Fleshed out VoxelStructure's api.

This commit is contained in:
Relintai 2020-02-23 22:09:45 +01:00
parent 0a4072b9b8
commit 5b32345181
2 changed files with 86 additions and 59 deletions

View File

@ -22,25 +22,11 @@ SOFTWARE.
#include "voxel_structure.h" #include "voxel_structure.h"
int VoxelStructure::get_chunk_size_x() const { int VoxelStructure::get_channel_count() const {
return _chunk_size_x; return _channel_count;
} }
void VoxelStructure::set_chunk_size_x(const int value) { void VoxelStructure::set_channel_count(const int value) {
_chunk_size_x = value; _channel_count = value;
}
int VoxelStructure::get_chunk_size_y() const {
return _chunk_size_y;
}
void VoxelStructure::set_chunk_size_y(const int value) {
_chunk_size_y = value;
}
int VoxelStructure::get_chunk_size_z() const {
return _chunk_size_z;
}
void VoxelStructure::set_chunk_size_z(const int value) {
_chunk_size_z = value;
} }
int VoxelStructure::get_world_position_x() const { int VoxelStructure::get_world_position_x() const {
@ -64,20 +50,60 @@ void VoxelStructure::set_world_position_z(const int value) {
_world_position_z = value; _world_position_z = value;
} }
int VoxelStructure::get_voxel(int x, int y, int z, unsigned int channel_index) { uint8_t VoxelStructure::get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const {
return 0; VSIntPos p;
p.x = p_x;
p.y = p_y;
p.z = p_z;
if (!_data.has(p))
return 0;
PoolByteArray arr = _data[p];
ERR_FAIL_INDEX_V(arr.size(), p_channel_index, 0);
return arr[p_channel_index];
} }
void VoxelStructure::set_voxel(int value, int x, int y, int z, unsigned int channel_index) { void VoxelStructure::set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index) {
VSIntPos p;
p.x = p_x;
p.y = p_y;
p.z = p_z;
PoolByteArray arr;
if (!_data.has(p)) {
arr.resize(_channel_count);
for (int i = 0; i < _channel_count; ++i) {
arr.set(i, p_value);
}
} else {
arr = _data[p];
}
_data[p] = arr;
} }
void VoxelStructure::add_from_chunk_bind(Node *chunk) { PoolByteArray VoxelStructure::get_voxel_data(int p_x, int p_y, int p_z) const {
VoxelChunk *c = Object::cast_to<VoxelChunk>(chunk); VSIntPos p;
p.x = p_x;
p.y = p_y;
p.z = p_z;
ERR_FAIL_COND(!ObjectDB::instance_validate(c)); if (!_data.has(p))
return PoolByteArray();
add_from_chunk(c); return _data[p];
} }
void VoxelStructure::add_from_chunk(VoxelChunk *chunk) { void VoxelStructure::set_voxel_data(PoolByteArray p_arr, int p_x, int p_y, int p_z) {
VSIntPos p;
p.x = p_x;
p.y = p_y;
p.z = p_z;
_data[p] = p_arr;
} }
void VoxelStructure::write_to_chunk_bind(Node *chunk) { void VoxelStructure::write_to_chunk_bind(Node *chunk) {
@ -85,12 +111,21 @@ void VoxelStructure::write_to_chunk_bind(Node *chunk) {
ERR_FAIL_COND(!ObjectDB::instance_validate(c)); ERR_FAIL_COND(!ObjectDB::instance_validate(c));
add_from_chunk(c); write_to_chunk(c);
} }
void VoxelStructure::write_to_chunk(VoxelChunk *chunk) { void VoxelStructure::write_to_chunk(VoxelChunk *chunk) {
} }
void VoxelStructure::clear() {
_data.clear();
}
VoxelStructure::VoxelStructure() { VoxelStructure::VoxelStructure() {
_channel_count = VoxelChunk::MAX_DEFAULT_CHANNELS;
_world_position_x = 0;
_world_position_y = 0;
_world_position_z = 0;
} }
VoxelStructure::~VoxelStructure() { VoxelStructure::~VoxelStructure() {
@ -98,17 +133,9 @@ VoxelStructure::~VoxelStructure() {
} }
void VoxelStructure::_bind_methods() { void VoxelStructure::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_chunk_size_x"), &VoxelStructure::get_chunk_size_x); ClassDB::bind_method(D_METHOD("get_channel_count"), &VoxelStructure::get_channel_count);
ClassDB::bind_method(D_METHOD("set_chunk_size_x", "value"), &VoxelStructure::set_chunk_size_x); ClassDB::bind_method(D_METHOD("set_channel_count", "value"), &VoxelStructure::set_channel_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_x"), "set_chunk_size_x", "get_chunk_size_x"); ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
ClassDB::bind_method(D_METHOD("get_chunk_size_y"), &VoxelStructure::get_chunk_size_y);
ClassDB::bind_method(D_METHOD("set_chunk_size_y", "value"), &VoxelStructure::set_chunk_size_y);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_y"), "set_chunk_size_y", "get_chunk_size_y");
ClassDB::bind_method(D_METHOD("get_chunk_size_z"), &VoxelStructure::get_chunk_size_z);
ClassDB::bind_method(D_METHOD("set_chunk_size_z", "value"), &VoxelStructure::set_chunk_size_z);
ADD_PROPERTY(PropertyInfo(Variant::INT, "chunk_size_z"), "set_chunk_size_z", "get_chunk_size_z");
ClassDB::bind_method(D_METHOD("get_world_position_x"), &VoxelStructure::get_world_position_x); ClassDB::bind_method(D_METHOD("get_world_position_x"), &VoxelStructure::get_world_position_x);
ClassDB::bind_method(D_METHOD("set_world_position_x", "value"), &VoxelStructure::set_world_position_x); ClassDB::bind_method(D_METHOD("set_world_position_x", "value"), &VoxelStructure::set_world_position_x);
@ -125,6 +152,8 @@ void VoxelStructure::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel_index"), &VoxelStructure::get_voxel, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel_index"), &VoxelStructure::get_voxel, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel_index"), &VoxelStructure::set_voxel, DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel_index"), &VoxelStructure::set_voxel, DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_from_chunk", "chunk"), &VoxelStructure::add_from_chunk_bind); ClassDB::bind_method(D_METHOD("get_voxel_data", "x", "y", "z"), &VoxelStructure::get_voxel_data);
ClassDB::bind_method(D_METHOD("set_voxel_data", "arr", "x", "y", "z"), &VoxelStructure::set_voxel_data);
ClassDB::bind_method(D_METHOD("write_to_chunk", "chunk"), &VoxelStructure::write_to_chunk_bind); ClassDB::bind_method(D_METHOD("write_to_chunk", "chunk"), &VoxelStructure::write_to_chunk_bind);
} }

View File

@ -33,14 +33,8 @@ class VoxelStructure : public Reference {
GDCLASS(VoxelStructure, Reference); GDCLASS(VoxelStructure, Reference);
public: public:
int get_chunk_size_x() const; int get_channel_count() const;
void set_chunk_size_x(const int value); void set_channel_count(const int value);
int get_chunk_size_y() const;
void set_chunk_size_y(const int value);
int get_chunk_size_z() const;
void set_chunk_size_z(const int value);
int get_world_position_x() const; int get_world_position_x() const;
void set_world_position_x(const int value); void set_world_position_x(const int value);
@ -51,30 +45,32 @@ public:
int get_world_position_z() const; int get_world_position_z() const;
void set_world_position_z(const int value); void set_world_position_z(const int value);
int get_voxel(int x, int y, int z, unsigned int channel_index = 0); uint8_t get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const;
void set_voxel(int value, int x, int y, int z, unsigned int channel_index = 0); void set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index);
void set_voxel_v(int value, Vector3 pos, unsigned int channel_index = 0);
void add_from_chunk_bind(Node *chunk); PoolByteArray get_voxel_data(int p_x, int p_y, int p_z) const;
void add_from_chunk(VoxelChunk *chunk); void set_voxel_data(PoolByteArray p_arr, int p_x, int p_y, int p_z);
void write_to_chunk_bind(Node *chunk); void write_to_chunk_bind(Node *chunk);
void write_to_chunk(VoxelChunk *chunk); void write_to_chunk(VoxelChunk *chunk);
void clear();
VoxelStructure(); VoxelStructure();
~VoxelStructure(); ~VoxelStructure();
protected: protected:
static void _bind_methods(); static void _bind_methods();
struct IntPos { public:
struct VSIntPos {
int x; int x;
int y; int y;
int z; int z;
}; };
struct IntPosHasher { struct VSIntPosHasher {
static _FORCE_INLINE_ uint32_t hash(const IntPos &v) { static _FORCE_INLINE_ uint32_t hash(const VSIntPos &v) {
uint32_t hash = hash_djb2_one_32(v.x); uint32_t hash = hash_djb2_one_32(v.x);
hash = hash_djb2_one_32(v.y, hash); hash = hash_djb2_one_32(v.y, hash);
return hash_djb2_one_32(v.z, hash); return hash_djb2_one_32(v.z, hash);
@ -82,15 +78,17 @@ protected:
}; };
private: private:
int _chunk_size_x; int _channel_count;
int _chunk_size_y;
int _chunk_size_z;
int _world_position_x; int _world_position_x;
int _world_position_y; int _world_position_y;
int _world_position_z; int _world_position_z;
HashMap<IntPos, PoolByteArray, IntPosHasher> _data; HashMap<VSIntPos, PoolByteArray, VSIntPosHasher> _data;
}; };
_FORCE_INLINE_ bool operator==(const VoxelStructure::VSIntPos &a, const VoxelStructure::VSIntPos &b) {
return a.x == b.x && a.y == b.y && a.z == b.z;
}
#endif #endif