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Moved PropVoxelmanLight here from the props module, and renamed it VoxelmanLight.
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@ -22,6 +22,7 @@ sources = [
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"library/voxelman_library.cpp",
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"library/voxelman_library_simple.cpp",
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"nodes/voxelman_light.cpp",
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"library/voxel_surface.cpp",
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"library/voxel_surface_simple.cpp",
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@ -13,6 +13,7 @@ def get_doc_classes():
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"WorldArea",
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"VoxelLight",
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"VoxelmanLight",
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"VoxelmanLevelGenerator",
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"VoxelmanLevelGeneratorFlat",
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9
nodes/voxelman_light.cpp
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nodes/voxelman_light.cpp
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@ -0,0 +1,9 @@
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#include "voxelman_light.h"
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VoxelmanLight::VoxelmanLight() {
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}
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VoxelmanLight::~VoxelmanLight() {
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}
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void VoxelmanLight::_bind_methods() {
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}
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54
nodes/voxelman_light.h
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nodes/voxelman_light.h
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@ -0,0 +1,54 @@
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/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef VOXELMAN_LIGHT_H
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#define VOXELMAN_LIGHT_H
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#include "core/version.h"
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#if VERSION_MAJOR < 4
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#include "scene/3d/spatial.h"
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#else
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#include "scene/3d/node_3d.h"
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#define Spatial Node3D
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#endif
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#include "core/math/vector3.h"
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class VoxelmanLight : public Spatial {
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GDCLASS(VoxelmanLight, Spatial);
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OBJ_CATEGORY("Props");
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public:
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//make it turn into a normal light if voxelman isn't present?
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VoxelmanLight();
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~VoxelmanLight();
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protected:
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static void _bind_methods();
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private:
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};
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#endif
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@ -71,6 +71,8 @@ SOFTWARE.
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#include "world/marching_cubes/voxel_chunk_marching_cubes.h"
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#include "world/marching_cubes/voxel_world_marching_cubes.h"
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#include "nodes/voxelman_light.h"
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void register_voxelman_types() {
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ClassDB::register_class<VoxelMesher>();
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ClassDB::register_class<VoxelMesherDefault>();
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@ -90,6 +92,7 @@ void register_voxelman_types() {
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#endif
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ClassDB::register_class<VoxelLight>();
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ClassDB::register_class<VoxelmanLight>();
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ClassDB::register_class<VoxelWorld>();
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ClassDB::register_class<VoxelChunk>();
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