voxel_type);
ClassDB::bind_method(D_METHOD("set_voxel_data", "arr", "x", "y", "z"), &BlockVoxelStructure::set_voxel_data); ClassDB::bind_method(D_METHOD("get_voxel_isolevel", "x", "y", "z"), &BlockVoxelStructure::get_voxel_isolevel);
//ClassDB::bind_method(D_METHOD("_write_to_chunk", "chunk"), &BlockVoxelStructure::_write_to_chunk); ClassDB::bind_method(D_METHOD("set_voxel", "x", "y", "z", "type", "isolevel"), &BlockVoxelStructure::set_voxel);
ClassDB::bind_method(D_METHOD("_write_to_chunk", "chunk"), &BlockVoxelStructure::_write_to_chunk);
} }

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@ -29,23 +29,26 @@ SOFTWARE.
#include pool_vector_h #include pool_vector_h
include_pool_vector include_pool_vector
#include "core/hash_map.h" #include "core/vector.h"
#include "voxel_chunk.h" #include "voxel_chunk.h"
;
class BlockVoxelStructure : public VoxelStructure { class BlockVoxelStructure : public VoxelStructure {
GDCLASS(BlockVoxelStructure, VoxelStructure); GDCLASS(BlockVoxelStructure, VoxelStructure);
public: public:
int get_channel_count() const; int get_channel_type() const;
void set_channel_count(const int value); void set_channel_type(const int value);
uint8_t get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const; int get_channel_isolevel() const;
void set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index); void set_channel_isolevel(const int value);
PoolByteArray get_voxel_data(int p_x, int p_y, int p_z) const; int get_voxel_type(int p_x, int p_y, int p_z) const;
void set_voxel_data(PoolByteArray p_arr, int p_x, int p_y, int p_z); int get_voxel_isolevel(int p_x, int p_y, int p_z) const;
//void _write_to_chunk(Node *chunk); void set_voxel(int p_x, int p_y, int p_z, int p_type, int p_isolevel);
void _write_to_chunk(Ref<VoxelChunk> chunk);
void clear(); void clear();
@ -56,28 +59,19 @@ protected:
static void _bind_methods(); static void _bind_methods();
public: public:
struct VSIntPos { struct DataEntry {
int x; int x;
int y; int y;
int z; int z;
}; int data_type;
int data_isolevel;
struct VSIntPosHasher {
static _FORCE_INLINE_ uint32_t hash(const VSIntPos &v) {
uint32_t hash = hash_djb2_one_32(v.x);
hash = hash_djb2_one_32(v.y, hash);
return hash_djb2_one_32(v.z, hash);
}
}; };
private: private:
int _channel_count; int _channel_type;
int _channel_isolevel;
HashMap<VSIntPos, PoolByteArray, VSIntPosHasher> _data; Vector<DataEntry> _data;
}; };
_FORCE_INLINE_ bool operator==(const BlockVoxelStructure::VSIntPos &a, const BlockVoxelStructure::VSIntPos &b) {
return a.x == b.x && a.y == b.y && a.z == b.z;
}
#endif #endif