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Added in gridmap from godot, I currently think it is a nice place to start from with the voxel world, as it pretty much already works like it, and it has a nice editor plugin as well. Also I haven't yet used godot's servers too much.
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doc_classes/GridMap.xml
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225
doc_classes/GridMap.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GridMap" inherits="Spatial" category="Core" version="3.2">
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<brief_description>
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Node for 3D tile-based maps.
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</brief_description>
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<description>
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GridMap lets you place meshes on a grid interactively. It works both from the editor and can help you create in-game level editors.
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GridMaps use a [MeshLibrary] which contain a list of tiles: meshes with materials plus optional collisions and extra elements.
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A GridMap contains a collection of cells. Each grid cell refers to a [MeshLibrary] item. All cells in the map have the same dimensions.
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A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link>
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</tutorials>
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<methods>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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Clear all cells.
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</description>
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</method>
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<method name="clear_baked_meshes">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="get_bake_mesh_instance">
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<return type="RID">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_bake_meshes">
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<return type="Array">
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</return>
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<description>
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</description>
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</method>
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<method name="get_cell_item" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<description>
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The [MeshLibrary] item index located at the grid-based X, Y and Z coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be returned.
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</description>
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</method>
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<method name="get_cell_item_orientation" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<description>
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The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is returned if the cell is empty.
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</description>
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</method>
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<method name="get_collision_layer_bit" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_collision_mask_bit" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_meshes">
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<return type="Array">
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</return>
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<description>
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Array of [Transform] and [Mesh] references corresponding to the non empty cells in the grid. The transforms are specified in world space.
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</description>
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</method>
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<method name="get_used_cells" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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Array of [Vector3] with the non empty cell coordinates in the grid map.
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</description>
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</method>
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<method name="make_baked_meshes">
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<return type="void">
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</return>
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<argument index="0" name="gen_lightmap_uv" type="bool" default="false">
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</argument>
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<argument index="1" name="lightmap_uv_texel_size" type="float" default="0.1">
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</argument>
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<description>
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</description>
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</method>
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<method name="map_to_world" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="resource_changed">
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<return type="void">
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</return>
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<argument index="0" name="resource" type="Resource">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_cell_item">
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<return type="void">
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</return>
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<argument index="0" name="x" type="int">
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</argument>
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<argument index="1" name="y" type="int">
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</argument>
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<argument index="2" name="z" type="int">
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</argument>
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<argument index="3" name="item" type="int">
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</argument>
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<argument index="4" name="orientation" type="int" default="0">
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</argument>
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<description>
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Set the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
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A negative item index will clear the cell.
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Optionally, the item's orientation can be passed.
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</description>
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</method>
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<method name="set_clip">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<argument index="1" name="clipabove" type="bool" default="true">
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</argument>
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<argument index="2" name="floor" type="int" default="0">
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</argument>
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<argument index="3" name="axis" type="int" enum="Vector3.Axis" default="0">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_collision_layer_bit">
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<return type="void">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<argument index="1" name="value" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_collision_mask_bit">
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<return type="void">
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</return>
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<argument index="0" name="bit" type="int">
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</argument>
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<argument index="1" name="value" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="world_to_map" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="pos" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="cell_center_x" type="bool" setter="set_center_x" getter="get_center_x">
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If [code]true[/code], grid items are centered on the X axis.
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</member>
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<member name="cell_center_y" type="bool" setter="set_center_y" getter="get_center_y">
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If [code]true[/code], grid items are centered on the Y axis.
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</member>
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<member name="cell_center_z" type="bool" setter="set_center_z" getter="get_center_z">
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If [code]true[/code], grid items are centered on the Z axis.
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</member>
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<member name="cell_octant_size" type="int" setter="set_octant_size" getter="get_octant_size">
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The size of each octant measured in number of cells. This applies to all three axis.
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</member>
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<member name="cell_scale" type="float" setter="set_cell_scale" getter="get_cell_scale">
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</member>
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<member name="cell_size" type="Vector3" setter="set_cell_size" getter="get_cell_size">
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The dimensions of the grid's cells.
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</member>
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
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</member>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
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</member>
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<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
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The assigned [MeshLibrary].
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</member>
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<member name="theme" type="MeshLibrary" setter="set_theme" getter="get_theme">
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Deprecated, use [member mesh_library] instead.
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</member>
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</members>
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<constants>
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<constant name="INVALID_CELL_ITEM" value="-1">
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Invalid cell item that can be used in [method set_cell_item] to clear cells (or represent an empty cell in [method get_cell_item]).
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</constant>
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</constants>
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</class>
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1
doc_classes/README.md
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1
doc_classes/README.md
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Doc classes will appear here when generating
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1147
world/grid_map.cpp
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1147
world/grid_map.cpp
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File diff suppressed because it is too large
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279
world/grid_map.h
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world/grid_map.h
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/*************************************************************************/
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/* grid_map.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GRID_MAP_H
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#define GRID_MAP_H
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#include "scene/3d/navigation.h"
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#include "scene/3d/spatial.h"
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#include "scene/resources/mesh_library.h"
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#include "scene/resources/multimesh.h"
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//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
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//should scale better with hardware that supports instancing
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class GridMap : public Spatial {
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GDCLASS(GridMap, Spatial);
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enum {
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MAP_DIRTY_TRANSFORMS = 1,
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MAP_DIRTY_INSTANCES = 2,
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};
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union IndexKey {
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struct {
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int16_t x;
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int16_t y;
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int16_t z;
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};
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uint64_t key;
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_FORCE_INLINE_ bool operator<(const IndexKey &p_key) const {
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return key < p_key.key;
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}
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IndexKey() { key = 0; }
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};
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/**
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* @brief A Cell is a single cell in the cube map space; it is defined by its coordinates and the populating Item, identified by int id.
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*/
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union Cell {
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struct {
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unsigned int item : 16;
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unsigned int rot : 5;
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unsigned int layer : 8;
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};
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uint32_t cell;
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Cell() {
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item = 0;
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rot = 0;
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layer = 0;
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}
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};
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/**
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* @brief An Octant is a prism containing Cells, and possibly belonging to an Area.
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* A GridMap can have multiple Octants.
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*/
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struct Octant {
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struct NavMesh {
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int id;
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Transform xform;
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};
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struct MultimeshInstance {
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RID instance;
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RID multimesh;
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struct Item {
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int index;
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Transform transform;
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IndexKey key;
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};
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Vector<Item> items; //tools only, for changing visibility
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};
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Vector<MultimeshInstance> multimesh_instances;
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Set<IndexKey> cells;
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RID collision_debug;
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RID collision_debug_instance;
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bool dirty;
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RID static_body;
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Map<IndexKey, NavMesh> navmesh_ids;
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};
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union OctantKey {
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struct {
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int16_t x;
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int16_t y;
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int16_t z;
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int16_t empty;
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};
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uint64_t key;
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_FORCE_INLINE_ bool operator<(const OctantKey &p_key) const {
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return key < p_key.key;
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}
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//OctantKey(const IndexKey& p_k, int p_item) { indexkey=p_k.key; item=p_item; }
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OctantKey() { key = 0; }
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};
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uint32_t collision_layer;
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uint32_t collision_mask;
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Transform last_transform;
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bool _in_tree;
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Vector3 cell_size;
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int octant_size;
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bool center_x, center_y, center_z;
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float cell_scale;
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Navigation *navigation;
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bool clip;
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bool clip_above;
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int clip_floor;
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||||||
|
bool recreating_octants;
|
||||||
|
|
||||||
|
Vector3::Axis clip_axis;
|
||||||
|
|
||||||
|
Ref<MeshLibrary> mesh_library;
|
||||||
|
|
||||||
|
Map<OctantKey, Octant *> octant_map;
|
||||||
|
Map<IndexKey, Cell> cell_map;
|
||||||
|
|
||||||
|
void _recreate_octant_data();
|
||||||
|
|
||||||
|
struct BakeLight {
|
||||||
|
|
||||||
|
VS::LightType type;
|
||||||
|
Vector3 pos;
|
||||||
|
Vector3 dir;
|
||||||
|
float param[VS::LIGHT_PARAM_MAX];
|
||||||
|
};
|
||||||
|
|
||||||
|
_FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const {
|
||||||
|
|
||||||
|
return Vector3(p_key.x, p_key.y, p_key.z) * cell_size * octant_size;
|
||||||
|
}
|
||||||
|
|
||||||
|
void _reset_physic_bodies_collision_filters();
|
||||||
|
void _octant_enter_world(const OctantKey &p_key);
|
||||||
|
void _octant_exit_world(const OctantKey &p_key);
|
||||||
|
bool _octant_update(const OctantKey &p_key);
|
||||||
|
void _octant_clean_up(const OctantKey &p_key);
|
||||||
|
void _octant_transform(const OctantKey &p_key);
|
||||||
|
bool awaiting_update;
|
||||||
|
|
||||||
|
void _queue_octants_dirty();
|
||||||
|
void _update_octants_callback();
|
||||||
|
|
||||||
|
void resource_changed(const RES &p_res);
|
||||||
|
|
||||||
|
void _clear_internal();
|
||||||
|
|
||||||
|
Vector3 _get_offset() const;
|
||||||
|
|
||||||
|
struct BakedMesh {
|
||||||
|
Ref<Mesh> mesh;
|
||||||
|
RID instance;
|
||||||
|
};
|
||||||
|
|
||||||
|
Vector<BakedMesh> baked_meshes;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
bool _set(const StringName &p_name, const Variant &p_value);
|
||||||
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
||||||
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||||
|
|
||||||
|
void _notification(int p_what);
|
||||||
|
void _update_visibility();
|
||||||
|
static void _bind_methods();
|
||||||
|
|
||||||
|
public:
|
||||||
|
enum {
|
||||||
|
INVALID_CELL_ITEM = -1
|
||||||
|
};
|
||||||
|
|
||||||
|
void set_collision_layer(uint32_t p_layer);
|
||||||
|
uint32_t get_collision_layer() const;
|
||||||
|
|
||||||
|
void set_collision_mask(uint32_t p_mask);
|
||||||
|
uint32_t get_collision_mask() const;
|
||||||
|
|
||||||
|
void set_collision_layer_bit(int p_bit, bool p_value);
|
||||||
|
bool get_collision_layer_bit(int p_bit) const;
|
||||||
|
|
||||||
|
void set_collision_mask_bit(int p_bit, bool p_value);
|
||||||
|
bool get_collision_mask_bit(int p_bit) const;
|
||||||
|
|
||||||
|
#ifndef DISABLE_DEPRECATED
|
||||||
|
void set_theme(const Ref<MeshLibrary> &p_theme);
|
||||||
|
Ref<MeshLibrary> get_theme() const;
|
||||||
|
#endif // DISABLE_DEPRECATED
|
||||||
|
|
||||||
|
void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library);
|
||||||
|
Ref<MeshLibrary> get_mesh_library() const;
|
||||||
|
|
||||||
|
void set_cell_size(const Vector3 &p_size);
|
||||||
|
Vector3 get_cell_size() const;
|
||||||
|
|
||||||
|
void set_octant_size(int p_size);
|
||||||
|
int get_octant_size() const;
|
||||||
|
|
||||||
|
void set_center_x(bool p_enable);
|
||||||
|
bool get_center_x() const;
|
||||||
|
void set_center_y(bool p_enable);
|
||||||
|
bool get_center_y() const;
|
||||||
|
void set_center_z(bool p_enable);
|
||||||
|
bool get_center_z() const;
|
||||||
|
|
||||||
|
void set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot = 0);
|
||||||
|
int get_cell_item(int p_x, int p_y, int p_z) const;
|
||||||
|
int get_cell_item_orientation(int p_x, int p_y, int p_z) const;
|
||||||
|
|
||||||
|
Vector3 world_to_map(const Vector3 &p_world_pos) const;
|
||||||
|
Vector3 map_to_world(int p_x, int p_y, int p_z) const;
|
||||||
|
|
||||||
|
void set_clip(bool p_enabled, bool p_clip_above = true, int p_floor = 0, Vector3::Axis p_axis = Vector3::AXIS_X);
|
||||||
|
|
||||||
|
void set_cell_scale(float p_scale);
|
||||||
|
float get_cell_scale() const;
|
||||||
|
|
||||||
|
Array get_used_cells() const;
|
||||||
|
|
||||||
|
Array get_meshes();
|
||||||
|
|
||||||
|
void clear_baked_meshes();
|
||||||
|
void make_baked_meshes(bool p_gen_lightmap_uv = false, float p_lightmap_uv_texel_size = 0.1);
|
||||||
|
|
||||||
|
void clear();
|
||||||
|
|
||||||
|
Array get_bake_meshes();
|
||||||
|
RID get_bake_mesh_instance(int p_idx);
|
||||||
|
|
||||||
|
GridMap();
|
||||||
|
~GridMap();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // GRID_MAP_H
|
1557
world/grid_map_editor_plugin.cpp
Normal file
1557
world/grid_map_editor_plugin.cpp
Normal file
File diff suppressed because it is too large
Load Diff
274
world/grid_map_editor_plugin.h
Normal file
274
world/grid_map_editor_plugin.h
Normal file
@ -0,0 +1,274 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* grid_map_editor_plugin.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* GODOT ENGINE */
|
||||||
|
/* https://godotengine.org */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#ifndef GRID_MAP_EDITOR_PLUGIN_H
|
||||||
|
#define GRID_MAP_EDITOR_PLUGIN_H
|
||||||
|
|
||||||
|
#include "editor/editor_node.h"
|
||||||
|
#include "editor/editor_plugin.h"
|
||||||
|
#include "editor/pane_drag.h"
|
||||||
|
#include "grid_map.h"
|
||||||
|
/**
|
||||||
|
@author Juan Linietsky <reduzio@gmail.com>
|
||||||
|
*/
|
||||||
|
|
||||||
|
class SpatialEditorPlugin;
|
||||||
|
|
||||||
|
class GridMapEditor : public VBoxContainer {
|
||||||
|
GDCLASS(GridMapEditor, VBoxContainer);
|
||||||
|
|
||||||
|
enum {
|
||||||
|
|
||||||
|
GRID_CURSOR_SIZE = 50
|
||||||
|
};
|
||||||
|
|
||||||
|
enum InputAction {
|
||||||
|
|
||||||
|
INPUT_NONE,
|
||||||
|
INPUT_PAINT,
|
||||||
|
INPUT_ERASE,
|
||||||
|
INPUT_PICK,
|
||||||
|
INPUT_SELECT,
|
||||||
|
INPUT_PASTE,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum ClipMode {
|
||||||
|
|
||||||
|
CLIP_DISABLED,
|
||||||
|
CLIP_ABOVE,
|
||||||
|
CLIP_BELOW
|
||||||
|
};
|
||||||
|
|
||||||
|
enum DisplayMode {
|
||||||
|
DISPLAY_THUMBNAIL,
|
||||||
|
DISPLAY_LIST
|
||||||
|
};
|
||||||
|
|
||||||
|
UndoRedo *undo_redo;
|
||||||
|
InputAction input_action;
|
||||||
|
Panel *panel;
|
||||||
|
MenuButton *options;
|
||||||
|
SpinBox *floor;
|
||||||
|
double accumulated_floor_delta;
|
||||||
|
ToolButton *mode_thumbnail;
|
||||||
|
ToolButton *mode_list;
|
||||||
|
LineEdit *search_box;
|
||||||
|
HSlider *size_slider;
|
||||||
|
HBoxContainer *spatial_editor_hb;
|
||||||
|
ConfirmationDialog *settings_dialog;
|
||||||
|
VBoxContainer *settings_vbc;
|
||||||
|
SpinBox *settings_pick_distance;
|
||||||
|
Label *spin_box_label;
|
||||||
|
|
||||||
|
struct SetItem {
|
||||||
|
|
||||||
|
Vector3 pos;
|
||||||
|
int new_value;
|
||||||
|
int new_orientation;
|
||||||
|
int old_value;
|
||||||
|
int old_orientation;
|
||||||
|
};
|
||||||
|
|
||||||
|
List<SetItem> set_items;
|
||||||
|
|
||||||
|
GridMap *node;
|
||||||
|
MeshLibrary *last_mesh_library;
|
||||||
|
ClipMode clip_mode;
|
||||||
|
|
||||||
|
bool lock_view;
|
||||||
|
Transform grid_xform;
|
||||||
|
Transform edit_grid_xform;
|
||||||
|
Vector3::Axis edit_axis;
|
||||||
|
int edit_floor[3];
|
||||||
|
Vector3 grid_ofs;
|
||||||
|
|
||||||
|
RID grid[3];
|
||||||
|
RID grid_instance[3];
|
||||||
|
RID cursor_instance;
|
||||||
|
RID selection_mesh;
|
||||||
|
RID selection_instance;
|
||||||
|
RID selection_level_mesh[3];
|
||||||
|
RID selection_level_instance[3];
|
||||||
|
RID paste_mesh;
|
||||||
|
RID paste_instance;
|
||||||
|
|
||||||
|
struct ClipboardItem {
|
||||||
|
int cell_item;
|
||||||
|
Vector3 grid_offset;
|
||||||
|
int orientation;
|
||||||
|
RID instance;
|
||||||
|
};
|
||||||
|
|
||||||
|
List<ClipboardItem> clipboard_items;
|
||||||
|
|
||||||
|
Ref<SpatialMaterial> indicator_mat;
|
||||||
|
Ref<SpatialMaterial> inner_mat;
|
||||||
|
Ref<SpatialMaterial> outer_mat;
|
||||||
|
Ref<SpatialMaterial> selection_floor_mat;
|
||||||
|
|
||||||
|
bool updating;
|
||||||
|
|
||||||
|
struct Selection {
|
||||||
|
|
||||||
|
Vector3 click;
|
||||||
|
Vector3 current;
|
||||||
|
Vector3 begin;
|
||||||
|
Vector3 end;
|
||||||
|
bool active;
|
||||||
|
} selection;
|
||||||
|
Selection last_selection;
|
||||||
|
|
||||||
|
struct PasteIndicator {
|
||||||
|
|
||||||
|
Vector3 click;
|
||||||
|
Vector3 current;
|
||||||
|
Vector3 begin;
|
||||||
|
Vector3 end;
|
||||||
|
int orientation;
|
||||||
|
};
|
||||||
|
PasteIndicator paste_indicator;
|
||||||
|
|
||||||
|
bool cursor_visible;
|
||||||
|
Transform cursor_transform;
|
||||||
|
|
||||||
|
Vector3 cursor_origin;
|
||||||
|
Vector3 last_mouseover;
|
||||||
|
|
||||||
|
int display_mode;
|
||||||
|
int selected_palette;
|
||||||
|
int cursor_rot;
|
||||||
|
|
||||||
|
enum Menu {
|
||||||
|
|
||||||
|
MENU_OPTION_NEXT_LEVEL,
|
||||||
|
MENU_OPTION_PREV_LEVEL,
|
||||||
|
MENU_OPTION_LOCK_VIEW,
|
||||||
|
MENU_OPTION_CLIP_DISABLED,
|
||||||
|
MENU_OPTION_CLIP_ABOVE,
|
||||||
|
MENU_OPTION_CLIP_BELOW,
|
||||||
|
MENU_OPTION_X_AXIS,
|
||||||
|
MENU_OPTION_Y_AXIS,
|
||||||
|
MENU_OPTION_Z_AXIS,
|
||||||
|
MENU_OPTION_CURSOR_ROTATE_Y,
|
||||||
|
MENU_OPTION_CURSOR_ROTATE_X,
|
||||||
|
MENU_OPTION_CURSOR_ROTATE_Z,
|
||||||
|
MENU_OPTION_CURSOR_BACK_ROTATE_Y,
|
||||||
|
MENU_OPTION_CURSOR_BACK_ROTATE_X,
|
||||||
|
MENU_OPTION_CURSOR_BACK_ROTATE_Z,
|
||||||
|
MENU_OPTION_CURSOR_CLEAR_ROTATION,
|
||||||
|
MENU_OPTION_PASTE_SELECTS,
|
||||||
|
MENU_OPTION_SELECTION_DUPLICATE,
|
||||||
|
MENU_OPTION_SELECTION_CUT,
|
||||||
|
MENU_OPTION_SELECTION_CLEAR,
|
||||||
|
MENU_OPTION_SELECTION_FILL,
|
||||||
|
MENU_OPTION_GRIDMAP_SETTINGS
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
SpatialEditorPlugin *spatial_editor;
|
||||||
|
|
||||||
|
struct AreaDisplay {
|
||||||
|
|
||||||
|
RID mesh;
|
||||||
|
RID instance;
|
||||||
|
};
|
||||||
|
|
||||||
|
void update_grid();
|
||||||
|
void _configure();
|
||||||
|
void _menu_option(int);
|
||||||
|
void update_palette();
|
||||||
|
void _set_display_mode(int p_mode);
|
||||||
|
ItemList *mesh_library_palette;
|
||||||
|
void _item_selected_cbk(int idx);
|
||||||
|
void _update_cursor_transform();
|
||||||
|
void _update_cursor_instance();
|
||||||
|
void _update_clip();
|
||||||
|
|
||||||
|
void _text_changed(const String &p_text);
|
||||||
|
void _sbox_input(const Ref<InputEvent> &p_ie);
|
||||||
|
|
||||||
|
void _icon_size_changed(float p_value);
|
||||||
|
|
||||||
|
void _clear_clipboard_data();
|
||||||
|
void _set_clipboard_data();
|
||||||
|
void _update_paste_indicator();
|
||||||
|
void _do_paste();
|
||||||
|
void _update_selection_transform();
|
||||||
|
void _validate_selection();
|
||||||
|
void _set_selection(bool p_active, const Vector3 p_begin = Vector3(), const Vector3 p_end = Vector3());
|
||||||
|
|
||||||
|
void _floor_changed(float p_value);
|
||||||
|
void _floor_mouse_exited();
|
||||||
|
|
||||||
|
void _delete_selection();
|
||||||
|
void _fill_selection();
|
||||||
|
|
||||||
|
EditorNode *editor;
|
||||||
|
bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
|
||||||
|
|
||||||
|
friend class GridMapEditorPlugin;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void _notification(int p_what);
|
||||||
|
void _node_removed(Node *p_node);
|
||||||
|
static void _bind_methods();
|
||||||
|
|
||||||
|
public:
|
||||||
|
bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
|
||||||
|
|
||||||
|
void edit(GridMap *p_gridmap);
|
||||||
|
GridMapEditor() {}
|
||||||
|
GridMapEditor(EditorNode *p_editor);
|
||||||
|
~GridMapEditor();
|
||||||
|
};
|
||||||
|
|
||||||
|
class GridMapEditorPlugin : public EditorPlugin {
|
||||||
|
|
||||||
|
GDCLASS(GridMapEditorPlugin, EditorPlugin);
|
||||||
|
|
||||||
|
GridMapEditor *grid_map_editor;
|
||||||
|
EditorNode *editor;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void _notification(int p_what);
|
||||||
|
|
||||||
|
public:
|
||||||
|
virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); }
|
||||||
|
virtual String get_name() const { return "GridMap"; }
|
||||||
|
bool has_main_screen() const { return false; }
|
||||||
|
virtual void edit(Object *p_object);
|
||||||
|
virtual bool handles(Object *p_object) const;
|
||||||
|
virtual void make_visible(bool p_visible);
|
||||||
|
|
||||||
|
GridMapEditorPlugin(EditorNode *p_node);
|
||||||
|
~GridMapEditorPlugin();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // CUBE_GRID_MAP_EDITOR_PLUGIN_H
|
Loading…
Reference in New Issue
Block a user