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Ported PropToolEntity Aswell.
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@ -58,6 +58,7 @@ sources = [
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"world/voxel_world_editor.cpp",
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"prop_tool/prop_tool_entity.cpp",
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"prop_tool/prop_tool_prop.cpp",
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"prop_tool/prop_tool_scene.cpp",
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"prop_tool/prop_tool_light.cpp",
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148
prop_tool/prop_tool_entity.cpp
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148
prop_tool/prop_tool_entity.cpp
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@ -0,0 +1,148 @@
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/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_tool_entity.h"
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#include "../../entity_spell_system/entities/data/entity_data.h"
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#include "../../entity_spell_system/entities/entity.h"
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Ref<PropDataEntity> PropToolEntity::get_data() {
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if (!is_visible() || !_entity_data.is_valid())
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return Ref<PropDataEntity>();
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if (!_prop_entity.is_valid())
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_prop_entity.instance();
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_prop_entity->set_entity_data_id(_entity_data_id);
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_prop_entity->set_level(_level);
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return _prop_entity;
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}
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void PropToolEntity::set_data(const Ref<PropDataEntity> &data) {
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_prop_entity = data;
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if (!_prop_entity.is_valid())
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return;
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_entity_data_id = _prop_entity->get_entity_data_id();
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_level = _prop_entity->get_level();
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/*
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TODO generic solution
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var dir = Directory.new()
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if dir.open("res://data/entities/") == OK:
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dir.list_dir_begin()
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var file_name = dir.get_next()
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while (file_name != ""):
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if not dir.current_is_dir():
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var ed : EntityData = ResourceLoader.load("res://data/entities/" + file_name, "EntityData")
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if ed != null and ed.id == entity_data_id:
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set_entity_data(ed)
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return
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file_name = dir.get_next()
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print("PropToolEntity: Entity not found!")
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*/
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}
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Ref<EntityData> PropToolEntity::get_entity_data() {
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return _entity_data;
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}
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void PropToolEntity::set_entity_data(const Ref<EntityData> &data) {
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_entity_data = data;
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if (!_entity_data.is_valid())
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return;
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_entity_data_id = _entity_data->get_id();
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if (_entity == NULL) {
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//TODO generic solutiuon
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//var scene : PackedScene = load("res://addons/prop_tool/player/PropToolDisplayPlayer.tscn")
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//_entity = scene.instance() as Entity
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// add_child(_entity)
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//_entity.owner = owner
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//_entity.get_node(_entity.character_skeleton_path).owner = owner
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//_entity.get_node(_entity.character_skeleton_path).refresh_in_editor = true
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//_entity.get_character_skeleton().refresh_in_editor = true
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// _entity.sentity_data = entity_data
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//name = entity_data.text_name
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}
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}
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int PropToolEntity::get_entity_data_id() const {
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return _entity_data_id;
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}
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void PropToolEntity::set_entity_data_id(const int value) {
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_entity_data_id = value;
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}
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int PropToolEntity::get_level() const {
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return _level;
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}
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void PropToolEntity::set_level(const int value) {
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_level = value;
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}
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bool PropToolEntity::evaluate_children() const {
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return false;
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}
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PropToolEntity::PropToolEntity() {
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_entity_data_id = 0;
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_level = 1;
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_entity = NULL;
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}
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PropToolEntity::~PropToolEntity() {
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_entity_data.unref();
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_prop_entity.unref();
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}
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void PropToolEntity::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_data"), &PropToolEntity::get_data);
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ClassDB::bind_method(D_METHOD("set_data", "value"), &PropToolEntity::set_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "PropDataProp"), "set_data", "get_data");
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ClassDB::bind_method(D_METHOD("get_entity_data_id"), &PropToolEntity::get_entity_data_id);
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ClassDB::bind_method(D_METHOD("set_entity_data_id", "value"), &PropToolEntity::set_entity_data_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "entity_data_id"), "set_entity_data_id", "get_entity_data_id");
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ClassDB::bind_method(D_METHOD("get_level"), &PropToolEntity::get_level);
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ClassDB::bind_method(D_METHOD("set_level", "value"), &PropToolEntity::set_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
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ClassDB::bind_method(D_METHOD("get_entity_data"), &PropToolEntity::get_entity_data);
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ClassDB::bind_method(D_METHOD("set_entity_data", "value"), &PropToolEntity::set_entity_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entity_data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), "set_entity_data", "get_entity_data");
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ClassDB::bind_method(D_METHOD("evaluate_children"), &PropToolEntity::evaluate_children);
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}
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67
prop_tool/prop_tool_entity.h
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67
prop_tool/prop_tool_entity.h
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@ -0,0 +1,67 @@
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/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_TOOL_ENTITY_H
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#define PROP_TOOL_ENTITY_H
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#include "scene/3d/spatial.h"
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#include "../props/prop_data.h"
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#include "../props/prop_data_entity.h"
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class EntityData;
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class Entity;
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class PropToolEntity : public Spatial {
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GDCLASS(PropToolEntity, Spatial);
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public:
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Ref<PropDataEntity> get_data();
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void set_data(const Ref<PropDataEntity> &data);
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Ref<EntityData> get_entity_data();
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void set_entity_data(const Ref<EntityData> &data);
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int get_entity_data_id() const;
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void set_entity_data_id(const int value);
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int get_level() const;
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void set_level(const int value);
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bool evaluate_children() const;
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PropToolEntity();
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~PropToolEntity();
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protected:
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static void _bind_methods();
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private:
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Ref<EntityData> _entity_data;
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int _entity_data_id;
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int _level;
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Ref<PropDataEntity> _prop_entity;
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Entity *_entity;
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};
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#endif
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@ -64,6 +64,7 @@ SOFTWARE.
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#include "world/voxel_world_editor.h"
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#include "prop_tool/prop_tool_entity.h"
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#include "prop_tool/prop_tool_light.h"
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#include "prop_tool/prop_tool_mesh.h"
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#include "prop_tool/prop_tool_prop.h"
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@ -111,6 +112,7 @@ void register_voxelman_types() {
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ClassDB::register_class<GroundClutterFoliage>();
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ClassDB::register_class<PropToolEntity>();
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ClassDB::register_class<PropToolProp>();
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ClassDB::register_class<PropToolMesh>();
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ClassDB::register_class<PropToolLight>();
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