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https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
The library now has an initialized bool. Also the world editor will refresh rects in the library if needed.
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@ -26,6 +26,13 @@ SOFTWARE.
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#include "core/version.h"
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bool VoxelmanLibrary::get_initialized() const {
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return _initialized;
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}
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void VoxelmanLibrary::set_initialized(const bool value) {
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_initialized = value;
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}
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//Materials
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Ref<Material> VoxelmanLibrary::get_material(const int index) {
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ERR_FAIL_INDEX_V(index, _materials.size(), Ref<VoxelSurface>(NULL));
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@ -181,6 +188,7 @@ void VoxelmanLibrary::clear_props() {
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//Rects
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void VoxelmanLibrary::refresh_rects() {
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_initialized = true;
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}
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void VoxelmanLibrary::setup_material_albedo(int material_index, Ref<Texture> texture) {
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@ -189,6 +197,7 @@ void VoxelmanLibrary::setup_material_albedo(int material_index, Ref<Texture> tex
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}
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VoxelmanLibrary::VoxelmanLibrary() {
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_initialized = false;
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}
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VoxelmanLibrary::~VoxelmanLibrary() {
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@ -198,6 +207,10 @@ VoxelmanLibrary::~VoxelmanLibrary() {
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}
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void VoxelmanLibrary::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_initialized"), &VoxelmanLibrary::get_initialized);
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ClassDB::bind_method(D_METHOD("set_initialized", "value"), &VoxelmanLibrary::set_initialized);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized"), "set_initialized", "get_initialized");
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BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::INT, "material_index"), PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
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ClassDB::bind_method(D_METHOD("get_material", "index"), &VoxelmanLibrary::get_material);
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@ -43,6 +43,9 @@ public:
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};
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public:
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bool get_initialized() const;
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void set_initialized(const bool value);
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Ref<Material> get_material(const int index);
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void add_material(const Ref<Material> &value);
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void set_material(const int index, const Ref<Material> &value);
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@ -95,6 +98,7 @@ protected:
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static void _bind_methods();
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private:
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bool _initialized;
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Vector<Ref<Material> > _materials;
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Vector<Ref<Material> > _liquid_materials;
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Vector<Ref<Material> > _clutter_materials;
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@ -333,6 +333,8 @@ void VoxelmanLibraryMerger::refresh_rects() {
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surface->refresh_rects();
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}
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}
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set_initialized(true);
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}
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void VoxelmanLibraryMerger::_setup_material_albedo(const int material_index, const Ref<Texture> &texture) {
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@ -113,6 +113,8 @@ void VoxelmanLibrarySimple::set_voxel_surfaces(const Vector<Variant> &surfaces)
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_voxel_surfaces.push_back(surface);
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}
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set_initialized(true);
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}
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//Liquids
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@ -163,6 +163,9 @@ void VoxelWorldEditor::edit(VoxelWorld *p_world) {
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if (!library.is_valid())
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return;
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if (!library->get_initialized())
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library->refresh_rects();
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bool f = false;
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for (int i = 0; i < library->get_num_surfaces(); ++i) {
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Ref<VoxelSurface> surface = library->get_voxel_surface(i);
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