mirror of
https://github.com/Relintai/voxelman.git
synced 2025-01-12 15:01:09 +01:00
Added mesh simplifier to the build, fixed compile, and started work on bindings.
This commit is contained in:
parent
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commit
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5
SCsub
5
SCsub
@ -7,6 +7,7 @@ module_env = env.Clone()
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if os.path.isdir('../mesh_data_resource'):
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module_env.Append(CPPDEFINES=['MESH_DATA_RESOURCE_PRESENT'])
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module_env.Append(CPPFLAGS=["-std=c++11"])
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sources = [
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@ -31,6 +32,9 @@ sources = [
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"meshers/transvoxel_uv_mesher/voxel_mesher_transvoxel.cpp",
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"meshers/transvoxel_uv_mesher/transvoxel_tables.cpp",
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"meshers/mesh_simplifiers/mesh_simplifier.cpp",
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"meshers/mesh_simplifiers/fast_quadratic_mesh_simplifier.cpp",
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"world/voxel_world.cpp",
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"world/voxel_chunk.cpp",
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"world/voxel_structure.cpp",
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@ -56,7 +60,6 @@ sources = [
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"clutter/ground_clutter_foliage.cpp",
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]
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if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
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# Shared lib compilation
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module_env.Append(CCFLAGS=['-fPIC'])
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@ -1,4 +1,4 @@
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#include "mesh_simplifier.h"
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#include "fast_quadratic_mesh_simplifier.h"
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#include "../voxel_mesher.h"
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@ -6,7 +6,7 @@
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//Mesh Simplification
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//Ported from https://github.com/Whinarn/UnityMeshSimplifier
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//Original license: MIT License Copyright (c) 2017 Mattias Edlund
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void MeshSimplifier::initialize(Ref<VoxelMesher> mesher) {
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void FastQuadraticMeshSimplifier::initialize(Ref<VoxelMesher> mesher) {
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_mesher = mesher;
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_vertices = mesher->get_vertices();
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@ -36,7 +36,7 @@ void MeshSimplifier::initialize(Ref<VoxelMesher> mesher) {
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}
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}
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void MeshSimplifier::refresh_vertices() {
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void FastQuadraticMeshSimplifier::refresh_vertices() {
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_vertices.resize(_mu_vertices.size());
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for (int i = 0; i < _mu_vertices.size(); ++i) {
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MUVertex vert = _mu_vertices[i];
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@ -49,9 +49,9 @@ void MeshSimplifier::refresh_vertices() {
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//private ResizableArray<Vertex> vertices = null;
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//Mesh Simplification
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//Ported from https://github.com/Whinarn/UnityMeshSimplifier
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//Ported from https://github.com/Whinarn/UnityFastQuadraticMeshSimplifier
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//Original license: MIT License Copyright (c) 2017 Mattias Edlund
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void MeshSimplifier::SimplifyMesh(float quality) {
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void FastQuadraticMeshSimplifier::SimplifyMesh(float quality) {
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quality = CLAMP(quality, 0, 1);
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int deletedTris = 0;
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@ -74,7 +74,7 @@ void MeshSimplifier::SimplifyMesh(float quality) {
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// Clear dirty flag
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for (int i = 0; i < _mu_triangles.size(); ++i) {
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_mu_triangles[i].dirty = false;
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_mu_triangles[i].set_dirty(false);
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}
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// All triangles with edges below the threshold will be removed
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@ -95,9 +95,9 @@ void MeshSimplifier::SimplifyMesh(float quality) {
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}
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//Mesh Simplification
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//Ported from https://github.com/Whinarn/UnityMeshSimplifier
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//Ported from https://github.com/Whinarn/UnityFastQuadraticMeshSimplifier
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//Original license: MIT License Copyright (c) 2017 Mattias Edlund
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void MeshSimplifier::SimplifyMeshLossless() {
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void FastQuadraticMeshSimplifier::SimplifyMeshLossless() {
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int deletedTris = 0;
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PoolVector<bool> deleted0;
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PoolVector<bool> deleted1;
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@ -109,7 +109,7 @@ void MeshSimplifier::SimplifyMeshLossless() {
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// Clear dirty flag
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for (int i = 0; i < _mu_triangles.size(); ++i) {
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_mu_triangles[i].dirty = false;
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_mu_triangles[i].set_dirty(false);
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}
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// All triangles with edges below the threshold will be removed
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@ -134,7 +134,7 @@ void MeshSimplifier::SimplifyMeshLossless() {
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//Debug.LogFormat("Finished simplification with triangle count {0}", this.triangles.Length);
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}
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void MeshSimplifier::UpdateMesh(int iteration) {
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void FastQuadraticMeshSimplifier::UpdateMesh(int iteration) {
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if (iteration > 0) // compact triangles
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{
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int dst = 0;
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@ -160,9 +160,9 @@ void MeshSimplifier::UpdateMesh(int iteration) {
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int vsize = 0;
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for (int i = 0; i < _mu_vertices.size(); i++) {
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_mu_vertices[i].borderEdge = false;
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_mu_vertices[i].uvSeamEdge = false;
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_mu_vertices[i].uvFoldoverEdge = false;
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_mu_vertices[i].set_border_edge(false);
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_mu_vertices[i].set_uv_seam_edge(false);
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_mu_vertices[i].set_uv_foldover_edge(false);
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}
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int ofs;
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@ -203,7 +203,7 @@ void MeshSimplifier::UpdateMesh(int iteration) {
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for (int j = 0; j < vsize; j++) {
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if (vcount[j] == 1) {
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id = vids[j];
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_mu_vertices[id].borderEdge = true;
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_mu_vertices[id].set_border_edge(true);
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++borderVertexCount;
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if (enableSmartLink) {
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@ -260,16 +260,16 @@ void MeshSimplifier::UpdateMesh(int iteration) {
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double sqrMagnitude = sqrX + sqrY + sqrZ;
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if (sqrMagnitude <= vertexLinkDistanceSqr) {
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borderVertices.get(j).index = -1; // NOTE: This makes sure that the "other" vertex is not processed again
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_mu_vertices[myIndex].borderEdge = false;
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_mu_vertices[otherIndex].borderEdge = false;
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borderVertices.get(j).set_index(-1); // NOTE: This makes sure that the "other" vertex is not processed again
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_mu_vertices[myIndex].set_border_edge(false);
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_mu_vertices[otherIndex].set_border_edge(false);
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if (AreUVsTheSame(0, myIndex, otherIndex)) {
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_mu_vertices[myIndex].uvFoldoverEdge = true;
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_mu_vertices[otherIndex].uvFoldoverEdge = true;
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_mu_vertices[myIndex].set_uv_foldover_edge(true);
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_mu_vertices[otherIndex].set_uv_foldover_edge(true);
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} else {
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_mu_vertices[myIndex].uvSeamEdge = true;
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_mu_vertices[otherIndex].uvSeamEdge = true;
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_mu_vertices[myIndex].set_uv_seam_edge(true);
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_mu_vertices[otherIndex].set_uv_seam_edge(true);
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}
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int otherTriangleCount = _mu_vertices[otherIndex].tcount;
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@ -323,32 +323,32 @@ void MeshSimplifier::UpdateMesh(int iteration) {
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for (int i = 0; i < _mu_triangles.size(); ++i) {
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// Calc Edge Error
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MUTriangle triangle = _mu_triangles[i];
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_mu_triangles[i].err0 = CalculateError(_mu_vertices[triangle.v0], _mu_vertices[triangle.v1], &dummy);
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_mu_triangles[i].err1 = CalculateError(_mu_vertices[triangle.v1], _mu_vertices[triangle.v2], &dummy);
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_mu_triangles[i].err2 = CalculateError(_mu_vertices[triangle.v2], _mu_vertices[triangle.v0], &dummy);
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_mu_triangles[i].err3 = MeshSimplifier::Min3(_mu_triangles[i].err0, _mu_triangles[i].err1, _mu_triangles[i].err2);
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_mu_triangles[i].set_err0(CalculateError(_mu_vertices[triangle.v0], _mu_vertices[triangle.v1], &dummy));
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_mu_triangles[i].set_err1(CalculateError(_mu_vertices[triangle.v1], _mu_vertices[triangle.v2], &dummy));
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_mu_triangles[i].set_err2(CalculateError(_mu_vertices[triangle.v2], _mu_vertices[triangle.v0], &dummy));
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_mu_triangles[i].set_err3(FastQuadraticMeshSimplifier::Min3(_mu_triangles[i].err0, _mu_triangles[i].err1, _mu_triangles[i].err2));
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}
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}
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}
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void MeshSimplifier::UpdateReferences() {
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void FastQuadraticMeshSimplifier::UpdateReferences() {
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// Init Reference ID list
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for (int i = 0; i < _mu_vertices.size(); i++) {
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_mu_vertices[i].tstart = 0;
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_mu_vertices[i].tcount = 0;
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_mu_vertices[i].set_tstart(0);
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_mu_vertices[i].set_tcount(0);
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}
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for (int i = 0; i < _mu_triangles.size(); i++) {
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++_mu_vertices[_mu_triangles[i].v0].tcount;
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++_mu_vertices[_mu_triangles[i].v1].tcount;
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++_mu_vertices[_mu_triangles[i].v2].tcount;
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_mu_vertices[_mu_triangles[i].v0].set_tcount(_mu_vertices[_mu_triangles[i].v0].tcount + 1);
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_mu_vertices[_mu_triangles[i].v1].set_tcount(_mu_vertices[_mu_triangles[i].v1].tcount + 1);
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_mu_vertices[_mu_triangles[i].v2].set_tcount(_mu_vertices[_mu_triangles[i].v2].tcount + 1);
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}
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int tstart = 0;
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for (int i = 0; i < _mu_vertices.size(); i++) {
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_mu_vertices[i].tstart = tstart;
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_mu_vertices[i].set_tstart(tstart);
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tstart += _mu_vertices[i].tcount;
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_mu_vertices[i].tcount = 0;
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_mu_vertices[i].set_tcount(0);
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}
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// Write References
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@ -368,20 +368,20 @@ void MeshSimplifier::UpdateReferences() {
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_mu_refs[start1 + count1].Set(i, 1);
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_mu_refs[start2 + count2].Set(i, 2);
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++_mu_vertices[v0].tcount;
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++_mu_vertices[v1].tcount;
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++_mu_vertices[v2].tcount;
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_mu_vertices[v0].set_tcount(_mu_vertices[v0].tcount + 1);
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_mu_vertices[v1].set_tcount(_mu_vertices[v1].tcount + 1);
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_mu_vertices[v2].set_tcount(_mu_vertices[v2].tcount + 1);
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}
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}
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/// <summary>
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/// Finally compact mesh before exiting.
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/// </summary>
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void MeshSimplifier::CompactMesh() {
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void FastQuadraticMeshSimplifier::CompactMesh() {
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int dst = 0;
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for (int i = 0; i < _mu_vertices.size(); i++) {
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_mu_vertices[i].tcount = 0;
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_mu_vertices[i].set_tcount(0);
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}
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for (int i = 0; i < _mu_triangles.size(); i++) {
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@ -415,9 +415,9 @@ void MeshSimplifier::CompactMesh() {
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int newTriangleIndex = ++dst;
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_mu_triangles[newTriangleIndex] = triangle;
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_mu_vertices[triangle.v0].tcount = 1;
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_mu_vertices[triangle.v1].tcount = 1;
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_mu_vertices[triangle.v2].tcount = 1;
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_mu_vertices[triangle.v0].set_tcount(1);
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_mu_vertices[triangle.v1].set_tcount(1);
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_mu_vertices[triangle.v2].set_tcount(1);
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}
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}
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@ -463,9 +463,9 @@ void MeshSimplifier::CompactMesh() {
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if (_indices.size() > 0) _indices.resize(dst);
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}
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bool MeshSimplifier::AreUVsTheSame(int channel, int indexA, int indexB) {
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bool FastQuadraticMeshSimplifier::AreUVsTheSame(int channel, int indexA, int indexB) {
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if (_uv2s.size() > 0) {
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Vector2 vertUV = _uv2s[channel];
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//Vector2 vertUV = _uv2s[channel];
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Vector2 uvA = _uv2s[indexA];
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Vector2 uvB = _uv2s[indexB];
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@ -476,7 +476,7 @@ bool MeshSimplifier::AreUVsTheSame(int channel, int indexA, int indexB) {
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}
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/// Remove vertices and mark deleted triangles
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int MeshSimplifier::RemoveVertexPass(int startTrisCount, int targetTrisCount, double threshold, PoolVector<bool> deleted0, PoolVector<bool> deleted1, int deletedTris) {
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int FastQuadraticMeshSimplifier::RemoveVertexPass(int startTrisCount, int targetTrisCount, double threshold, PoolVector<bool> &deleted0, PoolVector<bool> &deleted1, int deletedTris) {
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Vector3 p;
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Vector3 barycentricCoord;
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for (int tid = 0; tid < _mu_triangles.size(); tid++) {
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@ -519,9 +519,9 @@ int MeshSimplifier::RemoveVertexPass(int startTrisCount, int targetTrisCount, do
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deleted1.resize(_mu_vertices[i1].tcount); // normals temporarily
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// Don't remove if flipped
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if (Flipped(&p, i0, i1, &(_mu_vertices[i0]), deleted0))
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if (Flipped(p, i0, i1, _mu_vertices[i0], deleted0))
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continue;
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if (Flipped(&p, i1, i0, &(_mu_vertices[i1]), deleted1))
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if (Flipped(p, i1, i0, _mu_vertices[i1], deleted1))
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continue;
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// Calculate the barycentric coordinates within the triangle
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@ -544,8 +544,8 @@ int MeshSimplifier::RemoveVertexPass(int startTrisCount, int targetTrisCount, do
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}
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int tstart = _mu_refs.size();
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deletedTris = UpdateTriangles(i0, ia0, &(_mu_vertices[i0]), deleted0, deletedTris);
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deletedTris = UpdateTriangles(i0, ia0, &(_mu_vertices[i1]), deleted1, deletedTris);
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deletedTris = UpdateTriangles(i0, ia0, _mu_vertices[i0], deleted0, deletedTris);
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deletedTris = UpdateTriangles(i0, ia0, _mu_vertices[i1], deleted1, deletedTris);
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int tcount = _mu_refs.size() - tstart;
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if (tcount <= _mu_vertices[i0].tcount) {
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@ -558,10 +558,10 @@ int MeshSimplifier::RemoveVertexPass(int startTrisCount, int targetTrisCount, do
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}
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} else {
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// append
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_mu_vertices[i0].tstart = tstart;
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_mu_vertices[i0].set_tstart(tstart);
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}
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_mu_vertices[i0].tcount = tcount;
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_mu_vertices[i0].set_tcount(tcount);
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break;
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}
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@ -573,11 +573,11 @@ int MeshSimplifier::RemoveVertexPass(int startTrisCount, int targetTrisCount, do
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return deletedTris;
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}
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double MeshSimplifier::VertexError(SymmetricMatrix q, double x, double y, double z) {
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double FastQuadraticMeshSimplifier::VertexError(SymmetricMatrix q, double x, double y, double z) {
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return q.m0 * x * x + 2 * q.m1 * x * y + 2 * q.m2 * x * z + 2 * q.m3 * x + q.m4 * y * y + 2 * q.m5 * y * z + 2 * q.m6 * y + q.m7 * z * z + 2 * q.m8 * z + q.m9;
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}
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double MeshSimplifier::CalculateError(MUVertex vert0, MUVertex vert1, Vector3 *result) {
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double FastQuadraticMeshSimplifier::CalculateError(MUVertex vert0, MUVertex vert1, Vector3 *result) {
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// compute interpolated vertex
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SymmetricMatrix q = (vert0.q + vert1.q);
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bool borderEdge = (vert0.borderEdge & vert1.borderEdge);
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@ -599,7 +599,7 @@ double MeshSimplifier::CalculateError(MUVertex vert0, MUVertex vert1, Vector3 *r
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double error2 = VertexError(q, p2.x, p2.y, p2.z);
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double error3 = VertexError(q, p3.x, p3.y, p3.z);
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error = MeshSimplifier::Min3(error1, error2, error3);
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error = FastQuadraticMeshSimplifier::Min3(error1, error2, error3);
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if (error == error3) {
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result->x = p3.x;
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result->y = p3.y;
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@ -621,20 +621,20 @@ double MeshSimplifier::CalculateError(MUVertex vert0, MUVertex vert1, Vector3 *r
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return error;
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}
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int MeshSimplifier::UpdateTriangles(int i0, int ia0, MUVertex *v, PoolVector<bool> deleted, int p_deletedTriangles) {
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int FastQuadraticMeshSimplifier::UpdateTriangles(int i0, int ia0, const MUVertex &v, PoolVector<bool> &deleted, int p_deletedTriangles) {
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Vector3 p;
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int deletedTriangles = p_deletedTriangles;
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int tcount = v->tcount;
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int tcount = v.tcount;
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for (int k = 0; k < tcount; k++) {
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MURef r = _mu_refs[v->tstart + k];
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MURef r = _mu_refs[v.tstart + k];
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int tid = r.tid;
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MUTriangle t = _mu_triangles[tid];
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if (t.deleted)
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continue;
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if (deleted[k]) {
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_mu_triangles[tid].deleted = true;
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_mu_triangles[tid].set_deleted(true);
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++deletedTriangles;
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continue;
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}
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@ -648,7 +648,7 @@ int MeshSimplifier::UpdateTriangles(int i0, int ia0, MUVertex *v, PoolVector<boo
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t.err0 = CalculateError(_mu_vertices[t.v0], _mu_vertices[t.v1], &p);
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t.err1 = CalculateError(_mu_vertices[t.v1], _mu_vertices[t.v2], &p);
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t.err2 = CalculateError(_mu_vertices[t.v2], _mu_vertices[t.v0], &p);
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t.err3 = MeshSimplifier::Min3(t.err0, t.err1, t.err2);
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t.err3 = FastQuadraticMeshSimplifier::Min3(t.err0, t.err1, t.err2);
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_mu_triangles[tid] = t;
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_mu_refs.push_back(r);
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@ -657,11 +657,11 @@ int MeshSimplifier::UpdateTriangles(int i0, int ia0, MUVertex *v, PoolVector<boo
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return deletedTriangles;
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}
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bool MeshSimplifier::Flipped(Vector3 *p, int i0, int i1, MUVertex *v0, PoolVector<bool> &deleted) {
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int tcount = v0->tcount;
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bool FastQuadraticMeshSimplifier::Flipped(const Vector3 &p, int i0, int i1, const MUVertex &v0, PoolVector<bool> &deleted) {
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int tcount = v0.tcount;
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for (int k = 0; k < tcount; k++) {
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MURef r = _mu_refs[v0->tstart + k];
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MURef r = _mu_refs[v0.tstart + k];
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if (_mu_triangles[r.tid].deleted)
|
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continue;
|
||||
|
||||
@ -673,9 +673,9 @@ bool MeshSimplifier::Flipped(Vector3 *p, int i0, int i1, MUVertex *v0, PoolVecto
|
||||
continue;
|
||||
}
|
||||
|
||||
Vector3 d1 = _mu_vertices[id1].p - (*p);
|
||||
Vector3 d1 = _mu_vertices[id1].p - p;
|
||||
d1.normalize();
|
||||
Vector3 d2 = _mu_vertices[id2].p - (*p);
|
||||
Vector3 d2 = _mu_vertices[id2].p - p;
|
||||
d2.normalize();
|
||||
double dot = d1.dot(d2);
|
||||
if (Math::abs(dot) > 0.999)
|
||||
@ -692,7 +692,7 @@ bool MeshSimplifier::Flipped(Vector3 *p, int i0, int i1, MUVertex *v0, PoolVecto
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector3 MeshSimplifier::CalculateBarycentricCoords(Vector3 const &point, Vector3 const &a, Vector3 const &b, Vector3 const &c) {
|
||||
Vector3 FastQuadraticMeshSimplifier::CalculateBarycentricCoords(Vector3 const &point, Vector3 const &a, Vector3 const &b, Vector3 const &c) {
|
||||
Vector3 v0 = (Vector3)(b - a), v1 = (Vector3)(c - a), v2 = (Vector3)(point - a);
|
||||
float d00 = v0.dot(v0);
|
||||
float d01 = v0.dot(v1);
|
||||
@ -707,7 +707,7 @@ Vector3 MeshSimplifier::CalculateBarycentricCoords(Vector3 const &point, Vector3
|
||||
return Vector3(u, v, w);
|
||||
}
|
||||
|
||||
void MeshSimplifier::InterpolateVertexAttributes(int dst, int i0, int i1, int i2, Vector3 &barycentricCoord) {
|
||||
void FastQuadraticMeshSimplifier::InterpolateVertexAttributes(int dst, int i0, int i1, int i2, Vector3 &barycentricCoord) {
|
||||
if (_normals.size() > 0) {
|
||||
_normals[dst] = (_normals[i0] * barycentricCoord.x) + (_normals[i1] * barycentricCoord.y) + (_normals[i2] * barycentricCoord.z).normalized();
|
||||
}
|
||||
@ -725,7 +725,7 @@ void MeshSimplifier::InterpolateVertexAttributes(int dst, int i0, int i1, int i2
|
||||
}
|
||||
}
|
||||
|
||||
MeshSimplifier::MeshSimplifier() {
|
||||
FastQuadraticMeshSimplifier::FastQuadraticMeshSimplifier() {
|
||||
maxIterationCount = 100;
|
||||
agressiveness = 7.0;
|
||||
enableSmartLink = true;
|
@ -1,5 +1,9 @@
|
||||
#ifndef MESH_SIMPLIFIER_H
|
||||
#define MESH_SIMPLIFIER_H
|
||||
#ifndef FAST_QUADRATIC_MESH_SIMPLIFIER_H
|
||||
#define FAST_QUADRATIC_MESH_SIMPLIFIER_H
|
||||
|
||||
#include "mesh_simplifier.h"
|
||||
|
||||
#include <limits>
|
||||
|
||||
#include "mesh_utils.h"
|
||||
|
||||
@ -8,7 +12,8 @@
|
||||
|
||||
class VoxelMesher;
|
||||
|
||||
class MeshSimplifier {
|
||||
class FastQuadraticMeshSimplifier : public MeshSimplifier {
|
||||
GDCLASS(FastQuadraticMeshSimplifier, MeshSimplifier);
|
||||
|
||||
public:
|
||||
void initialize(Ref<VoxelMesher> mesher);
|
||||
@ -17,13 +22,13 @@ public:
|
||||
void SimplifyMeshLossless();
|
||||
void UpdateMesh(int iteration);
|
||||
void UpdateReferences();
|
||||
int RemoveVertexPass(int startTrisCount, int targetTrisCount, double threshold, PoolVector<bool> deleted0, PoolVector<bool> deleted1, int deletedTris);
|
||||
int RemoveVertexPass(int startTrisCount, int targetTrisCount, double threshold, PoolVector<bool> &deleted0, PoolVector<bool> &deleted1, int deletedTris);
|
||||
void CompactMesh();
|
||||
bool AreUVsTheSame(int channel, int indexA, int indexB);
|
||||
double VertexError(SymmetricMatrix q, double x, double y, double z);
|
||||
double CalculateError(MUVertex vert0, MUVertex vert1, Vector3 *result);
|
||||
int UpdateTriangles(int i0, int ia0, MUVertex *v, PoolVector<bool> deleted, int deletedTriangles);
|
||||
bool Flipped(Vector3 *p, int i0, int i1, MUVertex *v0, PoolVector<bool> &deleted);
|
||||
int UpdateTriangles(int i0, int ia0, const MUVertex &v, PoolVector<bool> &deleted, int deletedTriangles);
|
||||
bool Flipped(const Vector3 &p, int i0, int i1, const MUVertex &v0, PoolVector<bool> &deleted);
|
||||
static Vector3 CalculateBarycentricCoords(Vector3 const &point, Vector3 const &a, Vector3 const &b, Vector3 const &c);
|
||||
void InterpolateVertexAttributes(int dst, int i0, int i1, int i2, Vector3 &barycentricCoord);
|
||||
|
||||
@ -31,7 +36,7 @@ public:
|
||||
return (val1 < val2 ? (val1 < val3 ? val1 : val3) : (val2 < val3 ? val2 : val3));
|
||||
}
|
||||
|
||||
MeshSimplifier();
|
||||
FastQuadraticMeshSimplifier();
|
||||
|
||||
private:
|
||||
PoolVector<Vector3> _vertices;
|
4
meshers/mesh_simplifiers/mesh_simplifier.cpp
Normal file
4
meshers/mesh_simplifiers/mesh_simplifier.cpp
Normal file
@ -0,0 +1,4 @@
|
||||
#include "mesh_simplifier.h"
|
||||
|
||||
MeshSimplifier::MeshSimplifier() {
|
||||
}
|
19
meshers/mesh_simplifiers/mesh_simplifier.h
Normal file
19
meshers/mesh_simplifiers/mesh_simplifier.h
Normal file
@ -0,0 +1,19 @@
|
||||
#ifndef MESH_SIMPLIFIER_H
|
||||
#define MESH_SIMPLIFIER_H
|
||||
|
||||
#include "core/reference.h"
|
||||
|
||||
#include "core/pool_vector.h"
|
||||
#include "core/resource.h"
|
||||
|
||||
class MeshSimplifier : public Reference {
|
||||
GDCLASS(MeshSimplifier, Reference);
|
||||
|
||||
public:
|
||||
MeshSimplifier();
|
||||
|
||||
protected:
|
||||
static void _bind_methods() {}
|
||||
};
|
||||
|
||||
#endif
|
@ -54,7 +54,7 @@ struct SymmetricMatrix {
|
||||
/// The m44 component.
|
||||
double m9;
|
||||
|
||||
_FORCE_INLINE_ const double &operator[](int p_index) const {
|
||||
_FORCE_INLINE_ const double get(int p_index) const {
|
||||
CRASH_BAD_INDEX(p_index, 10);
|
||||
|
||||
switch (p_index) {
|
||||
@ -213,12 +213,12 @@ struct SymmetricMatrix {
|
||||
int a21, int a22, int a23,
|
||||
int a31, int a32, int a33) {
|
||||
double det =
|
||||
this[a11] * this[a22] * this[a33] +
|
||||
this[a13] * this[a21] * this[a32] +
|
||||
this[a12] * this[a23] * this[a31] -
|
||||
this[a13] * this[a22] * this[a31] -
|
||||
this[a11] * this[a23] * this[a32] -
|
||||
this[a12] * this[a21] * this[a33];
|
||||
get(a11) * get(a22) * get(a33) +
|
||||
get(a13) * get(a21) * get(a32) +
|
||||
get(a12) * get(a23) * get(a31) -
|
||||
get(a13) * get(a22) * get(a31) -
|
||||
get(a11) * get(a23) * get(a32) -
|
||||
get(a12) * get(a21) * get(a33);
|
||||
return det;
|
||||
}
|
||||
|
||||
@ -275,7 +275,7 @@ struct MUTriangle {
|
||||
return (p_index == 0 ? v0 : (p_index == 1 ? v1 : v2));
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ int set(int p_index, int value) {
|
||||
_FORCE_INLINE_ void set(int p_index, int value) {
|
||||
CRASH_BAD_INDEX(p_index, 3);
|
||||
|
||||
switch (p_index) {
|
||||
@ -289,8 +289,44 @@ struct MUTriangle {
|
||||
v2 = value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
_FORCE_INLINE_ void set_dirty(bool p_value) {
|
||||
dirty = p_value;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void set_err0(double p_value) {
|
||||
err0 = p_value;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void set_err1(double p_value) {
|
||||
err1 = p_value;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void set_err2(double p_value) {
|
||||
err2 = p_value;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void set_err3(double p_value) {
|
||||
err3 = p_value;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void set_deleted(double p_value) {
|
||||
deleted = p_value;
|
||||
}
|
||||
|
||||
MUTriangle() {
|
||||
v0 = 0;
|
||||
v1 = 0;
|
||||
v2 = 0;
|
||||
subMeshIndex = 0;
|
||||
|
||||
va0 = 0;
|
||||
va1 = 0;
|
||||
va2 = 0;
|
||||
|
||||
err0 = err1 = err2 = err3 = 0;
|
||||
deleted = dirty = false;
|
||||
}
|
||||
|
||||
MUTriangle(int p_v0, int p_v1, int p_v2, int p_subMeshIndex) {
|
||||
@ -353,6 +389,34 @@ struct MUVertex {
|
||||
bool uvSeamEdge;
|
||||
bool uvFoldoverEdge;
|
||||
|
||||
_FORCE_INLINE_ void set_tstart(int p_value) {
|
||||
tstart = p_value;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void set_tcount(int p_value) {
|
||||
tcount = p_value;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void set_border_edge(bool p_value) {
|
||||
borderEdge = p_value;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void set_uv_seam_edge(bool p_value) {
|
||||
uvSeamEdge = p_value;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void set_uv_foldover_edge(bool p_value) {
|
||||
uvFoldoverEdge = p_value;
|
||||
}
|
||||
|
||||
MUVertex() {
|
||||
tstart = 0;
|
||||
tcount = 0;
|
||||
borderEdge = true;
|
||||
uvSeamEdge = false;
|
||||
uvFoldoverEdge = false;
|
||||
}
|
||||
|
||||
MUVertex(float x, float y, float z) {
|
||||
p = Vector3(x, y, z);
|
||||
tstart = 0;
|
||||
@ -391,6 +455,10 @@ struct BorderVertex {
|
||||
int index;
|
||||
int hash;
|
||||
|
||||
_FORCE_INLINE_ void set_index(int p_value) {
|
||||
index = p_value;
|
||||
}
|
||||
|
||||
BorderVertex() {
|
||||
index = 0;
|
||||
hash = 0;
|
||||
@ -403,7 +471,7 @@ struct BorderVertex {
|
||||
};
|
||||
|
||||
struct BorderVertexComparer {
|
||||
_FORCE_INLINE_ bool operator()(const BorderVertex &a, const BorderVertex &b) const { return x.hash < y.hash; }
|
||||
_FORCE_INLINE_ bool operator()(const BorderVertex &a, const BorderVertex &b) const { return a.hash < b.hash; }
|
||||
};
|
||||
|
||||
#endif
|
@ -16,6 +16,9 @@
|
||||
#include "meshers/transvoxel_uv_mesher/voxel_mesher_transvoxel.h"
|
||||
#include "meshers/voxel_mesher.h"
|
||||
|
||||
#include "meshers/mesh_simplifiers/fast_quadratic_mesh_simplifier.h"
|
||||
#include "meshers/mesh_simplifiers/mesh_simplifier.h"
|
||||
|
||||
#include "world/environment_data.h"
|
||||
#include "world/voxel_chunk.h"
|
||||
#include "world/voxel_chunk_prop_data.h"
|
||||
@ -52,6 +55,9 @@ void register_voxelman_types() {
|
||||
ClassDB::register_class<VoxelSurfaceSimple>();
|
||||
ClassDB::register_class<VoxelSurfaceMerger>();
|
||||
|
||||
ClassDB::register_class<MeshSimplifier>();
|
||||
ClassDB::register_class<FastQuadraticMeshSimplifier>();
|
||||
|
||||
ClassDB::register_class<VoxelmanLibrary>();
|
||||
ClassDB::register_class<VoxelmanLibrarySimple>();
|
||||
ClassDB::register_class<VoxelmanLibraryMerger>();
|
||||
|
Loading…
Reference in New Issue
Block a user