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Fixed 2 warnings.
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f7fd0193ea
commit
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@ -80,17 +80,17 @@ void VoxelWorld::set_use_threads(bool value) {
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_use_threads = OS::get_singleton()->can_use_threads() ? value : false;
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_use_threads = OS::get_singleton()->can_use_threads() ? value : false;
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}
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}
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uint32_t VoxelWorld::get_max_concurrent_generations() const {
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int VoxelWorld::get_max_concurrent_generations() const {
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return _max_concurrent_generations;
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return _max_concurrent_generations;
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}
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}
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void VoxelWorld::set_max_concurrent_generations(const uint32_t value) {
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void VoxelWorld::set_max_concurrent_generations(const int value) {
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_max_concurrent_generations = OS::get_singleton()->can_use_threads() ? value : 1;
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_max_concurrent_generations = OS::get_singleton()->can_use_threads() ? value : 1;
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}
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}
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uint32_t VoxelWorld::get_max_frame_chunk_build_steps() const {
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int VoxelWorld::get_max_frame_chunk_build_steps() const {
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return _max_frame_chunk_build_steps;
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return _max_frame_chunk_build_steps;
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}
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}
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void VoxelWorld::set_max_frame_chunk_build_steps(const uint32_t value) {
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void VoxelWorld::set_max_frame_chunk_build_steps(const int value) {
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_max_frame_chunk_build_steps = value;
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_max_frame_chunk_build_steps = value;
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}
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}
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@ -63,11 +63,11 @@ public:
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bool get_use_threads();
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bool get_use_threads();
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void set_use_threads(bool value);
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void set_use_threads(bool value);
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uint32_t get_max_concurrent_generations() const;
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int get_max_concurrent_generations() const;
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void set_max_concurrent_generations(const uint32_t value);
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void set_max_concurrent_generations(const int value);
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uint32_t get_max_frame_chunk_build_steps() const;
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int get_max_frame_chunk_build_steps() const;
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void set_max_frame_chunk_build_steps(const uint32_t value);
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void set_max_frame_chunk_build_steps(const int value);
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Ref<VoxelmanLibrary> get_library();
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Ref<VoxelmanLibrary> get_library();
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void set_library(const Ref<VoxelmanLibrary> library);
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void set_library(const Ref<VoxelmanLibrary> library);
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@ -196,11 +196,11 @@ private:
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Spatial *_player;
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Spatial *_player;
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bool _use_threads;
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bool _use_threads;
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uint32_t _max_concurrent_generations;
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int _max_concurrent_generations;
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Vector<VoxelChunk *> _generation_queue;
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Vector<VoxelChunk *> _generation_queue;
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Vector<VoxelChunk *> _generating;
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Vector<VoxelChunk *> _generating;
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uint32_t _max_frame_chunk_build_steps;
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int _max_frame_chunk_build_steps;
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uint32_t _num_frame_chunk_build_steps;
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int _num_frame_chunk_build_steps;
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};
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};
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_FORCE_INLINE_ bool operator==(const VoxelWorld::IntPos &a, const VoxelWorld::IntPos &b) {
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_FORCE_INLINE_ bool operator==(const VoxelWorld::IntPos &a, const VoxelWorld::IntPos &b) {
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