Fix voxel editor after the skeleton editor patch.

This commit is contained in:
Relintai 2021-02-23 10:14:50 +01:00
parent 9253cc53c6
commit e99fc27985

View File

@ -91,7 +91,7 @@ protected:
void _notification(int p_what);
public:
virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
virtual bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
virtual String get_name() const { return "VoxelWorldEditor"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);