mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-14 10:17:20 +01:00
Fix compile if the props module isn't present.
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02b434a2a2
commit
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@ -22,7 +22,10 @@ SOFTWARE.
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#include "voxelman_library.h"
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#ifdef PROPS_PRESENT
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#include "../../props/props/prop_data.h"
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#endif
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#include "scene/resources/packed_scene.h"
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#include "../defines.h"
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@ -204,6 +207,7 @@ int VoxelmanLibrary::get_num_scenes() const {
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void VoxelmanLibrary::clear_scenes() {
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}
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#ifdef PROPS_PRESENT
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Ref<PropData> VoxelmanLibrary::get_prop(const int id) {
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return Ref<PropData>();
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}
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@ -218,6 +222,7 @@ int VoxelmanLibrary::get_num_props() const {
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}
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void VoxelmanLibrary::clear_props() {
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}
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#endif
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//Rects
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void VoxelmanLibrary::refresh_rects() {
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@ -286,12 +291,14 @@ void VoxelmanLibrary::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_num_surfaces"), &VoxelmanLibrary::get_num_surfaces);
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ClassDB::bind_method(D_METHOD("clear_surfaces"), &VoxelmanLibrary::clear_surfaces);
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#ifdef PROPS_PRESENT
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ClassDB::bind_method(D_METHOD("get_prop", "id"), &VoxelmanLibrary::get_prop);
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ClassDB::bind_method(D_METHOD("add_prop", "value"), &VoxelmanLibrary::add_prop);
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ClassDB::bind_method(D_METHOD("set_prop", "id", "surface"), &VoxelmanLibrary::set_prop);
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ClassDB::bind_method(D_METHOD("remove_prop", "id"), &VoxelmanLibrary::remove_prop);
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ClassDB::bind_method(D_METHOD("get_num_props"), &VoxelmanLibrary::get_num_props);
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ClassDB::bind_method(D_METHOD("clear_props"), &VoxelmanLibrary::clear_props);
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#endif
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ClassDB::bind_method(D_METHOD("refresh_rects"), &VoxelmanLibrary::refresh_rects);
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@ -32,7 +32,9 @@ SOFTWARE.
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class VoxelSurface;
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class VoxelMesher;
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class PackedScene;
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#ifdef PROPS_PRESENT
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class PropData;
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#endif
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class VoxelmanLibrary : public Resource {
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GDCLASS(VoxelmanLibrary, Resource)
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@ -92,12 +94,14 @@ public:
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virtual int get_num_scenes() const;
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virtual void clear_scenes();
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#ifdef PROPS_PRESENT
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virtual Ref<PropData> get_prop(const int id);
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virtual void add_prop(Ref<PropData> value);
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virtual void set_prop(const int id, Ref<PropData> value);
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virtual void remove_prop(const int id);
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virtual int get_num_props() const;
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virtual void clear_props();
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#endif
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virtual void refresh_rects();
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@ -25,9 +25,11 @@ SOFTWARE.
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/texture.h"
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#ifdef PROPS_PRESENT
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#include "../../props/props/prop_data.h"
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#include "../../props/props/prop_data_mesh.h"
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#include "../../props/props/prop_data_prop.h"
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#endif
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#include "../defines.h"
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@ -145,6 +147,7 @@ void VoxelmanLibraryMerger::set_voxel_surfaces(const Vector<Variant> &surfaces)
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}
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}
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#ifdef PROPS_PRESENT
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Ref<PropData> VoxelmanLibraryMerger::get_prop(const int index) {
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ERR_FAIL_INDEX_V(index, _props.size(), Ref<PropData>());
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@ -177,6 +180,7 @@ Vector<Variant> VoxelmanLibraryMerger::get_props() {
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void VoxelmanLibraryMerger::set_props(const Vector<Variant> &props) {
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VARIANT_ARRAY_SET(props, _props, PropData);
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}
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#endif
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void VoxelmanLibraryMerger::refresh_rects() {
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bool texture_added = false;
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@ -211,6 +215,7 @@ void VoxelmanLibraryMerger::refresh_rects() {
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setup_material_albedo(MATERIAL_INDEX_LIQUID, tex);
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}
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#ifdef PROPS_PRESENT
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texture_added = false;
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for (int i = 0; i < _props.size(); i++) {
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Ref<PropData> prop = _props.get(i);
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@ -230,6 +235,7 @@ void VoxelmanLibraryMerger::refresh_rects() {
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setup_material_albedo(MATERIAL_INDEX_PROP, tex);
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}
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#endif
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for (int i = 0; i < _voxel_surfaces.size(); i++) {
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Ref<VoxelSurfaceMerger> surface = _voxel_surfaces[i];
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@ -341,6 +347,7 @@ VoxelmanLibraryMerger::~VoxelmanLibraryMerger() {
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_prop_packer.unref();
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}
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#ifdef PROPS_PRESENT
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bool VoxelmanLibraryMerger::process_prop_textures(Ref<PropData> prop) {
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if (!prop.is_valid()) {
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return false;
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@ -373,6 +380,7 @@ bool VoxelmanLibraryMerger::process_prop_textures(Ref<PropData> prop) {
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return texture_added;
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}
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#endif
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void VoxelmanLibraryMerger::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_texture_flags"), &VoxelmanLibraryMerger::get_texture_flags);
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@ -399,9 +407,11 @@ void VoxelmanLibraryMerger::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_voxel_surfaces"), &VoxelmanLibraryMerger::set_voxel_surfaces);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_surfaces", PROPERTY_HINT_NONE, "17/17:VoxelSurfaceMerger", PROPERTY_USAGE_DEFAULT, "VoxelSurfaceMerger"), "set_voxel_surfaces", "get_voxel_surfaces");
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#ifdef PROPS_PRESENT
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ClassDB::bind_method(D_METHOD("get_props"), &VoxelmanLibraryMerger::get_props);
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ClassDB::bind_method(D_METHOD("set_props"), &VoxelmanLibraryMerger::set_props);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:PropData", PROPERTY_USAGE_DEFAULT, "PropData"), "set_props", "get_props");
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#endif
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ClassDB::bind_method(D_METHOD("_setup_material_albedo", "material_index", "texture"), &VoxelmanLibraryMerger::_setup_material_albedo);
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}
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@ -65,6 +65,7 @@ public:
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Vector<Variant> get_voxel_surfaces();
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void set_voxel_surfaces(const Vector<Variant> &surfaces);
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#ifdef PROPS_PRESENT
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Ref<PropData> get_prop(const int index);
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void add_prop(Ref<PropData> value);
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void set_prop(const int index, const Ref<PropData> &value);
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@ -74,6 +75,7 @@ public:
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Vector<Variant> get_props();
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void set_props(const Vector<Variant> &props);
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#endif
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void refresh_rects();
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@ -83,13 +85,17 @@ public:
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~VoxelmanLibraryMerger();
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protected:
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#ifdef PROPS_PRESENT
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bool process_prop_textures(Ref<PropData> prop);
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#endif
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static void _bind_methods();
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private:
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Vector<Ref<VoxelSurfaceMerger> > _voxel_surfaces;
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#ifdef PROPS_PRESENT
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Vector<Ref<PropData> > _props;
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#endif
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Ref<TexturePacker> _packer;
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Ref<TexturePacker> _prop_packer;
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@ -115,6 +115,7 @@ void VoxelChunkPropData::set_mesh_texture(const Ref<Texture> &value) {
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_texture = value;
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}
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#ifdef PROPS_PRESENT
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Ref<PropDataLight> VoxelChunkPropData::get_light() {
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return _light;
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}
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@ -128,6 +129,7 @@ Ref<PropData> VoxelChunkPropData::get_prop() {
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void VoxelChunkPropData::set_prop(const Ref<PropData> &value) {
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_prop = value;
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}
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#endif
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Node *VoxelChunkPropData::get_spawned_prop() const {
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return _spawned_prop;
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@ -159,8 +161,10 @@ VoxelChunkPropData::VoxelChunkPropData() {
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VoxelChunkPropData::~VoxelChunkPropData() {
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_mesh.unref();
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_texture.unref();
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#ifdef PROPS_PRESENT
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_light.unref();
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_prop.unref();
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#endif
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_scene.unref();
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_owner.unref();
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@ -224,6 +228,7 @@ void VoxelChunkPropData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_mesh_texture", "value"), &VoxelChunkPropData::set_mesh_texture);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_mesh_texture", "get_mesh_texture");
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#ifdef PROPS_PRESENT
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ClassDB::bind_method(D_METHOD("get_light"), &VoxelChunkPropData::get_light);
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ClassDB::bind_method(D_METHOD("set_light", "value"), &VoxelChunkPropData::set_light);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "PropDataLight"), "set_light", "get_light");
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@ -231,6 +236,7 @@ void VoxelChunkPropData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_prop"), &VoxelChunkPropData::get_prop);
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ClassDB::bind_method(D_METHOD("set_prop", "value"), &VoxelChunkPropData::set_prop);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop", PROPERTY_HINT_RESOURCE_TYPE, "PropData"), "set_prop", "get_prop");
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#endif
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ClassDB::bind_method(D_METHOD("get_scene"), &VoxelChunkPropData::get_scene);
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ClassDB::bind_method(D_METHOD("set_scene", "value"), &VoxelChunkPropData::set_scene);
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@ -29,8 +29,12 @@ SOFTWARE.
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#include "scene/resources/packed_scene.h"
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#include "../../mesh_data_resource/mesh_data_resource.h"
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#ifdef PROPS_PRESENT
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#include "../../props/props/prop_data.h"
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#include "../../props/props/prop_data_light.h"
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#endif
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#include "scene/resources/texture.h"
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class VoxelChunk;
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@ -66,11 +70,13 @@ public:
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Ref<Texture> get_mesh_texture();
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void set_mesh_texture(const Ref<Texture> &value);
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#ifdef PROPS_PRESENT
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Ref<PropDataLight> get_light();
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void set_light(const Ref<PropDataLight> &value);
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Ref<PropData> get_prop();
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void set_prop(const Ref<PropData> &value);
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#endif
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Ref<PackedScene> get_scene();
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void set_scene(const Ref<PackedScene> &value);
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@ -118,8 +124,11 @@ private:
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Ref<MeshDataResource> _mesh;
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Ref<Texture> _texture;
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#ifdef PROPS_PRESENT
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Ref<PropDataLight> _light;
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Ref<PropData> _prop;
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#endif
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};
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#endif
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