Level generator skeleton class.

This commit is contained in:
Relintai 2019-09-03 13:52:32 +02:00
parent 63c7c0536c
commit 5eb5249147
6 changed files with 52 additions and 1 deletions

2
SCsub
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@ -24,3 +24,5 @@ env.add_source_files(env.modules_sources,"meshers/cubic_mesher/voxel_cube_points
env.add_source_files(env.modules_sources,"props/voxelman_prop_data.cpp") env.add_source_files(env.modules_sources,"props/voxelman_prop_data.cpp")
env.add_source_files(env.modules_sources,"props/voxelman_prop.cpp") env.add_source_files(env.modules_sources,"props/voxelman_prop.cpp")
env.add_source_files(env.modules_sources,"level_generator/voxelman_level_generator.cpp")

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@ -0,0 +1,10 @@
#include "voxelman_level_generator.h"
VoxelmanLevelGenerator::VoxelmanLevelGenerator() {
}
VoxelmanLevelGenerator::~VoxelmanLevelGenerator() {
}
void VoxelmanLevelGenerator::_bind_methods() {
}

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@ -0,0 +1,19 @@
#ifndef VOXELMAN_LEVEL_GENERATOR_H
#define VOXELMAN_LEVEL_GENERATOR_H
#include "core/resource.h"
class VoxelmanLevelGenerator : public Resource {
GDCLASS(VoxelmanLevelGenerator, Resource);
public:
VoxelmanLevelGenerator();
~VoxelmanLevelGenerator();
protected:
static void _bind_methods();
};
#endif

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@ -18,6 +18,8 @@
#include "props/voxelman_prop_data.h" #include "props/voxelman_prop_data.h"
#include "props/voxelman_prop.h" #include "props/voxelman_prop.h"
#include "level_generator/voxelman_level_generator.h"
void register_voxelman_types() { void register_voxelman_types() {
ClassDB::register_class<VoxelMesher>(); ClassDB::register_class<VoxelMesher>();
ClassDB::register_class<VoxelMesherTransvoxel>(); ClassDB::register_class<VoxelMesherTransvoxel>();
@ -39,6 +41,8 @@ void register_voxelman_types() {
ClassDB::register_class<VoxelmanPropData>(); ClassDB::register_class<VoxelmanPropData>();
ClassDB::register_class<VoxelmanProp>(); ClassDB::register_class<VoxelmanProp>();
ClassDB::register_class<VoxelmanLevelGenerator>();
} }
void unregister_voxelman_types() { void unregister_voxelman_types() {

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@ -30,6 +30,13 @@ void VoxelWorld::set_library(const Ref<VoxelmanLibrary> library) {
_library = library; _library = library;
} }
Ref<VoxelmanLevelGenerator> VoxelWorld::get_level_generator() const {
return _level_generator;
}
void VoxelWorld::set_level_generator(const Ref<VoxelmanLevelGenerator> level_generator) {
_level_generator = level_generator;
}
float VoxelWorld::get_voxel_scale() const { float VoxelWorld::get_voxel_scale() const {
return _voxel_scale; return _voxel_scale;
} }
@ -141,7 +148,11 @@ void VoxelWorld::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library); ClassDB::bind_method(D_METHOD("get_library"), &VoxelWorld::get_library);
ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library); ClassDB::bind_method(D_METHOD("set_library", "library"), &VoxelWorld::set_library);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLibrary"), "set_library", "get_library");
ClassDB::bind_method(D_METHOD("get_level_generator"), &VoxelWorld::get_level_generator);
ClassDB::bind_method(D_METHOD("set_level_generator", "level_generator"), &VoxelWorld::set_level_generator);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "level_generator", PROPERTY_HINT_RESOURCE_TYPE, "VoxelmanLevelGenerator"), "set_level_generator", "get_level_generator");
ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale); ClassDB::bind_method(D_METHOD("get_voxel_scale"), &VoxelWorld::get_voxel_scale);
ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale); ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &VoxelWorld::set_voxel_scale);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale");

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@ -6,6 +6,7 @@
#include "../math/vector3i.h" #include "../math/vector3i.h"
#include "../library/voxelman_library.h" #include "../library/voxelman_library.h"
#include "../level_generator/voxelman_level_generator.h"
#include "voxel_buffer.h" #include "voxel_buffer.h"
class VoxelChunk; class VoxelChunk;
@ -25,6 +26,9 @@ public:
Ref<VoxelmanLibrary> get_library() const; Ref<VoxelmanLibrary> get_library() const;
void set_library(const Ref<VoxelmanLibrary> library); void set_library(const Ref<VoxelmanLibrary> library);
Ref<VoxelmanLevelGenerator> get_level_generator() const;
void set_level_generator(const Ref<VoxelmanLevelGenerator> level_generator);
float get_voxel_scale() const; float get_voxel_scale() const;
void set_voxel_scale(const float value); void set_voxel_scale(const float value);
@ -57,6 +61,7 @@ protected:
private: private:
Vector3i _chunk_size; Vector3i _chunk_size;
Ref<VoxelmanLibrary> _library; Ref<VoxelmanLibrary> _library;
Ref<VoxelmanLevelGenerator> _level_generator;
float _voxel_scale; float _voxel_scale;
int _chunk_spawn_range; int _chunk_spawn_range;