mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-20 10:47:19 +01:00
Work on fixing compile.
This commit is contained in:
parent
efc9f895bd
commit
a3ceb1d866
@ -44,7 +44,7 @@ VoxelLevelGenerator::~VoxelLevelGenerator() {
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void VoxelLevelGenerator::_bind_methods() {
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void VoxelLevelGenerator::_bind_methods() {
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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//BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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#else
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#else
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GDVIRTUAL_BIND(_generate_chunk, "chunk");
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GDVIRTUAL_BIND(_generate_chunk, "chunk");
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#endif
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#endif
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@ -382,7 +382,7 @@ void VoxelLibrary::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", 0), "set_initialized", "get_initialized");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", 0), "set_initialized", "get_initialized");
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_supports_caching"));
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//BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_supports_caching"));
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#else
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#else
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GDVIRTUAL_BIND(_supports_caching);
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GDVIRTUAL_BIND(_supports_caching);
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#endif
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#endif
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@ -391,15 +391,15 @@ void VoxelLibrary::_bind_methods() {
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ClassDB::bind_method(D_METHOD("supports_caching"), &VoxelLibrary::supports_caching);
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ClassDB::bind_method(D_METHOD("supports_caching"), &VoxelLibrary::supports_caching);
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::INT, "material_index"), PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
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//BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::INT, "material_index"), PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
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#else
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#else
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GDVIRTUAL_BIND(_setup_material_albedo, "material_index", "texture");
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GDVIRTUAL_BIND(_setup_material_albedo, "material_index", "texture");
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#endif
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#endif
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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//BIND_VMETHOD(MethodInfo("_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_material_cache_get", PropertyInfo(Variant::INT, "key")));
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//BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_material_cache_get", PropertyInfo(Variant::INT, "key")));
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BIND_VMETHOD(MethodInfo("_material_cache_unref", PropertyInfo(Variant::INT, "key")));
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//BIND_VMETHOD(MethodInfo("_material_cache_unref", PropertyInfo(Variant::INT, "key")));
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#else
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#else
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GDVIRTUAL_BIND(_material_cache_get_key, "chunk", "texture");
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GDVIRTUAL_BIND(_material_cache_get_key, "chunk", "texture");
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GDVIRTUAL_BIND(_material_cache_get, "key");
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GDVIRTUAL_BIND(_material_cache_get, "key");
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@ -427,9 +427,9 @@ void VoxelLibrary::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_liquid_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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//BIND_VMETHOD(MethodInfo("_liquid_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_liquid_material_cache_get", PropertyInfo(Variant::INT, "key")));
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//BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_liquid_material_cache_get", PropertyInfo(Variant::INT, "key")));
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BIND_VMETHOD(MethodInfo("_liquid_material_cache_unref", PropertyInfo(Variant::INT, "key")));
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//BIND_VMETHOD(MethodInfo("_liquid_material_cache_unref", PropertyInfo(Variant::INT, "key")));
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#else
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#else
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GDVIRTUAL_BIND(_liquid_material_cache_get_key, "chunk", "texture");
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GDVIRTUAL_BIND(_liquid_material_cache_get_key, "chunk", "texture");
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GDVIRTUAL_BIND(_liquid_material_cache_get, "key");
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GDVIRTUAL_BIND(_liquid_material_cache_get, "key");
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@ -457,9 +457,9 @@ void VoxelLibrary::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "liquid_materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "liquid_materials_set", "liquid_materials_get");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "liquid_materials", PROPERTY_HINT_NONE, "17/17:Material", PROPERTY_USAGE_DEFAULT, "Material"), "liquid_materials_set", "liquid_materials_get");
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_prop_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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//BIND_VMETHOD(MethodInfo("_prop_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_prop_material_cache_get", PropertyInfo(Variant::INT, "key")));
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//BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "TerrainMaterialCache"), "_prop_material_cache_get", PropertyInfo(Variant::INT, "key")));
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BIND_VMETHOD(MethodInfo("_prop_material_cache_unref", PropertyInfo(Variant::INT, "key")));
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//BIND_VMETHOD(MethodInfo("_prop_material_cache_unref", PropertyInfo(Variant::INT, "key")));
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#else
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#else
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GDVIRTUAL_BIND(_prop_material_cache_get_key, "chunk", "texture");
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GDVIRTUAL_BIND(_prop_material_cache_get_key, "chunk", "texture");
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GDVIRTUAL_BIND(_prop_material_cache_get, "key");
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GDVIRTUAL_BIND(_prop_material_cache_get, "key");
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@ -363,7 +363,7 @@ void VoxelLibraryMerger::_setup_material_albedo(const int material_index, const
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}
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}
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if (shmat.is_valid()) {
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if (shmat.is_valid()) {
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shmat->set_shader_param("texture_albedo", texture);
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shmat->set_shader_parameter("texture_albedo", texture);
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}
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}
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}
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}
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}
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}
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@ -42,7 +42,7 @@ SOFTWARE.
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#include "../world/default/voxel_chunk_default.h"
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#include "../world/default/voxel_chunk_default.h"
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#include "core/hashfuncs.h"
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#include "core/templates/hashfuncs.h"
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bool VoxelLibraryMergerPCM::_supports_caching() {
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bool VoxelLibraryMergerPCM::_supports_caching() {
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return true;
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return true;
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@ -702,7 +702,7 @@ void VoxelLibraryMergerPCM::_setup_material_albedo(const int material_index, con
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}
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}
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if (shmat.is_valid()) {
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if (shmat.is_valid()) {
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shmat->set_shader_param("texture_albedo", texture);
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shmat->set_shader_parameter("texture_albedo", texture);
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}
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}
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}
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}
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}
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}
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@ -287,7 +287,7 @@ void VoxelMaterialCache::_bind_methods() {
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ClassDB::bind_method(D_METHOD("dec_ref_count"), &VoxelMaterialCache::dec_ref_count);
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ClassDB::bind_method(D_METHOD("dec_ref_count"), &VoxelMaterialCache::dec_ref_count);
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
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//BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
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#else
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#else
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GDVIRTUAL_BIND(_setup_material_albedo, "texture");
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GDVIRTUAL_BIND(_setup_material_albedo, "texture");
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#endif
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#endif
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@ -173,7 +173,7 @@ void VoxelMaterialCachePCM::_setup_material_albedo(Ref<Texture> texture) {
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Ref<ShaderMaterial> shmat = m;
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Ref<ShaderMaterial> shmat = m;
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if (shmat.is_valid()) {
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if (shmat.is_valid()) {
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shmat->set_shader_param("texture_albedo", texture);
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shmat->set_shader_parameter("texture_albedo", texture);
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}
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}
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}
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}
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}
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}
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@ -949,9 +949,9 @@ VoxelMesher::~VoxelMesher() {
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void VoxelMesher::_bind_methods() {
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void VoxelMesher::_bind_methods() {
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_add_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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//BIND_VMETHOD(MethodInfo("_add_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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BIND_VMETHOD(MethodInfo("_bake_colors", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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//BIND_VMETHOD(MethodInfo("_bake_colors", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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BIND_VMETHOD(MethodInfo("_bake_liquid_colors", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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//BIND_VMETHOD(MethodInfo("_bake_liquid_colors", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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#else
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#else
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GDVIRTUAL_BIND(_add_chunk, "chunk");
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GDVIRTUAL_BIND(_add_chunk, "chunk");
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GDVIRTUAL_BIND(_bake_colors, "chunk");
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GDVIRTUAL_BIND(_bake_colors, "chunk");
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@ -1015,7 +1015,7 @@ void VoxelMesher::_bind_methods() {
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#endif
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#endif
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_add_mesher", PropertyInfo(Variant::OBJECT, "mesher", PROPERTY_HINT_RESOURCE_TYPE, "VoxelMesher")));
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//BIND_VMETHOD(MethodInfo("_add_mesher", PropertyInfo(Variant::OBJECT, "mesher", PROPERTY_HINT_RESOURCE_TYPE, "VoxelMesher")));
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#else
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#else
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GDVIRTUAL_BIND(_add_mesher, "mesher");
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GDVIRTUAL_BIND(_add_mesher, "mesher");
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#endif
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#endif
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@ -37,7 +37,6 @@ SOFTWARE.
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class VoxelLightNode : public Spatial {
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class VoxelLightNode : public Spatial {
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GDCLASS(VoxelLightNode, Spatial);
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GDCLASS(VoxelLightNode, Spatial);
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OBJ_CATEGORY("Props");
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public:
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public:
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//make it turn into a normal light if voxelman isn't present?
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//make it turn into a normal light if voxelman isn't present?
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@ -363,7 +363,7 @@ void VoxelWorldDefault::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "num_lods"), "set_num_lods", "get_num_lods");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "num_lods"), "set_num_lods", "get_num_lods");
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_update_lods"));
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//BIND_VMETHOD(MethodInfo("_update_lods"));
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#else
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#else
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GDVIRTUAL_BIND(_update_lods);
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GDVIRTUAL_BIND(_update_lods);
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#endif
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#endif
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@ -90,7 +90,7 @@ EnvironmentData::~EnvironmentData() {
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void EnvironmentData::_bind_methods() {
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void EnvironmentData::_bind_methods() {
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_setup", PropertyInfo(Variant::OBJECT, "world_environment", PROPERTY_HINT_RESOURCE_TYPE, "WorldEnvironment"), PropertyInfo(Variant::OBJECT, "primary_light", PROPERTY_HINT_RESOURCE_TYPE, "DirectionalLight"), PropertyInfo(Variant::OBJECT, "secondary_light", PROPERTY_HINT_RESOURCE_TYPE, "DirectionalLight")));
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//BIND_VMETHOD(MethodInfo("_setup", PropertyInfo(Variant::OBJECT, "world_environment", PROPERTY_HINT_RESOURCE_TYPE, "WorldEnvironment"), PropertyInfo(Variant::OBJECT, "primary_light", PROPERTY_HINT_RESOURCE_TYPE, "DirectionalLight"), PropertyInfo(Variant::OBJECT, "secondary_light", PROPERTY_HINT_RESOURCE_TYPE, "DirectionalLight")));
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#else
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#else
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GDVIRTUAL_BIND(_setup, "world_environment", "primary_light", "secondary_light");
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GDVIRTUAL_BIND(_setup, "world_environment", "primary_light", "secondary_light");
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#endif
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#endif
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@ -349,8 +349,8 @@ VoxelJob::~VoxelJob() {
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void VoxelJob::_bind_methods() {
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void VoxelJob::_bind_methods() {
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
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//BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
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BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
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//BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
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#else
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#else
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GDVIRTUAL_BIND(_process, "delta");
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GDVIRTUAL_BIND(_process, "delta");
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GDVIRTUAL_BIND(_physics_process, "delta");
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GDVIRTUAL_BIND(_physics_process, "delta");
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@ -372,7 +372,7 @@ void VoxelJob::_bind_methods() {
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ClassDB::bind_method(D_METHOD("next_job"), &VoxelJob::next_job);
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ClassDB::bind_method(D_METHOD("next_job"), &VoxelJob::next_job);
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_reset"));
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//BIND_VMETHOD(MethodInfo("_reset"));
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#else
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#else
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GDVIRTUAL_BIND(_reset);
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GDVIRTUAL_BIND(_reset);
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#endif
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#endif
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@ -383,7 +383,7 @@ void VoxelJob::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_execute"), &VoxelJob::_execute);
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ClassDB::bind_method(D_METHOD("_execute"), &VoxelJob::_execute);
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_execute_phase"));
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//BIND_VMETHOD(MethodInfo("_execute_phase"));
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#else
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#else
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GDVIRTUAL_BIND(_execute_phase);
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GDVIRTUAL_BIND(_execute_phase);
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#endif
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#endif
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@ -419,7 +419,7 @@ void VoxelJob::_bind_methods() {
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ClassDB::bind_method(D_METHOD("should_return"), &VoxelJob::should_return);
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ClassDB::bind_method(D_METHOD("should_return"), &VoxelJob::should_return);
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_execute"));
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//BIND_VMETHOD(MethodInfo("_execute"));
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#else
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#else
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GDVIRTUAL_BIND(_execute);
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GDVIRTUAL_BIND(_execute);
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#endif
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#endif
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@ -102,7 +102,7 @@ void VoxelMesherJobStep::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_simplification_step_ratio"), &VoxelMesherJobStep::get_simplification_step_ratio);
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ClassDB::bind_method(D_METHOD("get_simplification_step_ratio"), &VoxelMesherJobStep::get_simplification_step_ratio);
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ClassDB::bind_method(D_METHOD("set_simplification_step_ratio", "value"), &VoxelMesherJobStep::set_simplification_step_ratio);
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ClassDB::bind_method(D_METHOD("set_simplification_step_ratio", "value"), &VoxelMesherJobStep::set_simplification_step_ratio);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "simplification_step_ratio"), "set_simplification_step_ratio", "get_simplification_step_ratio");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "simplification_step_ratio"), "set_simplification_step_ratio", "get_simplification_step_ratio");
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ClassDB::bind_method(D_METHOD("get_simplification_steps"), &VoxelMesherJobStep::get_simplification_steps);
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ClassDB::bind_method(D_METHOD("get_simplification_steps"), &VoxelMesherJobStep::get_simplification_steps);
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ClassDB::bind_method(D_METHOD("set_simplification_steps", "value"), &VoxelMesherJobStep::set_simplification_steps);
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ClassDB::bind_method(D_METHOD("set_simplification_steps", "value"), &VoxelMesherJobStep::set_simplification_steps);
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@ -110,7 +110,7 @@ void VoxelMesherJobStep::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_simplification_agressiveness"), &VoxelMesherJobStep::get_simplification_agressiveness);
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ClassDB::bind_method(D_METHOD("get_simplification_agressiveness"), &VoxelMesherJobStep::get_simplification_agressiveness);
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ClassDB::bind_method(D_METHOD("set_simplification_agressiveness", "value"), &VoxelMesherJobStep::set_simplification_agressiveness);
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ClassDB::bind_method(D_METHOD("set_simplification_agressiveness", "value"), &VoxelMesherJobStep::set_simplification_agressiveness);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "simplification_agressiveness"), "set_simplification_agressiveness", "get_simplification_agressiveness");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "simplification_agressiveness"), "set_simplification_agressiveness", "get_simplification_agressiveness");
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#endif
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#endif
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BIND_ENUM_CONSTANT(TYPE_NORMAL);
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BIND_ENUM_CONSTANT(TYPE_NORMAL);
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@ -1355,13 +1355,13 @@ void VoxelChunk::_bind_methods() {
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ADD_SIGNAL(MethodInfo("mesh_generation_finished", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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ADD_SIGNAL(MethodInfo("mesh_generation_finished", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
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#if VERSION_MAJOR < 4
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#if VERSION_MAJOR < 4
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BIND_VMETHOD(MethodInfo("_mesh_data_resource_added", PropertyInfo(Variant::INT, "index")));
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//BIND_VMETHOD(MethodInfo("_mesh_data_resource_added", PropertyInfo(Variant::INT, "index")));
|
||||||
|
|
||||||
BIND_VMETHOD(MethodInfo("_channel_setup"));
|
//BIND_VMETHOD(MethodInfo("_channel_setup"));
|
||||||
|
|
||||||
BIND_VMETHOD(MethodInfo("_bake_lights"));
|
//BIND_VMETHOD(MethodInfo("_bake_lights"));
|
||||||
BIND_VMETHOD(MethodInfo("_bake_light", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "VoxelLight")));
|
//BIND_VMETHOD(MethodInfo("_bake_light", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "VoxelLight")));
|
||||||
BIND_VMETHOD(MethodInfo("_clear_baked_lights"));
|
//BIND_VMETHOD(MethodInfo("_clear_baked_lights"));
|
||||||
#else
|
#else
|
||||||
GDVIRTUAL_BIND(_mesh_data_resource_added, "index");
|
GDVIRTUAL_BIND(_mesh_data_resource_added, "index");
|
||||||
|
|
||||||
@ -1377,19 +1377,19 @@ void VoxelChunk::_bind_methods() {
|
|||||||
ClassDB::bind_method(D_METHOD("clear_baked_lights"), &VoxelChunk::clear_baked_lights);
|
ClassDB::bind_method(D_METHOD("clear_baked_lights"), &VoxelChunk::clear_baked_lights);
|
||||||
|
|
||||||
#if VERSION_MAJOR < 4
|
#if VERSION_MAJOR < 4
|
||||||
BIND_VMETHOD(MethodInfo("_enter_tree"));
|
//BIND_VMETHOD(MethodInfo("_enter_tree"));
|
||||||
BIND_VMETHOD(MethodInfo("_exit_tree"));
|
//BIND_VMETHOD(MethodInfo("_exit_tree"));
|
||||||
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
|
//BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
|
||||||
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
|
//BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
|
||||||
BIND_VMETHOD(MethodInfo("_world_transform_changed"));
|
//BIND_VMETHOD(MethodInfo("_world_transform_changed"));
|
||||||
BIND_VMETHOD(MethodInfo("_visibility_changed", PropertyInfo(Variant::BOOL, "visible")));
|
//BIND_VMETHOD(MethodInfo("_visibility_changed", PropertyInfo(Variant::BOOL, "visible")));
|
||||||
BIND_VMETHOD(MethodInfo("_world_light_added", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "VoxelLight")));
|
//BIND_VMETHOD(MethodInfo("_world_light_added", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "VoxelLight")));
|
||||||
BIND_VMETHOD(MethodInfo("_world_light_removed", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "VoxelLight")));
|
//BIND_VMETHOD(MethodInfo("_world_light_removed", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "VoxelLight")));
|
||||||
|
|
||||||
BIND_VMETHOD(MethodInfo("_generation_process", PropertyInfo(Variant::REAL, "delta")));
|
//BIND_VMETHOD(MethodInfo("_generation_process", PropertyInfo(Variant::REAL, "delta")));
|
||||||
BIND_VMETHOD(MethodInfo("_generation_physics_process", PropertyInfo(Variant::REAL, "delta")));
|
//BIND_VMETHOD(MethodInfo("_generation_physics_process", PropertyInfo(Variant::REAL, "delta")));
|
||||||
|
|
||||||
BIND_VMETHOD(MethodInfo("_finalize_build"));
|
//BIND_VMETHOD(MethodInfo("_finalize_build"));
|
||||||
#else
|
#else
|
||||||
GDVIRTUAL_BIND(_enter_tree);
|
GDVIRTUAL_BIND(_enter_tree);
|
||||||
GDVIRTUAL_BIND(_exit_tree);
|
GDVIRTUAL_BIND(_exit_tree);
|
||||||
@ -1651,7 +1651,7 @@ void VoxelChunk::_bind_methods() {
|
|||||||
ClassDB::bind_method(D_METHOD("colliders_clear"), &VoxelChunk::colliders_clear);
|
ClassDB::bind_method(D_METHOD("colliders_clear"), &VoxelChunk::colliders_clear);
|
||||||
|
|
||||||
#if VERSION_MAJOR < 4
|
#if VERSION_MAJOR < 4
|
||||||
BIND_VMETHOD(MethodInfo("_build"));
|
//BIND_VMETHOD(MethodInfo("_build"));
|
||||||
#else
|
#else
|
||||||
GDVIRTUAL_BIND(_build);
|
GDVIRTUAL_BIND(_build);
|
||||||
#endif
|
#endif
|
||||||
|
@ -87,7 +87,7 @@ VoxelStructure::~VoxelStructure() {
|
|||||||
|
|
||||||
void VoxelStructure::_bind_methods() {
|
void VoxelStructure::_bind_methods() {
|
||||||
#if VERSION_MAJOR < 4
|
#if VERSION_MAJOR < 4
|
||||||
BIND_VMETHOD(MethodInfo("_write_to_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
//BIND_VMETHOD(MethodInfo("_write_to_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
||||||
#else
|
#else
|
||||||
GDVIRTUAL_BIND(_write_to_chunk, "chunk");
|
GDVIRTUAL_BIND(_write_to_chunk, "chunk");
|
||||||
#endif
|
#endif
|
||||||
|
@ -647,7 +647,7 @@ void VoxelWorld::prop_add(Transform tarnsform, const Ref<PropData> &prop, const
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
#if VERSION_MAJOR < 4
|
#if VERSION_MAJOR < 4
|
||||||
Node *n = sc->instance();
|
Node *n = sc->instantiate();
|
||||||
#else
|
#else
|
||||||
Node *n = sc->instantiate();
|
Node *n = sc->instantiate();
|
||||||
#endif
|
#endif
|
||||||
@ -1205,7 +1205,7 @@ void VoxelWorld::_bind_methods() {
|
|||||||
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "17/17:VoxelStructure", PROPERTY_USAGE_DEFAULT, "VoxelStructure"), "voxel_structures_set", "voxel_structures_get");
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "17/17:VoxelStructure", PROPERTY_USAGE_DEFAULT, "VoxelStructure"), "voxel_structures_set", "voxel_structures_get");
|
||||||
|
|
||||||
#if VERSION_MAJOR < 4
|
#if VERSION_MAJOR < 4
|
||||||
BIND_VMETHOD(MethodInfo("_chunk_added", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
//BIND_VMETHOD(MethodInfo("_chunk_added", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
||||||
#else
|
#else
|
||||||
GDVIRTUAL_BIND(_chunk_added, "chunk");
|
GDVIRTUAL_BIND(_chunk_added, "chunk");
|
||||||
#endif
|
#endif
|
||||||
@ -1238,11 +1238,11 @@ void VoxelWorld::_bind_methods() {
|
|||||||
ADD_SIGNAL(MethodInfo("generation_finished"));
|
ADD_SIGNAL(MethodInfo("generation_finished"));
|
||||||
|
|
||||||
#if VERSION_MAJOR < 4
|
#if VERSION_MAJOR < 4
|
||||||
BIND_VMETHOD(MethodInfo("_generation_finished"));
|
//BIND_VMETHOD(MethodInfo("_generation_finished"));
|
||||||
|
|
||||||
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), "_create_chunk", PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
//BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), "_create_chunk", PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
||||||
BIND_VMETHOD(MethodInfo("_prepare_chunk_for_generation", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
//BIND_VMETHOD(MethodInfo("_prepare_chunk_for_generation", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
||||||
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
//BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
|
||||||
#else
|
#else
|
||||||
GDVIRTUAL_BIND(_generation_finished);
|
GDVIRTUAL_BIND(_generation_finished);
|
||||||
GDVIRTUAL_BIND(_create_chunk, "chunk", "x", "y", "z", "chunk", "ret");
|
GDVIRTUAL_BIND(_create_chunk, "chunk", "x", "y", "z", "chunk", "ret");
|
||||||
@ -1281,7 +1281,7 @@ void VoxelWorld::_bind_methods() {
|
|||||||
ClassDB::bind_method(D_METHOD("get_or_create_chunk_at_world_position", "world_position"), &VoxelWorld::get_or_create_chunk_at_world_position);
|
ClassDB::bind_method(D_METHOD("get_or_create_chunk_at_world_position", "world_position"), &VoxelWorld::get_or_create_chunk_at_world_position);
|
||||||
|
|
||||||
#if VERSION_MAJOR < 4
|
#if VERSION_MAJOR < 4
|
||||||
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::INT, "ret"), "_get_channel_index_info", PropertyInfo(Variant::INT, "channel_type", PROPERTY_HINT_ENUM, BINDING_STRING_CHANNEL_TYPE_INFO)));
|
//BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::INT, "ret"), "_get_channel_index_info", PropertyInfo(Variant::INT, "channel_type", PROPERTY_HINT_ENUM, BINDING_STRING_CHANNEL_TYPE_INFO)));
|
||||||
#else
|
#else
|
||||||
GDVIRTUAL_BIND(_get_channel_index_info, "channel_type", "ret");
|
GDVIRTUAL_BIND(_get_channel_index_info, "channel_type", "ret");
|
||||||
#endif
|
#endif
|
||||||
@ -1290,7 +1290,7 @@ void VoxelWorld::_bind_methods() {
|
|||||||
ClassDB::bind_method(D_METHOD("_get_channel_index_info", "channel_type"), &VoxelWorld::_get_channel_index_info);
|
ClassDB::bind_method(D_METHOD("_get_channel_index_info", "channel_type"), &VoxelWorld::_get_channel_index_info);
|
||||||
|
|
||||||
#if VERSION_MAJOR < 4
|
#if VERSION_MAJOR < 4
|
||||||
BIND_VMETHOD(MethodInfo("_set_voxel_with_tool",
|
//BIND_VMETHOD(MethodInfo("_set_voxel_with_tool",
|
||||||
PropertyInfo(Variant::BOOL, "mode_add"),
|
PropertyInfo(Variant::BOOL, "mode_add"),
|
||||||
PropertyInfo(Variant::VECTOR3, "hit_position"),
|
PropertyInfo(Variant::VECTOR3, "hit_position"),
|
||||||
PropertyInfo(Variant::VECTOR3, "hit_normal"),
|
PropertyInfo(Variant::VECTOR3, "hit_normal"),
|
||||||
|
Loading…
Reference in New Issue
Block a user