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add_prop -> prop_add in VoxelWorld.
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0f69a9dce3
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@ -540,7 +540,7 @@ void VoxelWorld::set_chunks(const Vector<Variant> &chunks) {
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}
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}
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#if PROPS_PRESENT
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#if PROPS_PRESENT
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void VoxelWorld::add_prop(Transform tarnsform, const Ref<PropData> &prop, const bool apply_voxel_scael) {
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void VoxelWorld::prop_add(Transform tarnsform, const Ref<PropData> &prop, const bool apply_voxel_scael) {
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ERR_FAIL_COND(!prop.is_valid());
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ERR_FAIL_COND(!prop.is_valid());
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if (apply_voxel_scael) {
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if (apply_voxel_scael) {
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@ -573,7 +573,7 @@ void VoxelWorld::add_prop(Transform tarnsform, const Ref<PropData> &prop, const
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if (!p.is_valid())
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if (!p.is_valid())
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continue;
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continue;
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add_prop(t, p, false);
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prop_add(t, p, false);
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continue;
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continue;
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}
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}
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@ -1151,7 +1151,7 @@ void VoxelWorld::_bind_methods() {
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ClassDB::bind_method(D_METHOD("on_chunk_mesh_generation_finished", "chunk"), &VoxelWorld::on_chunk_mesh_generation_finished);
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ClassDB::bind_method(D_METHOD("on_chunk_mesh_generation_finished", "chunk"), &VoxelWorld::on_chunk_mesh_generation_finished);
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#if PROPS_PRESENT
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#if PROPS_PRESENT
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ClassDB::bind_method(D_METHOD("add_prop", "transform", "prop", "apply_voxel_scael"), &VoxelWorld::add_prop, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("prop_add", "transform", "prop", "apply_voxel_scael"), &VoxelWorld::prop_add, DEFVAL(true));
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#endif
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#endif
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//Lights
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//Lights
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@ -162,7 +162,7 @@ public:
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void set_chunks(const Vector<Variant> &chunks);
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void set_chunks(const Vector<Variant> &chunks);
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#if PROPS_PRESENT
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#if PROPS_PRESENT
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void add_prop(Transform tarnsform, const Ref<PropData> &prop, const bool apply_voxel_scael = true);
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void prop_add(Transform tarnsform, const Ref<PropData> &prop, const bool apply_voxel_scael = true);
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#endif
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#endif
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//Lights
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//Lights
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