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Level generator skeleton class.
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@ -24,3 +24,5 @@ env.add_source_files(env.modules_sources,"meshers/cubic_mesher/voxel_cube_points
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env.add_source_files(env.modules_sources,"props/voxelman_prop_data.cpp")
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env.add_source_files(env.modules_sources,"props/voxelman_prop.cpp")
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env.add_source_files(env.modules_sources,"level_generator/voxelman_level_generator.cpp")
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10
level_generator/voxelman_level_generator.cpp
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level_generator/voxelman_level_generator.cpp
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@ -0,0 +1,10 @@
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#include "voxelman_level_generator.h"
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VoxelmanLevelGenerator::VoxelmanLevelGenerator() {
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}
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VoxelmanLevelGenerator::~VoxelmanLevelGenerator() {
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}
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void VoxelmanLevelGenerator::_bind_methods() {
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}
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19
level_generator/voxelman_level_generator.h
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level_generator/voxelman_level_generator.h
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#ifndef VOXELMAN_LEVEL_GENERATOR_H
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#define VOXELMAN_LEVEL_GENERATOR_H
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#include "core/resource.h"
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class VoxelmanLevelGenerator : public Resource {
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GDCLASS(VoxelmanLevelGenerator, Resource);
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public:
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VoxelmanLevelGenerator();
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~VoxelmanLevelGenerator();
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protected:
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static void _bind_methods();
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};
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#endif
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@ -18,6 +18,8 @@
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#include "props/voxelman_prop_data.h"
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#include "props/voxelman_prop.h"
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#include "level_generator/voxelman_level_generator.h"
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void register_voxelman_types() {
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ClassDB::register_class<VoxelMesher>();
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ClassDB::register_class<VoxelMesherTransvoxel>();
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@ -39,6 +41,8 @@ void register_voxelman_types() {
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ClassDB::register_class<VoxelmanPropData>();
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ClassDB::register_class<VoxelmanProp>();
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ClassDB::register_class<VoxelmanLevelGenerator>();
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}
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void unregister_voxelman_types() {
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@ -30,6 +30,13 @@ void VoxelWorld::set_library(const Ref<VoxelmanLibrary> library) {
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_library = library;
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}
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Ref<VoxelmanLevelGenerator> VoxelWorld::get_level_generator() const {
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return _level_generator;
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}
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void VoxelWorld::set_level_generator(const Ref<VoxelmanLevelGenerator> level_generator) {
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_level_generator = level_generator;
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}
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float VoxelWorld::get_voxel_scale() const {
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return _voxel_scale;
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}
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@ -142,6 +149,10 @@ void VoxelWorld::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library");
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ClassDB::bind_method(D_METHOD("get_level_generator"), &VoxelWorld::get_level_generator);
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ClassDB::bind_method(D_METHOD("set_level_generator", "level_generator"), &VoxelWorld::set_level_generator);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_generator", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLevelGenerator"), "set_level_generator", "get_level_generator");
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ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale);
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ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");
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@ -6,6 +6,7 @@
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#include "../math/vector3i.h"
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#include "../library/voxelman_library.h"
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#include "../level_generator/voxelman_level_generator.h"
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#include "voxel_buffer.h"
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class VoxelChunk;
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@ -26,6 +27,9 @@ public:
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Ref<VoxelmanLibrary> get_library() const;
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void set_library(const Ref<VoxelmanLibrary> library);
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Ref<VoxelmanLevelGenerator> get_level_generator() const;
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void set_level_generator(const Ref<VoxelmanLevelGenerator> level_generator);
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float get_voxel_scale() const;
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void set_voxel_scale(const float value);
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@ -57,6 +61,7 @@ protected:
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private:
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Vector3i _chunk_size;
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Ref<VoxelmanLibrary> _library;
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Ref<VoxelmanLevelGenerator> _level_generator;
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float _voxel_scale;
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int _chunk_spawn_range;
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